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hide dead npcs in debug view
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@ -1337,11 +1337,11 @@ impl GameScene {
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}
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fn draw_debug_outlines(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
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for npc in self.npc_map.npcs.values().map(|n| n.borrow()) {
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for npc in self.npc_map.npcs.values().map(|n| n.borrow()).filter(|n| n.cond.alive()) {
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self.draw_debug_npc(npc.deref(), state, ctx)?;
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}
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for boss in self.npc_map.boss_map.parts.iter() {
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for boss in self.npc_map.boss_map.parts.iter().filter(|n| n.cond.alive()) {
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self.draw_debug_npc(boss, state, ctx)?;
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}
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