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Add Omega

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Alula 2020-12-07 20:20:19 +01:00
parent d445913393
commit f6a1b6b6a4
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GPG key ID: 3E00485503A1D8BA
9 changed files with 516 additions and 19 deletions

View file

@ -43,6 +43,10 @@ impl BulletManager {
self.bullets.iter().filter(|b| b.owner == player_id && b.btype == btype).count()
}
pub fn count_bullets_all(&self, btype: u16) -> usize {
self.bullets.iter().filter(|b| b.btype == btype).count()
}
pub fn count_bullets_multi(&self, btypes: [u16; 3], player_id: TargetPlayer) -> usize {
self.bullets.iter().filter(|b| b.owner == player_id && btypes.contains(&b.btype)).count()
}

View file

@ -99,8 +99,8 @@ impl GameEntity<&NPCMap> for BossLifeBar {
let mut rect_prev_bar = Rect::new_size(0, 32, 232, 8);
let mut rect_life_bar = Rect::new_size(0, 24, 232, 8);
rect_prev_bar.right = ((self.prev_life as u16 * bar_length) / self.max_life as u16).min(bar_length);
rect_life_bar.right = ((self.life as u16 * bar_length) / self.max_life as u16).min(bar_length);
rect_prev_bar.right = ((self.prev_life as u32 * bar_length) / self.max_life as u32).min(bar_length) as u16;
rect_life_bar.right = ((self.life as u32 * bar_length) / self.max_life as u32).min(bar_length) as u16;
batch.add_rect(((state.canvas_size.0 - box_length as f32) / 2.0).floor(),
state.canvas_size.1 - 20.0, &box_rect1);

View file

@ -1065,6 +1065,9 @@ pub struct NPCConsts {
#[serde(default = "default_n361_gaudi_dashing")]
pub n361_gaudi_dashing: [Rect<u16>; 4],
#[serde(default = "default_b01_omega")]
pub b01_omega: [Rect<u16>; 10],
#[serde(default = "default_b02_balfrog")]
pub b02_balfrog: [Rect<u16>; 18],
@ -4748,6 +4751,21 @@ fn default_n361_gaudi_dashing() -> [Rect<u16>; 4] {
]
}
fn default_b01_omega() -> [Rect<u16>; 10] {
[
Rect { left: 0, top: 0, right: 80, bottom: 56 },
Rect { left: 80, top: 0, right: 160, bottom: 56 },
Rect { left: 160, top: 0, right: 240, bottom: 56 },
Rect { left: 80, top: 0, right: 160, bottom: 56 },
Rect { left: 80, top: 56, right: 104, bottom: 72 },
Rect { left: 104, top: 56, right: 128, bottom: 72 },
Rect { left: 0, top: 56, right: 40, bottom: 88 },
Rect { left: 40, top: 56, right: 80, bottom: 88 },
Rect { left: 0, top: 88, right: 40, bottom: 120 },
Rect { left: 40, top: 88, right: 80, bottom: 120 },
]
}
fn default_b02_balfrog() -> [Rect<u16>; 18] {
[
Rect { left: 0, top: 0, right: 0, bottom: 0 },

View file

@ -33,7 +33,7 @@ impl NPC {
}
impl BossNPC {
pub(crate) fn tick_b02_balfrog(&mut self, state: &mut SharedGameState, player: &Player) {
pub(crate) fn tick_b02_balfrog(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) {
match self.parts[0].action_num {
0 => {
self.hurt_sound[0] = 52;
@ -152,6 +152,7 @@ impl BossNPC {
self.parts[0].display_bounds.top = 48 * 0x200;
self.parts[0].display_bounds.bottom = 16 * 0x200;
let player = self.parts[0].get_closest_player_mut(players);
if self.parts[0].direction == Direction::Left && self.parts[0].x < player.x {
self.parts[0].direction = Direction::Right;
self.parts[0].action_num = 110;
@ -235,6 +236,7 @@ impl BossNPC {
self.parts[0].action_counter = 0;
self.parts[0].vel_x2 = self.parts[0].vel_x2.saturating_sub(1);
let player = self.parts[0].get_closest_player_mut(players);
let px = self.parts[0].x + self.parts[0].direction.vector_x() * 2 * 16 * 0x200 - player.x;
let py = self.parts[0].y - 8 * 0x200 - player.y;
@ -351,6 +353,7 @@ impl BossNPC {
state.new_npcs.push(npc);
}
let player = self.parts[0].get_closest_player_mut(players);
if self.parts[0].direction == Direction::Left && self.parts[0].x < player.x {
self.parts[0].action_num = 110;
self.parts[0].direction = Direction::Right;

View file

@ -3,6 +3,7 @@ use std::collections::BTreeMap;
use ggez::{Context, GameResult};
use crate::bullet::BulletManager;
use crate::common::{Direction, interpolate_fix9_scale};
use crate::entity::GameEntity;
use crate::frame::Frame;
@ -36,6 +37,13 @@ impl BossNPC {
part
}; 16];
parts[0].cond.set_alive(true);
for (i, part) in parts.iter_mut().enumerate() {
part.rng.load_state((i
.wrapping_add(398564)
.wrapping_mul(0x4985327)
.rotate_right(7)
.wrapping_sub(0x851356489) & 0xffffffff) as u32);
}
BossNPC {
boss_type: 0,
@ -46,15 +54,15 @@ impl BossNPC {
}
}
impl GameEntity<(&mut Player, &BTreeMap<u16, RefCell<NPC>>, &mut Stage)> for BossNPC {
fn tick(&mut self, state: &mut SharedGameState, (player, map, stage): (&mut Player, &BTreeMap<u16, RefCell<NPC>>, &mut Stage)) -> GameResult {
impl GameEntity<([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage, &BulletManager)> for BossNPC {
fn tick(&mut self, state: &mut SharedGameState, (players, map, stage, bullet_manager): ([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage, &BulletManager)) -> GameResult {
if !self.parts[0].cond.alive() {
return Ok(());
}
match self.boss_type {
1 => self.tick_b01_omega(),
2 => self.tick_b02_balfrog(state, player),
1 => self.tick_b01_omega(state, players, map, bullet_manager),
2 => self.tick_b02_balfrog(state, players),
3 => self.tick_b03_monster_x(),
4 => self.tick_b04_core(),
5 => self.tick_b05_ironhead(),

View file

@ -1,7 +1,469 @@
use std::cell::RefCell;
use std::collections::BTreeMap;
use ggez::GameResult;
use crate::bullet::BulletManager;
use crate::caret::CaretType;
use crate::common::{Direction, Rect};
use crate::npc::{NPC, NPCMap};
use crate::npc::boss::BossNPC;
use crate::player::Player;
use crate::shared_game_state::SharedGameState;
impl BossNPC {
pub(crate) fn tick_b01_omega(&mut self) {
impl NPC {
pub(crate) fn tick_n048_omega_projectiles(&mut self, state: &mut SharedGameState) -> GameResult {
if self.flags.hit_left_wall() && self.vel_x < 0 {
self.vel_x = -self.vel_x;
} else if self.flags.hit_right_wall() && self.vel_x > 0 {
self.vel_x = -self.vel_x;
} else if self.flags.hit_bottom_wall() {
self.action_counter2 += 1;
if self.action_counter2 <= 2 && self.direction != Direction::Right {
self.vel_y = -0x100;
} else {
self.cond.set_drs_destroyed(true);
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
}
}
if self.direction == Direction::Right {
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
}
self.vel_y += 0x5;
self.x += self.vel_x;
self.y += self.vel_y;
self.action_counter += 1;
if self.action_counter > 750 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
self.animate(2, 0, 1);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n048_omega_projectiles[self.anim_num as usize + dir_offset];
Ok(())
}
}
impl BossNPC {
pub(crate) fn tick_b01_omega(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_map: &BTreeMap<u16, RefCell<NPC>>, bullet_manager: &BulletManager) {
match self.parts[0].action_num {
0 => {
self.parts[0].cond.set_alive(true);
self.parts[0].size = 3;
self.parts[0].exp = 1;
self.parts[0].event_num = 210;
self.parts[0].life = 400;
self.parts[0].npc_flags.set_show_damage(true);
self.parts[0].npc_flags.set_event_when_killed(true);
self.parts[0].npc_flags.set_ignore_solidity(true);
self.parts[0].x = 219 * 16 * 0x200;
self.parts[0].y = 16 * 16 * 0x200;
self.parts[0].target_x = self.parts[0].x;
self.parts[0].target_y = self.parts[0].y;
self.parts[0].display_bounds = Rect {
left: 40 * 0x200,
top: 40 * 0x200,
right: 40 * 0x200,
bottom: 16 * 0x200,
};
self.parts[0].hit_bounds = Rect {
left: 8 * 0x200,
top: 24 * 0x200,
right: 8 * 0x200,
bottom: 16 * 0x200,
};
self.parts[1].cond.set_alive(true);
self.parts[1].display_bounds = Rect {
left: 12 * 0x200,
top: 8 * 0x200,
right: 12 * 0x200,
bottom: 8 * 0x200,
};
self.parts[1].npc_flags.set_ignore_solidity(true);
self.parts[1].direction = Direction::Left;
self.parts[2].cond.set_alive(true);
self.parts[2].display_bounds = self.parts[1].display_bounds;
self.parts[2].npc_flags = self.parts[1].npc_flags;
self.parts[2].direction = Direction::Right;
self.parts[3].cond.set_alive(true);
self.parts[3].npc_flags.set_ignore_solidity(true);
self.parts[3].direction = Direction::Left;
self.parts[3].x = self.parts[0].x + 16 * 0x200;
self.parts[3].y = self.parts[0].y;
self.parts[3].display_bounds = Rect {
left: 24 * 0x200,
top: 16 * 0x200,
right: 16 * 0x200,
bottom: 16 * 0x200,
};
self.parts[3].hit_bounds = Rect {
left: 8 * 0x200,
top: 8 * 0x200,
right: 8 * 0x200,
bottom: 8 * 0x200,
};
self.hurt_sound[3] = 52;
self.parts[4].cond.set_alive(true);
self.parts[4].display_bounds = self.parts[3].display_bounds;
self.parts[4].hit_bounds = self.parts[3].hit_bounds;
self.parts[4].npc_flags = self.parts[3].npc_flags;
self.parts[4].y = self.parts[3].y;
self.parts[4].direction = Direction::Right;
self.hurt_sound[4] = 52;
self.parts[5].cond.set_alive(true);
}
20 | 30 => {
if self.parts[0].action_num == 20 {
self.parts[0].action_num = 30;
self.parts[0].action_counter = 0;
self.parts[0].anim_num = 0;
}
self.parts[0].y -= 0x200;
self.parts[0].action_counter += 1;
state.quake_counter = 2;
if self.parts[0].action_counter % 4 == 0 {
state.sound_manager.play_sfx(26);
}
if self.parts[0].action_counter == 48 {
self.parts[0].action_counter = 0;
self.parts[0].action_num = 40;
if self.parts[0].life <= 280 {
self.parts[0].action_num = 110;
self.parts[0].npc_flags.set_shootable(true);
self.parts[0].npc_flags.set_ignore_solidity(false);
self.parts[3].npc_flags.set_ignore_solidity(false);
self.parts[4].npc_flags.set_ignore_solidity(false);
self.parts[3].action_num = 3;
self.parts[4].action_num = 3;
self.parts[5].hit_bounds.top = 16 * 0x200;
}
}
}
40 => {
self.parts[0].action_counter += 1;
if self.parts[0].action_counter == 48 {
self.parts[0].action_counter = 0;
self.parts[0].action_num = 50;
self.parts[0].anim_counter = 0;
self.parts[5].hit_bounds.top = 16 * 0x200;
state.sound_manager.play_sfx(102);
}
}
50 => {
self.parts[0].anim_counter += 1;
if self.parts[0].anim_counter > 2 {
self.parts[0].anim_counter = 0;
self.parts[0].anim_num += 1;
if self.parts[0].anim_num == 3 {
self.parts[0].action_num = 60;
self.parts[0].action_counter = 0;
self.parts[0].npc_flags.set_shootable(true);
self.parts[0].hit_bounds.left = 16 * 0x200;
self.parts[0].hit_bounds.right = 16 * 0x200;
}
}
}
60 => {
self.parts[0].action_counter += 1;
if self.parts[0].action_counter % 3 == 0 && (20..80).contains(&self.parts[0].action_counter) {
let mut npc = NPCMap::create_npc(48, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.parts[0].x;
npc.y = self.parts[0].y - 16 * 0x200;
npc.vel_x = self.parts[0].rng.range(-0x100..0x100) as isize;
npc.vel_y = -0x333;
npc.direction = if self.parts[0].rng.range(0..9) <= 7 {
Direction::Left
} else {
Direction::Right
};
state.new_npcs.push(npc);
state.sound_manager.play_sfx(39);
}
if self.parts[0].action_counter == 200 || bullet_manager.count_bullets_all(6) > 0 {
self.parts[0].action_num = 70;
self.parts[0].anim_counter = 0;
state.sound_manager.play_sfx(102);
}
}
70 => {
self.parts[0].anim_counter += 1;
if self.parts[0].anim_counter > 2 {
self.parts[0].anim_counter = 0;
self.parts[0].anim_num -= 1;
match self.parts[0].anim_num {
1 => self.parts[0].damage = 20,
0 => {
self.parts[0].action_num = 80;
self.parts[0].action_counter = 0;
self.parts[0].npc_flags.set_shootable(false);
self.parts[0].hit_bounds.left = 24 * 0x200;
self.parts[0].hit_bounds.right = 24 * 0x200;
self.parts[0].damage = 0;
self.parts[5].hit_bounds.top = 36 * 0x200;
}
_ => {}
}
}
}
80 => {
self.parts[0].action_counter += 1;
if self.parts[0].action_counter == 48 {
self.parts[0].action_counter = 0;
self.parts[0].action_num = 90;
}
}
90 => {
state.quake_counter = 2;
self.parts[0].y += 0x200;
self.parts[0].action_counter += 1;
if self.parts[0].action_counter % 4 == 0 {
state.sound_manager.play_sfx(26);
}
if self.parts[0].action_counter == 48 {
self.parts[0].action_num = 100;
self.parts[0].action_counter = 0;
}
}
100 => {
self.parts[0].action_counter += 1;
if self.parts[0].action_counter == 120 {
self.parts[0].action_num = 30;
self.parts[0].action_counter = 0;
self.parts[0].x = self.parts[0].target_x + self.parts[0].rng.range(-0x40..0x40) as isize * 0x200;
self.parts[0].y = self.parts[0].target_y;
}
}
110 => {
self.parts[0].anim_counter += 1;
if self.parts[0].anim_counter > 2 {
self.parts[0].anim_counter = 0;
self.parts[0].anim_num += 1;
if self.parts[0].anim_num == 3 {
self.parts[0].action_num = 120;
self.parts[0].action_counter = 0;
self.parts[0].hit_bounds.left = 16 * 0x200;
self.parts[0].hit_bounds.right = 16 * 0x200;
}
}
}
120 => {
self.parts[0].action_counter += 1;
if self.parts[0].action_counter == 50 || bullet_manager.count_bullets_all(6) > 0 {
self.parts[0].action_num = 130;
self.parts[0].action_counter = 0;
self.parts[0].anim_counter = 0;
state.sound_manager.play_sfx(102);
}
if self.parts[0].action_counter <= 29 && self.parts[0].action_counter % 5 == 0 {
let mut npc = NPCMap::create_npc(48, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.parts[0].x;
npc.y = self.parts[0].y - 16 * 0x200;
npc.vel_x = self.parts[0].rng.range(-0x155..0x155) as isize;
npc.vel_y = -0x333;
npc.direction = Direction::Left;
state.new_npcs.push(npc);
state.sound_manager.play_sfx(39);
}
}
130 => {
self.parts[0].anim_counter += 1;
if self.parts[0].anim_counter > 2 {
self.parts[0].anim_counter = 0;
self.parts[0].anim_num -= 1;
match self.parts[0].anim_num {
1 => self.parts[0].damage = 20,
0 => {
self.parts[0].action_num = 140;
self.parts[0].npc_flags.set_shootable(true);
self.parts[0].hit_bounds.left = 16 * 0x200;
self.parts[0].hit_bounds.right = 16 * 0x200;
let player = self.parts[0].get_closest_player_mut(players);
self.parts[0].vel_x = (player.x - self.parts[0].x).signum() * 0x100;
self.parts[0].damage = 0;
self.parts[0].hit_bounds.top = 36 * 0x200;
}
_ => {}
}
}
}
140 => {
let player = self.parts[5].get_closest_player_mut(players);
self.parts[5].damage = if player.flags.hit_bottom_wall() && self.parts[0].vel_y > 0 {
20
} else {
0
};
self.parts[0].vel_y += 0x24;
if self.parts[0].vel_y > 0x5ff {
self.parts[0].vel_y = 0x5ff;
}
self.parts[0].y += self.parts[0].vel_y;
self.parts[0].x += self.parts[0].vel_x;
if self.parts[0].flags.hit_bottom_wall() {
self.parts[0].action_num = 110;
self.parts[0].action_counter = 0;
self.parts[0].anim_counter = 0;
self.parts[5].hit_bounds.top = 16 * 0x200;
self.parts[5].damage = 0;
state.sound_manager.play_sfx(26);
state.sound_manager.play_sfx(12);
state.quake_counter = 30;
}
}
150 => {
state.quake_counter = 2;
self.parts[0].action_counter += 1;
if self.parts[0].action_counter % 12 == 0 {
state.sound_manager.play_sfx(52);
}
let dest_x = self.parts[0].x + self.parts[0].rng.range(-0x30..0x30) as isize * 0x200;
let dest_y = self.parts[0].y + self.parts[0].rng.range(-0x30..0x18) as isize * 0x200;
let mut npc = NPCMap::create_npc(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = dest_x;
npc.y = dest_y;
state.new_npcs.push(npc);
state.create_caret(dest_x, dest_y, CaretType::Explosion, Direction::Left);
if self.parts[0].action_counter > 100 {
self.parts[0].action_num = 160;
self.parts[0].action_counter = 0;
// todo flash
state.sound_manager.play_sfx(35);
}
}
160 => {
state.quake_counter = 40;
self.parts[0].action_counter += 1;
if self.parts[0].action_counter > 50 {
for i in 0..6 {
self.parts[i].cond.set_alive(false);
}
}
}
_ => {}
}
self.parts[0].anim_rect = state.constants.npc.b01_omega[self.parts[0].anim_num as usize];
for i in 1..5 {
self.parts[i].shock = self.parts[0].shock;
}
for &i in [3, 4].iter() {
match self.parts[i].action_num {
0 | 1 => {
if self.parts[i].action_num == 0 {
self.parts[i].action_num = 1;
}
self.parts[i].y = self.parts[0].y;
match i {
3 => self.parts[i].x = self.parts[0].x - 16 * 0x200,
4 => self.parts[i].x = self.parts[0].x + 16 * 0x200,
_ => {}
}
}
3 => {
self.parts[i].target_y = self.parts[0].y + 24 * 0x200;
match i {
3 => self.parts[i].x = self.parts[0].x - 16 * 0x200,
4 => self.parts[i].x = self.parts[0].x + 16 * 0x200,
_ => {}
}
self.parts[i].y += (self.parts[0].target_y - self.parts[0].y) / 2;
}
_ => {}
}
if self.parts[i].flags.hit_bottom_wall() || self.parts[i].y <= self.parts[i].target_y {
self.parts[i].anim_num = 0;
} else {
self.parts[i].anim_num = 1;
}
let dir_offset = if self.parts[i].direction == Direction::Left { 0 } else { 2 };
self.parts[i].anim_rect = state.constants.npc.b01_omega[6 + dir_offset + self.parts[i].anim_num as usize];
}
for &i in [1, 2].iter() {
self.parts[i].x = self.parts[0].x + self.parts[i].direction.vector_x() * 16 * 0x200;
self.parts[i].y = (self.parts[0].y + self.parts[i + 2].y - 8 * 0x200) / 2;
let dir_offset = if self.parts[i].direction == Direction::Left { 0 } else { 1 };
self.parts[i].anim_rect = state.constants.npc.b01_omega[4 + dir_offset];
}
if self.parts[5].action_num == 0 {
self.parts[5].action_num = 1;
self.parts[5].npc_flags.set_solid_soft(true);
self.parts[5].npc_flags.set_ignore_solidity(true);
self.parts[5].hit_bounds = Rect {
left: 20 * 0x200,
top: 36 * 0x200,
right: 20 * 0x200,
bottom: 16 * 0x200,
};
}
self.parts[5].x = self.parts[0].x;
self.parts[5].y = self.parts[0].y;
if self.parts[0].life == 0 && self.parts[0].action_num < 150 {
self.parts[0].action_num = 150;
self.parts[0].action_counter = 0;
self.parts[0].damage = 0;
self.parts[5].damage = 5;
for npc_cell in npc_map.values() {
let mut npc = npc_cell.borrow_mut();
if npc.cond.alive() && npc.npc_type == 48 {
npc.cond.set_alive(false);
}
}
}
}
}

View file

@ -23,6 +23,7 @@ use crate::rng::Xoroshiro32PlusPlus;
use crate::shared_game_state::SharedGameState;
use crate::stage::Stage;
use crate::str;
use crate::bullet::BulletManager;
pub mod balrog;
pub mod booster;
@ -116,7 +117,7 @@ pub struct NPC {
pub rng: Xoroshiro32PlusPlus,
}
static PARTICLE_NPCS: [u16; 12] = [1, 4, 11, 45, 73, 84, 86, 87, 108, 129, 199, 355];
static PARTICLE_NPCS: [u16; 13] = [1, 4, 11, 45, 48, 73, 84, 86, 87, 108, 129, 199, 355];
impl NPC {
pub fn get_start_index(&self) -> u16 {
@ -167,8 +168,8 @@ impl NPC {
}
}
impl GameEntity<([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage)> for NPC {
fn tick(&mut self, state: &mut SharedGameState, (players, map, stage): ([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage)) -> GameResult {
impl GameEntity<([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage, &BulletManager)> for NPC {
fn tick(&mut self, state: &mut SharedGameState, (players, map, stage, bullet_manager): ([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage, &BulletManager)) -> GameResult {
match self.npc_type {
0 => self.tick_n000_null(),
1 => self.tick_n001_experience(state),
@ -218,6 +219,7 @@ impl GameEntity<([&mut Player; 2], &BTreeMap<u16, RefCell<NPC>>, &mut Stage)> fo
45 => self.tick_n045_baby(state),
46 => self.tick_n046_hv_trigger(players),
47 => self.tick_n047_sandcroc(state, players),
48 => self.tick_n048_omega_projectiles(state),
52 => self.tick_n052_sitting_blue_robot(state),
55 => self.tick_n055_kazuma(state),
58 => self.tick_n058_basu(state, players),

View file

@ -1031,11 +1031,11 @@ impl GameScene {
let mut npc = npc_cell.borrow_mut();
if npc.cond.alive() {
npc.tick(state, ([&mut self.player1, &mut self.player2], &self.npc_map.npcs, &mut self.stage))?;
npc.tick(state, ([&mut self.player1, &mut self.player2], &self.npc_map.npcs, &mut self.stage, &self.bullet_manager))?;
}
}
}
self.npc_map.boss_map.tick(state, (&mut self.player1, &self.npc_map.npcs, &mut self.stage))?;
self.npc_map.boss_map.tick(state, ([&mut self.player1, &mut self.player2], &self.npc_map.npcs, &mut self.stage, &self.bullet_manager))?;
self.npc_map.process_npc_changes(&self.player1, state);
self.npc_map.garbage_collect();

View file

@ -782,19 +782,19 @@ impl TextScriptVM {
Direction::Left => {
game_scene.player1.vel_x = 0x200;
game_scene.player2.vel_x = 0x200;
},
}
Direction::Up => {
game_scene.player1.vel_y = -0x200;
game_scene.player2.vel_y = -0x200;
},
}
Direction::Right => {
game_scene.player1.vel_x = -0x200;
game_scene.player2.vel_x = -0x200;
},
}
Direction::Bottom => {
game_scene.player1.vel_y = 0x200;
game_scene.player2.vel_y = 0x200;
},
}
Direction::FacingPlayer => {
// todo npc direction dependent bump
}
@ -1534,7 +1534,7 @@ impl TextScriptVM {
if tick_npc != 0 {
if let Some(npc) = game_scene.npc_map.npcs.get(&tick_npc) {
npc.borrow_mut().tick(state, ([&mut game_scene.player1, &mut game_scene.player2], &game_scene.npc_map.npcs, &mut game_scene.stage))?;
npc.borrow_mut().tick(state, ([&mut game_scene.player1, &mut game_scene.player2], &game_scene.npc_map.npcs, &mut game_scene.stage, &game_scene.bullet_manager))?;
}
}