Add Igor boss
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441edb833e
commit
d2a3a7669f
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@ -8,7 +8,7 @@ use crate::bitfield;
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/// Multiply cave story degrees (0-255, which corresponds to 0°-360°) with this to get
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/// respective value in radians.
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pub const CDEG_RAD: f64 = std::f64::consts::PI * 0.003950617283950617;
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pub const CDEG_RAD: f64 = std::f64::consts::PI / 128.0;
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bitfield! {
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#[derive(Clone, Copy)]
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296
src/npc/igor.rs
296
src/npc/igor.rs
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@ -1,6 +1,8 @@
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use crate::common::Direction;
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use ggez::GameResult;
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use crate::npc::NPC;
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use crate::common::{CDEG_RAD, Direction};
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use crate::npc::{NPC, NPCMap};
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use crate::player::Player;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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@ -84,4 +86,294 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n088_igor_boss(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 5 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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}
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self.action_counter += 1;
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if self.action_counter > 50 {
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self.action_num = 2;
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}
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}
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2 | 3 => {
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if self.action_num == 2 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 2;
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self.anim_counter = 0;
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self.vel_x2 += 1;
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if self.vel_x2 < 3 || self.life > 150 {
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self.action_counter2 = 0;
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} else {
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self.action_counter2 = 1;
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}
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self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
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}
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self.action_counter += 1;
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x200;
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if self.action_counter2 != 0 {
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if self.action_counter > 16 {
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self.vel_x = 0;
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self.action_num = 9;
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self.anim_num = 10;
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}
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} else if self.action_counter > 50 {
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self.action_num = 7;
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self.action_counter = 0;
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self.anim_num = 8;
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self.damage = 2;
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self.vel_x = (self.vel_x * 3) / 2;
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self.vel_y = -0x400;
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} else if (self.direction == Direction::Left && self.x - 24 * 0x200 < player.x)
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|| (self.direction == Direction::Right && self.x + 24 * 0x200 > player.x) {
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self.action_num = 4;
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}
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}
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4 | 5 => {
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if self.action_num == 4 {
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self.action_num = 5;
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self.action_counter = 0;
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self.anim_num = 6;
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self.vel_x = 0;
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}
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self.action_counter += 1;
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if self.action_counter > 12 {
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self.action_num = 6;
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self.action_counter = 0;
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self.anim_num = 7;
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self.damage = 5;
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self.hit_bounds.left = 24 * 0x200;
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self.hit_bounds.top = 1;
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state.sound_manager.play_sfx(70);
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}
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}
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6 => {
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 0;
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self.anim_num = 0;
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self.damage = 0;
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self.hit_bounds.left = 8 * 0x200;
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self.hit_bounds.top = 16 * 0x200;
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}
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}
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7 => {
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if self.flags.hit_bottom_wall() {
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self.action_num = 8;
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self.anim_num = 9;
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self.damage = 0;
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state.sound_manager.play_sfx(26);
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state.quake_counter = 30;
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let mut npc = NPCMap::create_npc(4, &state.npc_table);
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for _ in 0..4 {
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
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npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
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npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
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npc.vel_y = state.game_rng.range(-0x600..0) as isize;
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state.new_npcs.push(npc);
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}
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}
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}
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8 => {
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self.vel_x = 0;
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 0;
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self.anim_num = 0;
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self.damage = 0;
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}
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}
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9 | 10 => {
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if self.action_num == 9 {
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self.action_num = 10;
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self.action_counter = 0;
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self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
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}
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self.action_counter += 1;
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if self.action_counter > 100 && self.action_counter % 6 == 1 {
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let deg = (if self.direction == Direction::Left { 0x88 } else { 0xf8 } + state.game_rng.range(-16..16)) as f64 * CDEG_RAD;
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let vel_x = (deg.cos() * 1536.0) as isize;
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let vel_y = (deg.sin() * 1536.0) as isize;
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let mut npc = NPCMap::create_npc(11, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x;
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npc.y = self.y + 4 * 0x200;
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npc.vel_x = vel_x;
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npc.vel_y = vel_y;
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state.new_npcs.push(npc);
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state.sound_manager.play_sfx(12);
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}
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self.anim_num = if self.action_counter > 50 && (self.action_counter / 2 % 2) != 0 { 11 } else { 10 };
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if self.action_counter > 132 {
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self.action_num = 0;
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self.anim_num = 0;
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self.vel_x2 = 0;
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 12 };
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self.anim_rect = state.constants.npc.n088_igor_boss[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n089_igor_dead(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
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let mut npc = NPCMap::create_npc(4, &state.npc_table);
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for _ in 0..8 {
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
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npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
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npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
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npc.vel_y = state.game_rng.range(-0x600..0) as isize;
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state.new_npcs.push(npc);
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}
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}
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self.action_counter += 1;
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if self.action_counter > 100 {
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self.action_num = 2;
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self.action_counter = 0;
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}
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if self.action_counter % 5 == 0 {
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let mut npc = NPCMap::create_npc(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
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npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
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npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
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npc.vel_y = state.game_rng.range(-0x600..0) as isize;
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state.new_npcs.push(npc);
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n089_igor_dead[dir_offset];
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if (self.action_counter / 2 % 2) != 0 {
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self.anim_rect.left -= 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if (self.action_counter / 2 % 2) != 0 && self.action_counter < 100 {
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self.anim_num = 0;
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self.display_bounds.left = 20 * 0x200;
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self.display_bounds.right = 20 * 0x200;
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self.display_bounds.top = 20 * 0x200;
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} else {
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self.anim_num = 1;
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self.display_bounds.left = 12 * 0x200;
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self.display_bounds.right = 12 * 0x200;
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self.display_bounds.top = 8 * 0x200;
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}
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if self.action_counter > 150 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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if self.action_counter % 9 == 0 {
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let mut npc = NPCMap::create_npc(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
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npc.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
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npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
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npc.vel_y = state.game_rng.range(-0x600..0) as isize;
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state.new_npcs.push(npc);
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n089_igor_dead[self.anim_num as usize + dir_offset];
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}
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3 => {
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self.anim_counter += 1;
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if self.anim_counter > 50 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num == 3 {
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self.action_num = 4;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n089_igor_dead[self.anim_num as usize + dir_offset];
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}
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}
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_ => {}
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}
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Ok(())
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}
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}
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@ -112,7 +112,7 @@ pub struct NPC {
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pub anim_rect: Rect<u16>,
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}
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static PARTICLE_NPCS: [u16; 10] = [1, 4, 73, 84, 86, 87, 108, 129, 199, 355];
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static PARTICLE_NPCS: [u16; 11] = [1, 4, 11, 73, 84, 86, 87, 108, 129, 199, 355];
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impl NPC {
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pub fn get_start_index(&self) -> u16 {
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@ -238,6 +238,8 @@ impl GameEntity<(&mut Player, &BTreeMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
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85 => self.tick_n085_terminal(state, player),
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86 => self.tick_n086_missile_pickup(state),
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87 => self.tick_n087_heart_pickup(state),
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88 => self.tick_n088_igor_boss(state, player),
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89 => self.tick_n089_igor_dead(state, player),
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91 => self.tick_n091_mimiga_cage(state),
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94 => self.tick_n094_kulala(state, player),
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95 => self.tick_n095_jelly(state),
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