Alula
|
ff0046abbd
|
clearer documentation
|
2020-12-08 13:56:43 +01:00 |
|
Alula
|
084b1f09e2
|
reduce space width to fix textbox centering
|
2020-12-08 01:18:06 +01:00 |
|
Alula
|
71b1b79ea4
|
fix balrog cutscene fly out animation
|
2020-12-08 01:01:25 +01:00 |
|
Alula
|
f6a1b6b6a4
|
Add Omega
|
2020-12-07 20:20:19 +01:00 |
|
Alula
|
4b0217a0a5
|
remove stray characters in bullet.rs
|
2020-12-07 00:48:12 +01:00 |
|
Alula
|
76526df400
|
Disable console on Windows release builds
|
2020-12-07 00:47:26 +01:00 |
|
Alula
|
749684c437
|
Add missing NPCs (Egg Corridor, Sand Zone, Arthur's House)
|
2020-12-07 00:42:58 +01:00 |
|
Alula
|
0292e27e11
|
flag documentation
|
2020-12-07 00:42:19 +01:00 |
|
Alula
|
4d1e23a032
|
fix snack block offset
|
2020-12-07 00:41:57 +01:00 |
|
Alula
|
bafad44868
|
Bind RNG per-NPC, not global game state
|
2020-12-06 21:20:26 +01:00 |
|
Alula
|
ad4fc4b481
|
recolor the water
|
2020-12-06 20:31:36 +01:00 |
|
Alula
|
035b2c2848
|
Do not process NPC collissions if player isn't alive
|
2020-12-06 16:48:43 +01:00 |
|
Alula
|
203a4a1180
|
Let CI override version displayed in menu
|
2020-12-06 16:41:12 +01:00 |
|
Alula
|
5f259b572e
|
rect serialization
|
2020-12-06 15:53:14 +01:00 |
|
Alula
|
f00f0e39cc
|
add missing caret
|
2020-12-05 22:44:15 +01:00 |
|
Alula
|
d2c5f2161a
|
make bullets aware of player who shot them
|
2020-12-05 22:24:38 +01:00 |
|
Alula
|
c7622ea3b0
|
air hud fix
|
2020-12-05 21:51:59 +01:00 |
|
Alula
|
1180b81373
|
fix bullet hit glitches
|
2020-12-04 19:58:59 +01:00 |
|
Alula
|
0cb6b91198
|
hide player2 by default, add/drop button in debugger
|
2020-12-04 18:37:47 +01:00 |
|
Alula
|
abc238dae4
|
fix stupid typo
|
2020-12-04 15:43:06 +01:00 |
|
Alula
|
36b2025fc4
|
fix live debugger not preserving second player state
|
2020-12-04 13:35:30 +01:00 |
|
Alula
|
a6967eb6c7
|
fix post-Toroko kidnap Balrog fight bug making second player disappear
|
2020-12-04 13:12:07 +01:00 |
|
Alula
|
3b1cd80d6a
|
fix teleporter menu running always the first event
|
2020-12-04 13:00:45 +01:00 |
|
Alula
|
a9f626c3b5
|
build fixes
|
2020-12-03 23:24:58 +01:00 |
|
Alula
|
f103e1aa2e
|
Every NPC is now aware of multiple players
|
2020-12-03 22:06:26 +01:00 |
|
Alula
|
e540dfb297
|
camera improvements
|
2020-12-02 12:47:40 +01:00 |
|
Alula
|
23c5196fde
|
Improved camera behavior
|
2020-12-02 02:19:42 +01:00 |
|
Alula
|
87b2df2ade
|
make some of the NPCs aware of second player
|
2020-11-30 14:31:40 +01:00 |
|
Alula
|
d6d2df53f7
|
initial co-op support
|
2020-11-29 13:06:10 +01:00 |
|
Alula
|
605a858c90
|
Refactor input system and other stuff
|
2020-11-28 20:25:51 +01:00 |
|
Alula
|
65bc0b6b88
|
NPC/Camera/lighting fixes
|
2020-11-27 19:19:12 +01:00 |
|
Alula
|
e97d78d516
|
fix grasstown critters
|
2020-11-27 11:56:12 +01:00 |
|
Alula
|
5f2968fa0b
|
full implementation of grasstown npcs
|
2020-11-26 09:41:28 +01:00 |
|
Alula
|
e7d421f384
|
hide dead npcs in debug view
|
2020-11-25 15:15:56 +01:00 |
|
Alula
|
cf5ee5b9c5
|
fix texture bleeding and object jittering
|
2020-11-25 08:24:38 +01:00 |
|
Alula
|
f5c813aaab
|
debugger ui improvements
|
2020-11-25 00:08:27 +01:00 |
|
Alula
|
d2a3a7669f
|
Add Igor boss
|
2020-11-17 11:46:51 +01:00 |
|
Alula
|
441edb833e
|
NPC refactor and switch to u16 for animation frames
|
2020-11-17 03:42:45 +01:00 |
|
Alula
|
15f961ad4f
|
death effect, minor tweaks
|
2020-11-14 02:25:37 +01:00 |
|
Alula
|
7db891f5a1
|
Water shader and motion interpolation
|
2020-11-07 18:17:01 +01:00 |
|
Alula
|
23602bde73
|
nuke saved bgm state if it was previously stopped
|
2020-11-05 23:10:15 +01:00 |
|
Alula
|
984299deb3
|
out-of-tree ggez and huge performance improvements
|
2020-11-05 00:25:18 +01:00 |
|
Alula
|
248b7915fa
|
add mannan
|
2020-11-04 18:22:38 +01:00 |
|
Alula
|
ff723c728b
|
jellies and fixes for dumb bugs
|
2020-11-04 16:37:00 +01:00 |
|
Alula
|
c4a87f5a64
|
Add complete implementation of Balfrog fight
|
2020-11-04 10:06:02 +01:00 |
|
Alula
|
30f47b17eb
|
boss life bar, textscript opcodes and etc.
|
2020-11-02 15:01:30 +01:00 |
|
Alula
|
6964b8d167
|
fix bullets breaking multiple snack blocks in a single hit
|
2020-11-02 11:54:17 +01:00 |
|
Alula
|
c92224dc96
|
boss handling, balfrog skeleton
|
2020-11-02 03:20:16 +01:00 |
|
Alula
|
c0f39e7f18
|
Seasonal textures support
|
2020-11-02 02:38:39 +01:00 |
|
Alula
|
69e2b00cdc
|
Improved camera
|
2020-11-01 20:39:57 +01:00 |
|
Alula
|
8050beed56
|
add <SMP
|
2020-11-01 20:08:52 +01:00 |
|
Alula
|
8d0ad30e09
|
add various NPCs and fixes
|
2020-11-01 20:05:29 +01:00 |
|
Alula
|
057818cfda
|
fix imgui scaling
|
2020-10-31 18:22:27 +01:00 |
|
Alula
|
062748d3a1
|
Various minor tweaks and fixes
|
2020-10-31 15:32:13 +01:00 |
|
Alula
|
2e729c4928
|
I SPENT A FUCKING MONTH TRYING TO FIND OUT WHY BALROG KEEPS JUMPING AND TOROKO IS NOT DAMAGING ME AND I WANT TO DIE NOW
|
2020-10-31 14:42:01 +01:00 |
|
Alula
|
f892128328
|
Add Quote teleportation animations
|
2020-10-31 02:16:51 +01:00 |
|
Alula
|
2542376362
|
Implement frame interpolation for smooth 50tps experience
|
2020-10-30 23:47:29 +01:00 |
|
Alula
|
1259de8c44
|
Support post core fight drowning scene script
|
2020-10-30 20:53:14 +01:00 |
|
Alula
|
28da301e8c
|
air counter and drowning
|
2020-10-30 15:24:12 +01:00 |
|
Alula
|
43a756fcc2
|
Intro NPCs
|
2020-10-30 14:50:10 +01:00 |
|
Alula
|
f7e7a8563e
|
add heart and missile pickups
|
2020-10-30 11:24:55 +01:00 |
|
Alula
|
771516f7e4
|
Add intro scene
|
2020-10-30 09:49:30 +01:00 |
|
Alula
|
87a3597257
|
Rename 'Enhanced Graphics' option to 'Lighting Effects'
|
2020-10-30 02:32:18 +01:00 |
|
Alula
|
451c3671d7
|
Add game saving support
|
2020-10-30 02:29:53 +01:00 |
|
Alula
|
eb94343df3
|
allow setting custom pixel format on Canvas
|
2020-10-30 00:37:50 +01:00 |
|
Alula
|
b8d3919f09
|
make the fps timer count frames, not events. why i'm a such idiot?
|
2020-10-30 00:04:27 +01:00 |
|
Alula
|
c4b33d50b2
|
fuck rust, i made a typo
|
2020-10-29 23:49:36 +01:00 |
|
Alula
|
a80058b141
|
whoops, it's a pure function
|
2020-10-29 23:47:21 +01:00 |
|
Alula
|
b1186ec4be
|
attempt fixing audio initialization on windows
|
2020-10-29 23:44:23 +01:00 |
|
Alula
|
db248e4dd9
|
add subpixel camera scrolling
|
2020-10-29 23:14:53 +01:00 |
|
Alula
|
72992eb4e4
|
more precise and less jittery game loop timing
|
2020-10-29 13:22:56 +01:00 |
|
Alula
|
4b9abc5f1e
|
sfx mixing fix
|
2020-10-27 03:47:58 +01:00 |
|
Alula
|
ef7d534ebb
|
Mimiga Village is done
|
2020-10-27 02:05:49 +01:00 |
|
Alula
|
30146110b0
|
Merge branch 'master' of github.com:alula/doukutsu-rs
|
2020-10-26 09:36:31 +01:00 |
|
Alula
|
ba06c66f01
|
lighting tweaks, optimizations, fan npcs
|
2020-10-26 09:34:54 +01:00 |
|
Alula
|
beb7bfe3e6
|
some stuff related to touch controls
|
2020-10-20 22:45:56 +02:00 |
|
Alula
|
2f111919d6
|
Initial Android support and some ggez rewrite
|
2020-10-07 16:08:12 +02:00 |
|
Alula
|
8a478c6f72
|
add <TUR/<CAT/<SAT
|
2020-10-03 02:06:02 +02:00 |
|
Alula
|
46142a0efe
|
add moving blocks
|
2020-10-03 01:53:32 +02:00 |
|
Alula
|
705a47d61c
|
load teleporter slots
|
2020-10-03 01:52:52 +02:00 |
|
Alula
|
b212d6f74b
|
boss preparations
|
2020-10-03 00:11:09 +02:00 |
|
Alula
|
698127d2c2
|
forcefield and key
|
2020-10-02 21:27:55 +02:00 |
|
Alula
|
3dd21e4356
|
improve npc physics
|
2020-10-02 21:27:42 +02:00 |
|
Alula
|
658b10ae69
|
completed balrog
|
2020-10-02 20:37:56 +02:00 |
|
Alula
|
fbb4045f47
|
add fireball and snake
|
2020-10-02 03:30:42 +02:00 |
|
Alula
|
01dfb7997a
|
physics fixes
|
2020-10-01 05:06:18 +02:00 |
|
Alula
|
048816bfe7
|
balrog and lots of tweaks
|
2020-09-30 05:11:25 +02:00 |
|
Alula
|
930ac9a2fe
|
better lighting for dark places
|
2020-09-29 22:52:51 +02:00 |
|
Alula
|
ebe070b77e
|
teleporter slot menu
|
2020-09-29 22:19:47 +02:00 |
|
Alula
|
69331f6925
|
some lighting tweaks
|
2020-09-29 02:58:07 +02:00 |
|
Alula
|
ac8d27197c
|
various tweaks
|
2020-09-29 02:43:55 +02:00 |
|
Alula
|
e54901077c
|
stereo mixing fix
|
2020-09-28 22:30:11 +02:00 |
|
Alula
|
8973727b93
|
I misunderstood <FAC flags
|
2020-09-26 02:03:17 +02:00 |
|
Alula
|
e8337f14fb
|
directional lights lol
|
2020-09-26 01:48:32 +02:00 |
|
Alula
|
c7095c2566
|
document/implement cs+ switch opcodes
|
2020-09-26 00:28:37 +02:00 |
|
Alula
|
4b21d9d786
|
add flipped face support and make the lighting switch like
|
2020-09-25 22:02:35 +02:00 |
|
Alula
|
e2cfc898ac
|
lightmap thing
|
2020-09-25 21:25:40 +02:00 |
|
Alula
|
449a503fc5
|
initial switch data support
|
2020-09-25 19:14:52 +02:00 |
|
Alula
|
2b148fe3ed
|
fix tsc interpreter bugs and various inaccuracies
|
2020-09-25 14:55:28 +02:00 |
|
Drew Hutton
|
c8db683c25
|
feat: add splash
|
2020-09-25 15:04:17 +09:30 |
|
Alula
|
3af34e6c97
|
broken jumpy balrog
|
2020-09-23 21:43:50 +02:00 |
|
Alula
|
ed94343da3
|
fix npc leaks, new mimiga village npcs
|
2020-09-23 15:10:42 +02:00 |
|
Alula
|
49461d66fa
|
weapon leveling down and respective effects
|
2020-09-23 13:31:43 +02:00 |
|
Alula
|
3ac3429907
|
Properly working 50fps timing
|
2020-09-22 23:49:27 +02:00 |
|
Alula
|
21226da064
|
implement frame skipping for non-50/60 hz displays
|
2020-09-22 23:28:36 +02:00 |
|
Alula
|
a6b6361842
|
reduce black screen delay
|
2020-09-22 22:43:19 +02:00 |
|
Alula
|
1327fe9a27
|
colored text and some shameless advertisting
|
2020-09-22 21:31:47 +02:00 |
|
Alula
|
0335c9766d
|
try making quote less jittery
|
2020-09-22 21:09:25 +02:00 |
|
Alula
|
5f6f59947c
|
add <LDP opcode and reorganize a bit
|
2020-09-22 02:01:55 +02:00 |
|
Alula
|
4570e33edf
|
implement save loading
|
2020-09-22 01:53:46 +02:00 |
|
Alula
|
dd9ac33185
|
menu improvements
|
2020-09-22 00:33:16 +02:00 |
|
Alula
|
2b9bcd4fbb
|
tweak
|
2020-09-22 00:10:12 +02:00 |
|
Alula
|
2bcc0292de
|
add item count value, which according to people might be used by switch version?
|
2020-09-22 00:07:13 +02:00 |
|
Alula
|
fc7d47a262
|
minor tweaks
|
2020-09-21 16:15:14 +02:00 |
|
Alula
|
f87ccaf694
|
weapon switching
|
2020-09-21 01:55:52 +02:00 |
|
Alula
|
b83f3e0288
|
fix npc sounds
|
2020-09-21 01:05:02 +02:00 |
|
Alula
|
9acb513fde
|
fix integer overflow handling in sample mixer
|
2020-09-20 17:37:53 +02:00 |
|
Alula
|
087218b4fd
|
resizable window and some reorganization
|
2020-09-20 17:27:31 +02:00 |
|
Alula
|
ab7e8da162
|
add a cs+/nxengine inspired title screen
|
2020-09-20 03:05:41 +02:00 |
|
Alula
|
39d0d2d6f4
|
let npc access other npcs, add misery/stick toroko for shack scene
|
2020-09-19 17:37:32 +02:00 |
|
Alula
|
e0b1eba88d
|
add toroko with stick
|
2020-09-19 15:20:06 +02:00 |
|
Alula
|
e89f08804d
|
remove the fader, hasn't helped much
|
2020-09-19 15:19:50 +02:00 |
|
Alula
|
74010e789e
|
bug fixes and more accurate physics
|
2020-09-19 15:19:00 +02:00 |
|
Alula
|
3f12a54335
|
add all pixtone sound effects
|
2020-09-19 01:22:45 +02:00 |
|
Alula
|
e50b5463f2
|
an attempt to make pixtone less clicky
|
2020-09-19 00:39:26 +02:00 |
|
Alula
|
be6aefdd09
|
exp pickup sound
|
2020-09-17 00:44:14 +02:00 |
|
Alula
|
0aee3716e6
|
add <SOU TSC command
|
2020-09-16 21:55:32 +02:00 |
|
Alula
|
65a6e193db
|
add sound effects
|
2020-09-16 21:53:53 +02:00 |
|
Alula
|
bc0a33cd7e
|
pixtone fixes
|
2020-09-16 21:53:42 +02:00 |
|
Alula
|
bd3f91c1b1
|
concurrent sfx playback support
|
2020-09-16 15:31:25 +02:00 |
|
Alula
|
c9e7fdace6
|
move pixtone samples to separate file
|
2020-09-16 15:25:28 +02:00 |
|
Alula
|
2a28c24538
|
pixtone!
|
2020-09-16 15:21:30 +02:00 |
|
Alula
|
82a51dda88
|
beetles!
|
2020-09-13 07:57:03 +02:00 |
|
Alula
|
2736f61e13
|
add smoke
|
2020-09-13 07:18:24 +02:00 |
|
Alula
|
83dc7893f4
|
shift-jis encoding support
|
2020-09-13 05:30:56 +02:00 |
|
Alula
|
9a7ea5be42
|
bullet lifetime fix
|
2020-09-13 02:39:43 +02:00 |
|
Alula
|
82511ca6b7
|
xp bar fixes
|
2020-09-13 02:29:11 +02:00 |
|
Alula
|
27e4d72f48
|
fix npc shock
|
2020-09-13 02:21:12 +02:00 |
|
Alula
|
d829ece152
|
first cave entity fixes
|
2020-09-13 02:10:49 +02:00 |
|
Alula
|
aee221107e
|
complete the xp and weapon leveling system
|
2020-09-13 01:45:36 +02:00 |
|
Alula
|
84ac596d50
|
add the fucking xp doritos
|
2020-09-12 23:43:27 +02:00 |
|
Alula
|
7b8e0abc5e
|
add fireballs
|
2020-09-12 23:43:09 +02:00 |
|
Alula
|
28e72ed707
|
force / spikes physics fixes
|
2020-09-12 23:41:33 +02:00 |
|
Alula
|
a737619f56
|
background parallax fix
|
2020-09-12 07:10:48 +02:00 |
|
Alula
|
519c7e6349
|
weapons are finally functional and ready to be fully implemented
|
2020-09-12 06:43:29 +02:00 |
|
Alula
|
9c41f39d6b
|
sword -> blade
|
2020-09-12 02:46:00 +02:00 |
|
Alula
|
e143185f5d
|
initial implementation of weapons and bullets
|
2020-09-12 02:42:44 +02:00 |
|
Alula
|
3df8781c25
|
fix nxengine stage table picking wrong npc textures
|
2020-09-12 00:52:20 +02:00 |
|
Alula
|
62cb96d4b3
|
bullet stuff and many cs+ workarounds
|
2020-09-11 18:30:18 +02:00 |
|
Alula
|
ea3f451dba
|
make texture size table case insensitive
|
2020-09-11 14:58:50 +02:00 |
|
Alula
|
2b9e7151dc
|
equipment opcodes
|
2020-09-11 14:58:21 +02:00 |
|
Alula
|
95438d8561
|
weapon hud
|
2020-09-11 02:55:07 +02:00 |
|
Alula
|
f4dc0def53
|
tsc: interaction lock fixes
|
2020-09-11 01:41:00 +02:00 |
|
Alula
|
4bac32f3a3
|
debugger: flag preview and bugfixes
|
2020-09-11 01:40:45 +02:00 |
|
Alula
|
931d5a58ee
|
implement a lot of item related opcodes and some minor bug fixes
|
2020-09-10 15:24:04 +02:00 |
|
Alula
|
a94aef5e58
|
add <GIT item boxes
|
2020-09-10 14:34:42 +02:00 |
|
Alula
|
124f793e4c
|
ArmsItem.tsc is loaded ONLY in inventory lol
|
2020-09-10 14:09:44 +02:00 |
|
Alula
|
74e4c79cc2
|
rectangle drawing functions
|
2020-09-10 13:44:59 +02:00 |
|
Alula
|
7d41ff45ae
|
egg corridor npcs
|
2020-09-10 13:29:25 +02:00 |
|
Alula
|
6bcb498c5d
|
add inventory structure
|
2020-09-10 12:27:33 +02:00 |
|
Alula
|
41f72f3c7a
|
add Into<ggez::Rect> for our internal Rect<T>
|
2020-09-10 12:26:24 +02:00 |
|
Alula
|
b72d0451a6
|
armsitem.tsc loading
|
2020-09-10 12:25:40 +02:00 |
|
Alula
|
bed2641f10
|
life refill and <INP opcode
|
2020-09-10 00:21:27 +02:00 |
|
Alula
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ebcee73af6
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forgot to add chinfish handler
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2020-09-10 00:21:14 +02:00 |
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Alula
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6631774a45
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minor fixes
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2020-09-10 00:20:50 +02:00 |
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Alula
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3c160563d3
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tsc: fix message box inaccuracies
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2020-09-10 00:07:49 +02:00 |
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Alula
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308149560e
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fix waterway and cave backgrounds
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2020-09-10 00:02:40 +02:00 |
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Alula
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e5372c71c4
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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Alula
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34d94d52c0
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first cave critters and physics fixes
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2020-09-09 15:28:58 +02:00 |
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Alula
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d79657bb6a
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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Alula
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51b9184a85
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tsc: overflow and broken varint reader fix
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2020-09-06 17:55:07 +02:00 |
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Alula
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fa342c7568
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a lot of stuff and entities
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2020-09-06 02:37:42 +02:00 |
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Alula
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971a9ef673
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more carets
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2020-09-05 06:43:14 +02:00 |
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Alula
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61b45b45af
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rng inlining
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2020-09-05 06:26:01 +02:00 |
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Alula
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ab7902dac1
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BGM lookup paths instead of one hardcoded
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2020-09-05 05:31:55 +02:00 |
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Alula
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3f7174df66
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tsc: yes/no confirmation box
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2020-09-05 04:56:29 +02:00 |
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Alula
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4e57455a96
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restore state if music has been stopped
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2020-09-05 04:54:43 +02:00 |
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Alula
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da9bcd3249
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more entities and stuff
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2020-09-05 04:09:52 +02:00 |
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Alula
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f137d84a46
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save prev bgm song id as well
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2020-09-05 04:09:13 +02:00 |
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Alula
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d335c21f50
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fix bgm state restoration
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2020-09-05 03:36:19 +02:00 |
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Alula
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703303d18f
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fade direction fix
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2020-09-05 03:14:58 +02:00 |
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Alula
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11a8cb9e83
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improved and fixed rng
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2020-09-05 03:03:43 +02:00 |
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Alula
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cb066cbf9c
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map name, camera and other fixes
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2020-09-05 01:47:09 +02:00 |
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Alula
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497d29a9c4
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initial npc implementation
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2020-09-05 01:08:33 +02:00 |
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Alula
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d83a7ecb4d
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audio timescale support
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2020-09-04 14:00:09 +02:00 |
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Alula
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460037ab31
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my dumb ass forgot to make this public
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2020-09-03 14:29:59 +02:00 |
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Alula
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ba8e8d1515
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implement npc data loading
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2020-09-03 14:19:46 +02:00 |
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Alula
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f0020870e3
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add ggez errors
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2020-09-03 14:19:26 +02:00 |
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Alula
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c8b6395fd7
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tsc: quake effect and some additional opcodes
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2020-09-03 14:06:12 +02:00 |
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Alula
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69ef0f5791
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stopping fix
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2020-09-03 14:04:54 +02:00 |
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Alula
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510439d9ec
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song state save/restore
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2020-09-03 13:48:56 +02:00 |
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Alula
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a4f0d8dfa4
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initial organya implementation
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2020-09-03 00:58:11 +02:00 |
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Alula
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ff2f87133f
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tsc: skip_until bug fix
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2020-09-03 00:57:54 +02:00 |
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Alula
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764d00ab63
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some more flags
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2020-08-31 21:46:03 +02:00 |
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Alula
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8f7eb2e025
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some flag naming and refactoring
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2020-08-31 20:33:01 +02:00 |
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Alula
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1cb6b1bf07
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switch barebones although not our focus rn
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2020-08-30 15:37:54 +02:00 |
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Alula
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0090fc775b
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new, smaller font
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2020-08-29 09:00:09 +02:00 |
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Alula
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98fb3a24e1
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implement bmfont rendering
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2020-08-29 08:59:46 +02:00 |
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Alula
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c21eb248ba
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minimalist bmfont loader
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2020-08-29 02:32:32 +02:00 |
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Alula
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fd0fe7c400
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tsc: do safe utf-8 conversion
Fixes crash on Windows
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2020-08-28 21:57:37 +02:00 |
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Alula
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ff1dca747c
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game: add executable built-in virtual filesystem
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2020-08-28 21:39:31 +02:00 |
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Alula
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0ace1831e2
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map: use GameResult
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2020-08-28 06:55:45 +02:00 |
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Alula
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b680db9114
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texture_set: add memory image loading function
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2020-08-28 05:49:04 +02:00 |
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Alula
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647e5c73cd
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texture_set: streamed image loading
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2020-08-28 05:44:33 +02:00 |
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Alula
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31b149d135
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game: hide hud when player control is disabled
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2020-08-28 04:24:52 +02:00 |
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Alula
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1fdf66f917
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tsc: complete message box opcodes
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2020-08-28 04:24:18 +02:00 |
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Alula
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526523a473
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more player related opcodes
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2020-08-28 04:12:13 +02:00 |
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Alula
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bf03c6c9a1
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tsc: do not throw event redefinition error in non-strict mode
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2020-08-28 03:47:50 +02:00 |
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Alula
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1758aa5740
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tsc: implement fading
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2020-08-28 03:41:14 +02:00 |
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Alula
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c703203506
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tsc: third line and non-strict mode
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2020-08-28 01:34:28 +02:00 |
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Alula
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fb5c5d8329
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crush the fonts
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2020-08-28 01:33:32 +02:00 |
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Alula
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af9b69c303
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tsc: stage switching
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2020-08-28 00:29:10 +02:00 |
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Alula
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1d8c8fe9d0
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Add Shinonome Mincho 14 font data (public domain)
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2020-08-27 07:13:20 +02:00 |
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Alula
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8f908b306d
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Improve TextScript VM to make it execute ingame-conversations
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2020-08-27 07:12:35 +02:00 |
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Alula
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44d4bd8ea3
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complete the TSC VM
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2020-08-27 04:43:21 +02:00 |
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Alula
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f6bba5958f
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xp bar stub
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2020-08-26 03:19:25 +02:00 |
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Alula
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f12a619669
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print out the error to console when map loading fails
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2020-08-26 03:07:04 +02:00 |
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Alula
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ab96582091
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complete the textscript bytecode compiler
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2020-08-26 03:06:21 +02:00 |
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Alula
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31db4bcc80
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small refactoring
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2020-08-26 01:37:42 +02:00 |
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Alula
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f1e1d41931
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remove ggez tests to stop them from interfering with our tests
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2020-08-26 01:36:44 +02:00 |
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Alula
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6a84c732b1
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initial textscript things
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2020-08-23 04:17:45 +02:00 |
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Alula
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ce1da83cfd
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caret fix
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2020-08-23 04:17:24 +02:00 |
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Alula
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139350d5e1
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small refactor for ui things
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2020-08-23 04:16:31 +02:00 |
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Alula
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7f37153056
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snack blocks, more particles and rng
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2020-08-21 07:27:26 +02:00 |
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Alula
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ef9ca2e89a
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add carets and fix booster
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2020-08-20 20:31:47 +02:00 |
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Alula
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1993720f34
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new ui, fork and strip down ggez
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2020-08-19 21:11:32 +02:00 |
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Alula
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09edf27e91
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revert + add imgui and stuff
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2020-08-19 15:11:34 +02:00 |
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Alula
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ccadb98a8a
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failed refactoring lol
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2020-08-19 13:21:40 +02:00 |
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Alula
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ff5962d97e
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NXEngine data compatibility and npc set loading
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2020-08-19 03:59:16 +02:00 |
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Alula
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ae45e5513c
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CaveStory+ data files fixes
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2020-08-19 02:55:21 +02:00 |
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Alula
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b89d54251f
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initial commit
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2020-08-18 18:46:07 +02:00 |
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