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doukutsu-rs/src
2020-09-10 00:20:50 +02:00
..
builtin initial organya implementation 2020-09-03 00:58:11 +02:00
ggez initial npc implementation 2020-09-05 01:08:33 +02:00
npc first cave and npc damage 2020-09-09 18:25:39 +02:00
render implement bmfont rendering 2020-08-29 08:59:46 +02:00
scene minor fixes 2020-09-10 00:20:50 +02:00
sound BGM lookup paths instead of one hardcoded 2020-09-05 05:31:55 +02:00
bmfont.rs implement bmfont rendering 2020-08-29 08:59:46 +02:00
bmfont_renderer.rs map name, camera and other fixes 2020-09-05 01:47:09 +02:00
builtin_fs.rs initial organya implementation 2020-09-03 00:58:11 +02:00
caret.rs more carets 2020-09-05 06:43:14 +02:00
common.rs physics abstraction and npc physics implementation 2020-09-09 15:06:11 +02:00
engine_constants.rs first cave and npc damage 2020-09-09 18:25:39 +02:00
entity.rs more entities and stuff 2020-09-05 04:09:52 +02:00
frame.rs map name, camera and other fixes 2020-09-05 01:47:09 +02:00
live_debugger.rs tsc: third line and non-strict mode 2020-08-28 01:34:28 +02:00
macros.rs some flag naming and refactoring 2020-08-31 20:33:01 +02:00
main.rs physics abstraction and npc physics implementation 2020-09-09 15:06:11 +02:00
map.rs more entities and stuff 2020-09-05 04:09:52 +02:00
physics.rs first cave and npc damage 2020-09-09 18:25:39 +02:00
player.rs first cave and npc damage 2020-09-09 18:25:39 +02:00
player_hit.rs first cave and npc damage 2020-09-09 18:25:39 +02:00
rng.rs rng inlining 2020-09-05 06:26:01 +02:00
stage.rs implement npc data loading 2020-09-03 14:19:46 +02:00
text_script.rs tsc: fix message box inaccuracies 2020-09-10 00:07:49 +02:00
texture_set.rs map name, camera and other fixes 2020-09-05 01:47:09 +02:00
ui.rs small refactor for ui things 2020-08-23 04:16:31 +02:00
weapon.rs add carets and fix booster 2020-08-20 20:31:47 +02:00