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add <LDP opcode and reorganize a bit

This commit is contained in:
Alula 2020-09-22 02:01:55 +02:00
parent 4570e33edf
commit 5f6f59947c
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GPG key ID: 3E00485503A1D8BA
3 changed files with 51 additions and 40 deletions

View file

@ -1,12 +1,9 @@
use crate::common::{FadeState, Rect};
use crate::ggez::{Context, filesystem, GameResult, graphics};
use crate::common::Rect;
use crate::ggez::{Context, GameResult, graphics};
use crate::ggez::graphics::Color;
use crate::menu::{Menu, MenuEntry, MenuSelectionResult};
use crate::profile::GameProfile;
use crate::scene::game_scene::GameScene;
use crate::scene::Scene;
use crate::shared_game_state::SharedGameState;
use crate::text_script::TextScriptExecutionState;
#[derive(PartialEq, Eq, Copy, Clone)]
#[repr(u8)]
@ -34,18 +31,6 @@ impl TitleScene {
}
}
fn start_game(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let mut next_scene = GameScene::new(state, ctx, 13)?;
next_scene.player.x = 10 * 16 * 0x200;
next_scene.player.y = 8 * 16 * 0x200;
state.fade_state = FadeState::Hidden;
state.textscript_vm.state = TextScriptExecutionState::Running(200, 0);
state.next_scene = Some(Box::new(next_scene));
Ok(())
}
fn draw_background(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "bkMoon")?;
let offset = (self.tick % 640) as isize;
@ -158,31 +143,12 @@ impl Scene for TitleScene {
}
CurrentMenu::StartGame => {
if self.tick == 30 {
self.start_game(state, ctx)?;
state.start_new_game(ctx)?;
}
}
CurrentMenu::LoadGame => {
if self.tick == 30 {
if let Ok(data) = filesystem::open(ctx, "/Profile.dat") {
match GameProfile::load_from_save(data) {
Ok(profile) => {
state.reset();
let mut next_scene = GameScene::new(state, ctx, profile.current_map as usize)?;
profile.apply(state, &mut next_scene, ctx);
state.next_scene = Some(Box::new(next_scene));
return Ok(());
}
Err(e) => {
log::warn!("Failed to load save game, starting new one: {}", e);
}
}
} else {
log::warn!("No save game found, starting new one...");
}
self.start_game(state, ctx)?;
state.load_or_start_game(ctx)?;
}
}
}

View file

@ -14,8 +14,10 @@ use crate::scene::Scene;
use crate::sound::SoundManager;
use crate::stage::StageData;
use crate::str;
use crate::text_script::TextScriptVM;
use crate::text_script::{TextScriptVM, TextScriptExecutionState};
use crate::texture_set::TextureSet;
use crate::profile::GameProfile;
use crate::scene::game_scene::GameScene;
pub struct SharedGameState {
pub control_flags: ControlFlags,
@ -103,6 +105,41 @@ impl SharedGameState {
})
}
pub fn start_new_game(&mut self, ctx: &mut Context) -> GameResult {
let mut next_scene = GameScene::new(self, ctx, 13)?;
next_scene.player.x = 10 * 16 * 0x200;
next_scene.player.y = 8 * 16 * 0x200;
self.fade_state = FadeState::Hidden;
self.textscript_vm.state = TextScriptExecutionState::Running(200, 0);
self.next_scene = Some(Box::new(next_scene));
Ok(())
}
pub fn load_or_start_game(&mut self, ctx: &mut Context) -> GameResult {
if let Ok(data) = filesystem::open(ctx, "/Profile.dat") {
match GameProfile::load_from_save(data) {
Ok(profile) => {
self.reset();
let mut next_scene = GameScene::new(self, ctx, profile.current_map as usize)?;
profile.apply(self, &mut next_scene, ctx);
self.next_scene = Some(Box::new(next_scene));
return Ok(());
}
Err(e) => {
log::warn!("Failed to load save game, starting new one: {}", e);
}
}
} else {
log::warn!("No save game found, starting new one...");
}
self.start_new_game(ctx)
}
pub fn reset(&mut self) {
self.control_flags.0 = 0;
self.game_flags = bitvec::bitvec![0; 8000];

View file

@ -224,6 +224,7 @@ pub enum TextScriptExecutionState {
WaitStanding(u16, u32),
WaitConfirmation(u16, u32, u16, u8, ConfirmSelection),
WaitFade(u16, u32),
LoadProfile,
}
pub struct TextScriptVM {
@ -466,6 +467,10 @@ impl TextScriptVM {
}
break;
}
TextScriptExecutionState::LoadProfile => {
state.load_or_start_game(ctx)?;
break;
}
}
}
@ -1042,11 +1047,14 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::LDP => {
exec_state = TextScriptExecutionState::LoadProfile;
}
// unimplemented opcodes
// Zero operands
OpCode::CAT | OpCode::CIL | OpCode::CPS |
OpCode::CRE | OpCode::CSS | OpCode::FLA |
OpCode::INI | OpCode::LDP | OpCode::MLP |
OpCode::INI | OpCode::MLP |
OpCode::SAT | OpCode::SLP | OpCode::SPS |
OpCode::STC | OpCode::SVP | OpCode::TUR => {
log::warn!("unimplemented opcode: {:?}", op);