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builtin
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initial organya implementation
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2020-09-03 00:58:11 +02:00 |
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ggez
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initial npc implementation
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2020-09-05 01:08:33 +02:00 |
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npc
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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render
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implement bmfont rendering
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2020-08-29 08:59:46 +02:00 |
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scene
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minor fixes
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2020-09-10 00:20:50 +02:00 |
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sound
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BGM lookup paths instead of one hardcoded
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2020-09-05 05:31:55 +02:00 |
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bmfont.rs
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implement bmfont rendering
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2020-08-29 08:59:46 +02:00 |
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bmfont_renderer.rs
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map name, camera and other fixes
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2020-09-05 01:47:09 +02:00 |
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builtin_fs.rs
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initial organya implementation
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2020-09-03 00:58:11 +02:00 |
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caret.rs
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more carets
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2020-09-05 06:43:14 +02:00 |
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common.rs
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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engine_constants.rs
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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entity.rs
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more entities and stuff
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2020-09-05 04:09:52 +02:00 |
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frame.rs
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map name, camera and other fixes
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2020-09-05 01:47:09 +02:00 |
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live_debugger.rs
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tsc: third line and non-strict mode
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2020-08-28 01:34:28 +02:00 |
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macros.rs
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some flag naming and refactoring
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2020-08-31 20:33:01 +02:00 |
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main.rs
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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map.rs
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more entities and stuff
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2020-09-05 04:09:52 +02:00 |
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physics.rs
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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player.rs
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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player_hit.rs
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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rng.rs
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rng inlining
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2020-09-05 06:26:01 +02:00 |
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stage.rs
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implement npc data loading
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2020-09-03 14:19:46 +02:00 |
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text_script.rs
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tsc: fix message box inaccuracies
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2020-09-10 00:07:49 +02:00 |
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texture_set.rs
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map name, camera and other fixes
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2020-09-05 01:47:09 +02:00 |
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ui.rs
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small refactor for ui things
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2020-08-23 04:16:31 +02:00 |
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weapon.rs
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add carets and fix booster
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2020-08-20 20:31:47 +02:00 |