full implementation of grasstown npcs
This commit is contained in:
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e7d421f384
commit
5f2968fa0b
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@ -311,8 +311,8 @@ pub struct NPCConsts {
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#[serde(default = "default_n102_malco_computer_wave")]
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pub n102_malco_computer_wave: [Rect<u16>; 4],
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#[serde(default = "default_n103_manaan_projectile")]
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pub n103_manaan_projectile: [Rect<u16>; 6],
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#[serde(default = "default_n103_mannan_projectile")]
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pub n103_mannan_projectile: [Rect<u16>; 6],
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#[serde(default = "default_n104_frog")]
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pub n104_frog: [Rect<u16>; 6],
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@ -322,14 +322,14 @@ pub struct NPCConsts {
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// pub n106_hey_bubble_high: () // Defined in code
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#[serde(default = "default_n107_malco_powered_on")]
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pub n107_malco_powered_on: [Rect<u16>; 10],
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#[serde(default = "default_n107_malco_broken")]
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pub n107_malco_broken: [Rect<u16>; 10],
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#[serde(default = "default_n108_balfrog_projectile")]
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pub n108_balfrog_projectile: [Rect<u16>; 3],
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#[serde(default = "default_n109_malco_broken")]
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pub n109_malco_broken: [Rect<u16>; 4],
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#[serde(default = "default_n109_malco_powered_on")]
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pub n109_malco_powered_on: [Rect<u16>; 4],
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#[serde(default = "default_n110_puchi")]
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pub n110_puchi: [Rect<u16>; 6],
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@ -2243,7 +2243,7 @@ fn default_n102_malco_computer_wave() -> [Rect<u16>; 4] {
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]
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}
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fn default_n103_manaan_projectile() -> [Rect<u16>; 6] {
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fn default_n103_mannan_projectile() -> [Rect<u16>; 6] {
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[
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Rect { left: 192, top: 96, right: 208, bottom: 120 },
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Rect { left: 208, top: 96, right: 224, bottom: 120 },
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@ -2272,7 +2272,7 @@ fn default_n105_hey_bubble_low() -> [Rect<u16>; 2] {
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]
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}
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fn default_n107_malco_powered_on() -> [Rect<u16>; 10] {
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fn default_n107_malco_broken() -> [Rect<u16>; 10] {
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[
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Rect { left: 144, top: 0, right: 160, bottom: 24 },
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Rect { left: 160, top: 0, right: 176, bottom: 24 },
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@ -2295,7 +2295,7 @@ fn default_n108_balfrog_projectile() -> [Rect<u16>; 3] {
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]
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}
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fn default_n109_malco_broken() -> [Rect<u16>; 4] {
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fn default_n109_malco_powered_on() -> [Rect<u16>; 4] {
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[
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Rect { left: 240, top: 0, right: 256, bottom: 24 },
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Rect { left: 256, top: 0, right: 272, bottom: 24 },
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@ -5,7 +5,7 @@ use ggez::GameResult;
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use num_traits::clamp;
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use crate::caret::CaretType;
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use crate::common::Direction;
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use crate::common::{CDEG_RAD, Direction};
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use crate::npc::{NPC, NPCMap};
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use crate::player::Player;
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use crate::shared_game_state::SharedGameState;
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@ -611,6 +611,194 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n033_balrog_bouncing_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.flags.hit_left_wall() || self.flags.hit_right_wall() {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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} else if self.flags.hit_bottom_wall() {
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self.vel_y = -2 * 0x200;
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}
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self.vel_y += 0x2a;
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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}
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self.anim_rect = state.constants.npc.n033_balrog_bouncing_projectile[self.anim_num as usize];
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self.action_counter += 1;
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if self.action_counter > 250 {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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}
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Ok(())
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}
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pub(crate) fn tick_n036_balrog_hover(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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}
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self.action_counter += 1;
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if self.action_counter > 12 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.vel_x2 = 3;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 16 {
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self.vel_x2 -= 1;
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self.action_counter = 0;
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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+ state.game_rng.range(-16..16) as f64 * CDEG_RAD;
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let mut npc = NPCMap::create_npc(11, &state.npc_table);
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npc.cond.set_alive(true);
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npc.vel_x = (angle.cos() * -512.0) as isize;
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npc.vel_y = (angle.sin() * -512.0) as isize;
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npc.x = self.x;
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npc.y = self.y + 4 * 0x200;
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state.new_npcs.push(npc);
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state.sound_manager.play_sfx(39);
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if self.vel_x2 == 0 {
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self.action_num = 3;
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self.action_counter = 0;
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}
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}
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}
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3 => {
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self.action_counter += 1;
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if self.action_counter > 3 {
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self.action_num = 4;
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self.action_counter = 0;
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self.anim_num = 3;
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self.vel_x = (player.x - self.x) / 100;
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self.vel_y = -3 * 0x200;
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}
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}
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4 => {
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if self.vel_y > -0x200 {
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if self.life > 60 {
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self.action_num = 5;
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self.action_counter = 0;
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self.anim_num = 4;
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self.anim_counter = 0;
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self.target_y = self.y;
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} else {
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self.action_num = 6;
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}
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}
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}
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5 => {
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self.anim_counter += 1;
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if self.anim_counter > 1 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 4;
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state.sound_manager.play_sfx(47);
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}
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}
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self.action_counter += 1;
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if self.action_counter > 100 {
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self.action_num = 6;
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self.anim_num = 3;
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}
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self.vel_y += ((self.target_y - self.y).signum() | 1) * 0x40;
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self.vel_y = clamp(self.vel_y, -0x200, 0x200);
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}
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6 => {
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if self.y + 16 * 0x200 < player.y {
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self.damage = 10;
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} else {
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self.damage = 0;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 7;
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self.action_counter = 0;
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self.anim_num = 2;
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self.damage = 0;
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state.sound_manager.play_sfx(25);
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state.sound_manager.play_sfx(26);
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state.quake_counter = 30;
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let mut npc_smoke = NPCMap::create_npc(4, &state.npc_table);
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let mut npc_proj = NPCMap::create_npc(33, &state.npc_table);
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for _ in 0..8 {
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npc_smoke.cond.set_alive(true);
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npc_smoke.direction = Direction::Left;
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npc_smoke.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
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npc_smoke.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
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npc_smoke.vel_x = state.game_rng.range(-0x155..0x155) as isize;
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npc_smoke.vel_y = state.game_rng.range(-0x600..0) as isize;
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npc_proj.cond.set_alive(true);
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npc_proj.direction = Direction::Left;
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npc_proj.x = self.x + state.game_rng.range(-12..12) as isize * 0x200;
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npc_proj.y = self.y + state.game_rng.range(-12..12) as isize * 0x200;
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npc_proj.vel_x = state.game_rng.range(-0x400..0x400) as isize;
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npc_proj.vel_y = state.game_rng.range(-0x400..0) as isize;
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state.new_npcs.push(npc_smoke);
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state.new_npcs.push(npc_proj);
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}
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}
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}
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7 => {
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self.vel_x = 0;
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self.action_counter += 1;
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if self.action_counter > 3 {
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self.action_num = 1;
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self.action_counter = 0;
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}
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}
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_ => {}
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}
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if self.action_num != 5 {
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self.vel_y += 0x33;
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self.direction = if self.x < player.x { Direction::Right } else { Direction::Left };
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}
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n036_balrog_hover[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n068_balrog_running(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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@ -607,7 +607,7 @@ impl NPC {
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} else {
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self.action_counter2 += 1;
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if (self.action_counter2 % 8) == 0 && abs(self.x - player.x) < 160 * 0x200 {
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let angle = ((player.y - self.y) as f64 / (player.x - self.x) as f64).atan()
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let angle = ((self.y - player.y) as f64 / (self.x - player.x) as f64).atan()
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+ (state.game_rng.range(-6..6) as u8) as f64 * CDEG_RAD;
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let mut npc = NPCMap::create_npc(84, &state.npc_table);
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@ -618,6 +618,7 @@ impl NPC {
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npc.vel_y = (angle.sin() * 1024.0) as isize;
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state.new_npcs.push(npc);
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state.sound_manager.play_sfx(39);
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}
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if self.action_counter2 > 8 {
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@ -1,8 +1,8 @@
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use ggez::GameResult;
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use num_traits::abs;
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use num_traits::clamp;
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use crate::common::Direction;
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use ggez::GameResult;
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use crate::npc::{NPC, NPCMap};
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use crate::player::Player;
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use crate::shared_game_state::SharedGameState;
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@ -17,8 +17,8 @@ impl NPC {
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}
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if self.action_counter >= 8
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&& abs(self.x - player.x) < (112 * 0x200)
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&& abs(self.y - player.y) < (80 * 0x200) {
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&& abs(self.x - player.x) < (128 * 0x200)
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&& self.y - 128 * 0x200 < player.y && self.y + 48 * 0x200 > player.y {
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if self.x > player.x {
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self.direction = Direction::Left;
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} else {
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@ -74,7 +74,7 @@ impl NPC {
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}
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}
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4 => {
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if self.x > player.x {
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if self.x >= player.x {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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@ -89,18 +89,18 @@ impl NPC {
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self.anim_num = 2;
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self.vel_x /= 2;
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self.damage = 12;
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}
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} else {
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if self.action_counter % 4 == 1 {
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state.sound_manager.play_sfx(110);
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}
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if self.action_counter % 4 == 1 {
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state.sound_manager.play_sfx(110);
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}
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self.anim_counter += 1;
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if self.anim_counter > 0 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 3;
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self.anim_counter += 1;
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if self.anim_counter > 0 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 3;
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}
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}
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}
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}
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@ -347,8 +347,102 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n031_bat_hanging(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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}
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if state.game_rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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if abs(self.x - player.x) < 8 * 0x200
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&& self.y - 8 * 0x200 < player.y
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&& self.y + 96 * 0x200 > player.y {
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self.action_num = 3;
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self.anim_num = 0;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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3 => {
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self.anim_num = 0;
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if self.shock > 0 || abs(self.x - player.x) > 20 * 0x200 {
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self.action_num = 4;
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self.action_counter = 0;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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}
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4 => {
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self.vel_y += 0x20;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.action_counter += 1;
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if self.action_counter >= 20 && (self.flags.hit_bottom_wall() || self.y > player.y - 16 * 0x200) {
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self.action_num = 5;
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self.anim_num = 2;
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self.anim_counter = 0;
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self.target_y = self.y;
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if self.flags.hit_bottom_wall() {
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self.vel_y = -0x200;
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}
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}
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}
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5 => {
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self.anim_counter += 1;
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if self.anim_counter > 1 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 4 {
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self.anim_num = 2;
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}
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}
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self.direction = if player.x < self.x { Direction::Left} else {Direction::Right};
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self.vel_x += (player.x - self.x).signum() * 0x10;
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self.vel_y += (self.target_y - self.y).signum() * 0x10;
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self.vel_x = clamp(self.vel_x, -0x200, 0x200);
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self.vel_y = clamp(self.vel_y, -0x200, 0x200);
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if self.flags.hit_bottom_wall() {
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self.vel_y = -0x200;
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}
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if self.flags.hit_top_wall() {
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self.vel_y = 0x200;
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}
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}
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_ => {}
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
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self.anim_rect = state.constants.npc.n031_bat_hanging[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n035_mannan(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num <= 2 && self.life <= 89 {
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if self.action_num <= 2 && self.life < 90 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 2;
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@ -380,20 +474,21 @@ impl NPC {
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self.action_num = 4;
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}
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}
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} else if self.action_num >= 0 && self.shock > 0 {
|
||||
} else if self.shock > 0 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
|
||||
let mut npc = NPCMap::create_npc(103, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + self.direction.vector_x() * 32 * 0x200;
|
||||
npc.y = self.y + 32 * 0x200;
|
||||
npc.x = self.x + self.direction.vector_x() * 8 * 0x200;
|
||||
npc.y = self.y + 8 * 0x200;
|
||||
npc.direction = self.direction;
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n035_mannan[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
|
@ -542,13 +637,14 @@ impl NPC {
|
|||
if self.anim_counter > 5 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num == 2 {
|
||||
self.vel_x += self.direction.vector_x() * 0x100;
|
||||
self.vel_y -= 0x200;
|
||||
} else if self.anim_num > 2 {
|
||||
self.action_num = 12;
|
||||
self.anim_num = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if self.anim_num == 2 {
|
||||
self.vel_x += self.direction.vector_x() * 0x100;
|
||||
self.vel_y -= 0x200;
|
||||
} else if self.anim_num > 2 {
|
||||
self.action_num = 12;
|
||||
self.anim_num = 3;
|
||||
}
|
||||
}
|
||||
12 => {
|
||||
|
@ -590,10 +686,94 @@ impl NPC {
|
|||
self.y += self.vel_y;
|
||||
}
|
||||
|
||||
if self.anim_counter == 1 {
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
||||
self.anim_rect = state.constants.npc.n095_jelly[self.anim_num as usize + dir_offset];
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n095_jelly[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n100_grate(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.y += 16 * 0x200;
|
||||
self.action_num = 1;
|
||||
|
||||
self.anim_rect = if self.direction == Direction::Left {
|
||||
state.constants.npc.n100_grate[0]
|
||||
} else {
|
||||
state.constants.npc.n100_grate[1]
|
||||
};
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n101_malco_screen(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 3 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n101_malco_screen[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n102_malco_computer_wave(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.y += 8 * 0x200;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 3 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n102_malco_computer_wave[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n103_mannan_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.action_num == 1;
|
||||
}
|
||||
|
||||
self.vel_x += self.direction.vector_x() * 0x20;
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
|
||||
self.action_counter2 += 1;
|
||||
if self.action_counter2 > 100 {
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
|
||||
if self.action_counter2 % 4 == 1 {
|
||||
state.sound_manager.play_sfx(46);
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n103_mannan_projectile[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -717,6 +897,241 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n107_malco_broken(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
self.action_num = 1;
|
||||
|
||||
if self.direction == Direction::Right {
|
||||
self.anim_num = 5;
|
||||
}
|
||||
}
|
||||
10 | 11 => {
|
||||
if self.action_num == 10 {
|
||||
self.action_num = 11;
|
||||
self.action_counter = 0;
|
||||
self.anim_counter = 0;
|
||||
|
||||
let mut npc = NPCMap::create_npc(4, &state.npc_table);
|
||||
for _ in 0..4 {
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
|
||||
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 1 {
|
||||
state.sound_manager.play_sfx(43);
|
||||
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 1 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 100 {
|
||||
self.action_num = 12;
|
||||
}
|
||||
}
|
||||
12 | 13 => {
|
||||
if self.action_num == 12 {
|
||||
self.action_num = 13;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 14;
|
||||
}
|
||||
}
|
||||
14 | 15 => {
|
||||
if self.action_num == 14 {
|
||||
self.action_num = 15;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
|
||||
if self.action_counter / 2 % 2 != 0 {
|
||||
self.x += 0x200;
|
||||
state.sound_manager.play_sfx(11);
|
||||
} else {
|
||||
self.x -= 0x200;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 50 {
|
||||
self.action_num = 16;
|
||||
}
|
||||
}
|
||||
16 | 17 => {
|
||||
if self.action_num == 16 {
|
||||
self.action_num = 17;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 2;
|
||||
state.sound_manager.play_sfx(12);
|
||||
|
||||
let mut npc = NPCMap::create_npc(4, &state.npc_table);
|
||||
for _ in 0..8 {
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
|
||||
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 150 {
|
||||
self.action_num = 18;
|
||||
}
|
||||
}
|
||||
18 | 19 => {
|
||||
if self.action_num == 18 {
|
||||
self.action_num = 19;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 3;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 3 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 4 {
|
||||
self.anim_num = 3;
|
||||
state.sound_manager.play_sfx(11);
|
||||
}
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 100 {
|
||||
self.action_num = 20;
|
||||
state.sound_manager.play_sfx(12);
|
||||
|
||||
let mut npc = NPCMap::create_npc(4, &state.npc_table);
|
||||
for _ in 0..4 {
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
|
||||
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
}
|
||||
}
|
||||
20 => {
|
||||
self.anim_num = 4;
|
||||
}
|
||||
21 => {
|
||||
self.action_num = 22;
|
||||
self.anim_num = 5;
|
||||
|
||||
state.sound_manager.play_sfx(51);
|
||||
}
|
||||
100 | 101 => {
|
||||
if self.action_num == 100 {
|
||||
self.action_num = 101;
|
||||
self.anim_num = 6;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 4 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 9 {
|
||||
self.anim_num = 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
110 => {
|
||||
self.cond.set_drs_destroyed(true);
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n107_malco_broken[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n109_malco_powered_on(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
if self.action_counter > 0 {
|
||||
self.action_counter -= 1;
|
||||
} else {
|
||||
self.action_num = 1;
|
||||
}
|
||||
|
||||
self.anim_num = 0;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
|
||||
if state.game_rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
|
||||
if abs(self.x - player.x) < 32 * 0x200
|
||||
&& self.y - 32 * 0x200 < player.y
|
||||
&& self.y + 16 * 0x200 > player.y {
|
||||
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
10 => {
|
||||
self.action_num = 0;
|
||||
state.sound_manager.play_sfx(12);
|
||||
|
||||
let mut npc = NPCMap::create_npc(4, &state.npc_table);
|
||||
for _ in 0..8 {
|
||||
npc.cond.set_alive(true);
|
||||
npc.direction = Direction::Left;
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
|
||||
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
|
||||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n109_malco_powered_on[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n110_puchi(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
|
@ -832,6 +1247,7 @@ impl NPC {
|
|||
self.y += self.vel_y;
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n110_puchi[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
|
|
100
src/npc/misc.rs
100
src/npc/misc.rs
|
@ -841,6 +841,106 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n105_hey_bubble_low(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
self.action_counter += 1;
|
||||
|
||||
if self.action_counter < 5 {
|
||||
self.y -= 0x200
|
||||
} else if self.action_counter > 30 {
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n105_hey_bubble_low[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n106_hey_bubble_high(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
|
||||
let mut npc = NPCMap::create_npc(105, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y - 8 * 0x200;
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n114_press(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.y -= 4 * 0x200;
|
||||
}
|
||||
|
||||
if !self.flags.hit_bottom_wall() {
|
||||
self.action_num = 10;
|
||||
self.anim_num = 1;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
}
|
||||
10 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2{
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
if player.y > self.y {
|
||||
self.npc_flags.set_solid_hard(false);
|
||||
self.damage = 127;
|
||||
} else {
|
||||
self.npc_flags.set_solid_hard(true);
|
||||
self.damage = 0;
|
||||
}
|
||||
|
||||
if self.flags.hit_bottom_wall() {
|
||||
if self.anim_num > 1 {
|
||||
let mut npc = NPCMap::create_npc(4, &state.npc_table);
|
||||
for _ in 0..4 {
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y;
|
||||
npc.vel_x = state.game_rng.range(-0x155..0x155) as isize;
|
||||
npc.vel_y = state.game_rng.range(-0x600..0) as isize;
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
|
||||
state.quake_counter = 10;
|
||||
state.sound_manager.play_sfx(26);
|
||||
}
|
||||
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.damage = 0;
|
||||
self.npc_flags.set_solid_hard(true);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.vel_y += 0x20;
|
||||
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
|
||||
self.y += self.vel_y;
|
||||
|
||||
self.anim_rect = state.constants.npc.n114_press[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n149_horizontal_moving_block(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
|
|
|
@ -197,12 +197,16 @@ impl GameEntity<(&mut Player, &BTreeMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
|
|||
28 => self.tick_n028_flying_critter(state, player),
|
||||
29 => self.tick_n029_cthulhu(state, player),
|
||||
30 => self.tick_n030_gunsmith(state),
|
||||
31 => self.tick_n031_bat_hanging(state, player),
|
||||
32 => self.tick_n032_life_capsule(state),
|
||||
33 => self.tick_n033_balrog_bouncing_projectile(state),
|
||||
34 => self.tick_n034_bed(state),
|
||||
35 => self.tick_n035_mannan(state),
|
||||
36 => self.tick_n036_balrog_hover(state, player),
|
||||
37 => self.tick_n037_sign(state),
|
||||
38 => self.tick_n038_fireplace(state),
|
||||
39 => self.tick_n039_save_sign(state),
|
||||
40 => self.tick_n040_santa(state, player),
|
||||
41 => self.tick_n041_busted_door(state),
|
||||
42 => self.tick_n042_sue(state, player, map),
|
||||
43 => self.tick_n043_chalkboard(state),
|
||||
|
@ -250,11 +254,20 @@ impl GameEntity<(&mut Player, &BTreeMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
|
|||
97 => self.tick_n097_fan_up(state, player),
|
||||
98 => self.tick_n098_fan_right(state, player),
|
||||
99 => self.tick_n099_fan_down(state, player),
|
||||
100 => self.tick_n100_grate(state),
|
||||
101 => self.tick_n101_malco_screen(state),
|
||||
102 => self.tick_n102_malco_computer_wave(state),
|
||||
103 => self.tick_n103_mannan_projectile(state),
|
||||
104 => self.tick_n104_frog(state, player),
|
||||
105 => self.tick_n105_hey_bubble_low(state),
|
||||
106 => self.tick_n106_hey_bubble_high(state),
|
||||
107 => self.tick_n107_malco_broken(state),
|
||||
108 => self.tick_n108_balfrog_projectile(state),
|
||||
109 => self.tick_n109_malco_powered_on(state, player),
|
||||
110 => self.tick_n110_puchi(state, player),
|
||||
111 => self.tick_n111_quote_teleport_out(state, player),
|
||||
112 => self.tick_n112_quote_teleport_in(state, player),
|
||||
114 => self.tick_n114_press(state, player),
|
||||
129 => self.tick_n129_fireball_snake_trail(state),
|
||||
149 => self.tick_n149_horizontal_moving_block(state, player),
|
||||
150 => self.tick_n150_quote(state, player),
|
||||
|
|
|
@ -1,5 +1,72 @@
|
|||
use ggez::GameResult;
|
||||
|
||||
use crate::npc::NPC;
|
||||
use crate::shared_game_state::SharedGameState;
|
||||
use crate::player::Player;
|
||||
use num_traits::abs;
|
||||
use crate::common::Direction;
|
||||
|
||||
impl NPC {
|
||||
pub(crate) fn tick_n040_santa(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 =>{
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
if state.game_rng.range(0..120) == 0 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
|
||||
if abs(self.x - player.x) < 32 * 0x200
|
||||
&& self.y - 32 * 0x200 < player.y && self.y + 16 * 0x200 > player.y {
|
||||
self.direction = if self.x > player.x {
|
||||
Direction::Left
|
||||
} else {
|
||||
Direction::Right
|
||||
};
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
3 | 4 => {
|
||||
if self.action_num == 3 {
|
||||
self.action_num = 4;
|
||||
self.anim_num =2;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 4 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
|
||||
if self.anim_num > 5 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
self.x += self.direction.vector_x() * 0x200;
|
||||
}
|
||||
5 => {
|
||||
self.anim_num = 6;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
|
||||
|
||||
self.anim_rect = state.constants.npc.n040_santa[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1398,45 +1398,6 @@ impl Scene for GameScene {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
|
||||
self.frame.prev_x = self.frame.x;
|
||||
self.frame.prev_y = self.frame.y;
|
||||
self.player.prev_x = self.player.x;
|
||||
self.player.prev_y = self.player.y;
|
||||
|
||||
for npc_cell in self.npc_map.npcs.values() {
|
||||
let mut npc = npc_cell.borrow_mut();
|
||||
|
||||
if npc.cond.alive() {
|
||||
npc.prev_x = npc.x;
|
||||
npc.prev_y = npc.y;
|
||||
}
|
||||
}
|
||||
|
||||
for npc in self.npc_map.boss_map.parts.iter_mut() {
|
||||
if npc.cond.alive() {
|
||||
npc.prev_x = npc.x;
|
||||
npc.prev_y = npc.y;
|
||||
}
|
||||
}
|
||||
|
||||
for bullet in self.bullet_manager.bullets.iter_mut() {
|
||||
if bullet.cond.alive() {
|
||||
bullet.prev_x = bullet.x;
|
||||
bullet.prev_y = bullet.y;
|
||||
}
|
||||
}
|
||||
|
||||
for caret in state.carets.iter_mut() {
|
||||
if caret.cond.alive() {
|
||||
caret.prev_x = caret.x;
|
||||
caret.prev_y = caret.y;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
|
||||
state.update_key_trigger();
|
||||
|
||||
|
@ -1481,6 +1442,45 @@ impl Scene for GameScene {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
|
||||
self.frame.prev_x = self.frame.x;
|
||||
self.frame.prev_y = self.frame.y;
|
||||
self.player.prev_x = self.player.x;
|
||||
self.player.prev_y = self.player.y;
|
||||
|
||||
for npc_cell in self.npc_map.npcs.values() {
|
||||
let mut npc = npc_cell.borrow_mut();
|
||||
|
||||
if npc.cond.alive() {
|
||||
npc.prev_x = npc.x;
|
||||
npc.prev_y = npc.y;
|
||||
}
|
||||
}
|
||||
|
||||
for npc in self.npc_map.boss_map.parts.iter_mut() {
|
||||
if npc.cond.alive() {
|
||||
npc.prev_x = npc.x;
|
||||
npc.prev_y = npc.y;
|
||||
}
|
||||
}
|
||||
|
||||
for bullet in self.bullet_manager.bullets.iter_mut() {
|
||||
if bullet.cond.alive() {
|
||||
bullet.prev_x = bullet.x;
|
||||
bullet.prev_y = bullet.y;
|
||||
}
|
||||
}
|
||||
|
||||
for caret in state.carets.iter_mut() {
|
||||
if caret.cond.alive() {
|
||||
caret.prev_x = caret.x;
|
||||
caret.prev_y = caret.y;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
|
||||
graphics::set_canvas(ctx, Some(&state.game_canvas));
|
||||
self.draw_background(state, ctx)?;
|
||||
|
|
Loading…
Reference in New Issue