fix post-Toroko kidnap Balrog fight bug making second player disappear

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Alula 2020-12-04 13:12:07 +01:00
parent 3b1cd80d6a
commit a6967eb6c7
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GPG Key ID: 3E00485503A1D8BA
1 changed files with 18 additions and 11 deletions

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@ -813,9 +813,8 @@ impl NPC {
Ok(())
}
pub(crate) fn tick_n068_balrog_running(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let player = self.get_closest_player_mut(players);
/// note: vel_y2 stores currently caught player
pub(crate) fn tick_n068_balrog_running(&mut self, state: &mut SharedGameState, mut players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
@ -823,6 +822,7 @@ impl NPC {
self.anim_num = 0;
self.action_counter = 30;
let player = self.get_closest_player_mut(players);
if self.x > player.x {
self.direction = Direction::Left;
} else {
@ -861,12 +861,14 @@ impl NPC {
self.vel_x += 0x10 * self.direction.vector_x(); // 0.03125fix9
if self.action_counter >= 8 && (player.x - self.x).abs() < 12 * 0x200 // 12.0fix9
&& self.y - 12 * 0x200 < player.y && self.y + 8 * 0x200 > player.y { // 12.0fix9 / 8.0fix9
let pi = self.get_closest_player_idx_mut(&players);
if self.action_counter >= 8 && (players[pi].x - self.x).abs() < 12 * 0x200 // 12.0fix9
&& self.y - 12 * 0x200 < players[pi].y && self.y + 8 * 0x200 > players[pi].y { // 12.0fix9 / 8.0fix9
self.action_num = 10;
self.anim_num = 5;
player.cond.set_hidden(true);
player.damage(2, state);
self.vel_y2 = pi as isize;
players[pi].cond.set_hidden(true);
players[pi].damage(2, state);
} else {
self.action_counter += 1;
@ -888,12 +890,14 @@ impl NPC {
state.sound_manager.play_sfx(26);
}
if self.action_counter >= 8 && (player.x - self.x).abs() < 12 * 0x200
&& self.y - 12 * 0x200 < player.y && self.y + 8 * 0x200 > player.y {
let pi = self.get_closest_player_idx_mut(&players);
if self.action_counter >= 8 && (players[pi].x - self.x).abs() < 12 * 0x200
&& self.y - 12 * 0x200 < players[pi].y && self.y + 8 * 0x200 > players[pi].y {
self.action_num = 10;
self.anim_num = 5;
player.cond.set_hidden(true);
player.damage(2, state);
self.vel_y2 = pi as isize;
players[pi].cond.set_hidden(true);
players[pi].damage(2, state);
}
}
9 => {
@ -904,6 +908,7 @@ impl NPC {
}
}
10 => {
let player = &mut players[self.vel_y2 as usize];
player.x = self.x;
player.y = self.y;
@ -917,6 +922,7 @@ impl NPC {
}
}
11 => {
let player = &mut players[self.vel_y2 as usize];
player.x = self.x;
player.y = self.y;
@ -937,6 +943,7 @@ impl NPC {
}
20 | 21 => {
if self.action_num == 20 {
let player = &mut players[self.vel_y2 as usize];
state.sound_manager.play_sfx(25);
player.cond.set_hidden(false);