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https://github.com/doukutsu-rs/doukutsu-rs
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Mimiga Village is done
This commit is contained in:
parent
30146110b0
commit
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17
README.md
17
README.md
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@ -38,6 +38,9 @@ Vanilla Cave Story does not work yet because some important data files are embed
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#### Roadmap
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- [x] Checkmarked things = fully implemented
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- [ ] Unmarked things = partially or not implemented yet.
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- [x] Rendering
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- [x] Backdrops
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- [x] Tilemap
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@ -49,7 +52,7 @@ Vanilla Cave Story does not work yet because some important data files are embed
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- [x] HUD
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- [ ] Text scripts (TSC)
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- [x] Initial implementation
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- [ ] Full implementation of opcodes
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- [ ] Full implementation of opcodes (~80% done)
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- [ ] Credits
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- [x] Shift-JIS encoding support
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- [ ] Audio
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@ -59,14 +62,14 @@ Vanilla Cave Story does not work yet because some important data files are embed
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- [x] PixTone SFX
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- [ ] NPCs/entities
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- [x] Initial implementation
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- [ ] Miscellaneous entities
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- [ ] Miscellaneous entities (~30% done)
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- [ ] Bosses
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- [x] First Cave
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- [ ] Mimiga Village
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- [ ] Egg Corridor
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- [ ] Grasstown
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- [ ] Sand Zone
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- [ ] Labirynth
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- [x] Mimiga Village
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- [ ] Egg Corridor (~70% done)
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- [ ] Grasstown (~10% done)
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- [ ] Sand Zone (~10% done)
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- [ ] Labirynth (~10% done)
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- [ ] Outer Wall
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- [ ] Plantation
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- [ ] Last Cave
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@ -5,6 +5,7 @@ use crate::ggez::GameResult;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::shared_game_state::SharedGameState;
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use crate::caret::CaretType;
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impl NPC {
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pub(crate) fn tick_n002_behemoth(&mut self, state: &mut SharedGameState) -> GameResult {
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@ -440,4 +441,29 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n084_basu_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 3 {
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self.anim_num = 0;
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}
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}
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self.anim_rect = state.constants.npc.n084_basu_projectile[self.anim_num as usize];
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self.action_counter2 += 1;
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if self.flags.0 != 0 || self.action_counter2 > 300 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
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Ok(())
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}
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}
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87
src/npc/igor.rs
Normal file
87
src/npc/igor.rs
Normal file
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@ -0,0 +1,87 @@
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use crate::common::Direction;
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use crate::ggez::GameResult;
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use crate::npc::NPC;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n083_igor_cutscene(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.vel_x = 0;
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self.action_num = 1;
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self.anim_num = 0;
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self.action_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 5 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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}
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}
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2 | 3 => {
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if self.action_num == 2 {
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self.action_num = 3;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x200;
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}
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4 | 5 => {
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if self.action_num == 4 {
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self.vel_x = 0;
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self.action_num = 5;
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self.action_counter = 0;
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self.anim_num = 6;
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}
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_counter = 0;
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self.action_num = 6;
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self.anim_num = 7;
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state.sound_manager.play_sfx(70);
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}
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}
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6 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 0;
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self.anim_num = 0;
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}
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}
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7 => {
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self.action_num = 1;
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}
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_ => {}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
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self.anim_rect = state.constants.npc.n083_igor_cutscene[self.anim_num as usize + dir_offset];
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Ok(())
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}
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}
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@ -1,6 +1,6 @@
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use std::cmp::Ordering;
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use num_traits::clamp;
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use num_traits::{abs, clamp};
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use crate::common::Direction;
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use crate::ggez::GameResult;
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@ -11,6 +11,7 @@ use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n069_pignon(&mut self, state: &mut SharedGameState) -> GameResult {
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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@ -82,11 +83,7 @@ impl NPC {
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self.direction = Direction::Left;
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}
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self.vel_x = match self.direction {
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Direction::Left => { -0x100 } // -0.5fix9
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Direction::Right => { 0x100 } // 0.5fix9
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_ => { 0 }
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};
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self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9
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}
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5 => {
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if self.flags.hit_bottom_wall() {
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_ => {}
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}
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if self.shock > 0 && [1,2,4].contains(&self.action_num) {
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if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
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self.vel_y = -0x200;
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self.anim_num = 5;
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self.action_num = 5;
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self.anim_num = 2;
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}
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if self.direction == Direction::Left {
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self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize];
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} else {
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self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + 3];
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + dir_offset];
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Ok(())
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}
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@ -215,7 +209,6 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n079_mahin(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 => {
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@ -259,12 +252,223 @@ impl NPC {
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self.y += self.vel_y;
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if self.direction == Direction::Left {
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self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize];
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} else {
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self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + 3];
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n080_gravekeeper(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.npc_flags.set_shootable(false);
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self.damage = 0;
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self.action_num = 1;
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self.hit_bounds.left = 4 * 0x200;
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}
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self.anim_num = 0;
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if abs(player.x - self.x) < 128 * 0x200
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&& self.y - 48 * 0x200 < player.y && self.y + 32 * 0x200 > player.y {
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self.anim_counter = 0;
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self.action_num = 2;
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}
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if self.shock > 0 {
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self.anim_num = 1;
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self.anim_counter = 0;
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self.action_num = 2;
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self.npc_flags.set_shootable(false);
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}
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self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
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}
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2 => {
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self.anim_counter += 1;
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if self.anim_counter > 6 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 3 {
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self.anim_num = 0;
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}
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}
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if abs(player.x - self.x) < 16 * 0x200 {
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self.hit_bounds.left = 18 * 0x200;
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self.action_counter = 0;
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self.action_num = 3;
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self.npc_flags.set_shootable(true);
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state.sound_manager.play_sfx(34);
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}
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self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
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self.vel_x = self.direction.vector_x() * 0x100;
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}
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3 => {
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self.vel_x = 0;
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self.action_counter += 1;
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if self.action_counter > 40 {
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self.action_counter = 0;
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self.action_num = 4;
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state.sound_manager.play_sfx(106);
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}
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self.anim_num = 4;
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}
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4 => {
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self.damage = 10;
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self.action_counter += 1;
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if self.action_counter > 2 {
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self.action_counter = 0;
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self.action_num = 5;
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}
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self.anim_num = 5;
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}
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5 => {
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self.action_counter += 1;
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if self.action_counter > 60 {
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self.action_num = 0;
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}
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self.anim_num = 6;
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}
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_ => {}
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}
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if (self.vel_x < 0 && self.flags.hit_left_wall())
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|| (self.vel_x > 0 && self.flags.hit_right_wall()) {
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self.vel_x = 0;
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}
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
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self.vel_y = clamp(self.vel_y + 0x20, -0x5ff, 0x5ff);
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
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self.anim_rect = state.constants.npc.n080_gravekeeper[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n081_giant_pignon(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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if state.game_rng.range(0..100) == 1 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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if state.game_rng.range(0..150) == 1 {
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self.action_num = 3;
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self.action_counter = 50;
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 2;
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self.anim_counter = 0;
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 4 {
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self.anim_num = 2;
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}
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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if self.flags.hit_left_wall() {
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self.direction = Direction::Right;
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}
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if self.flags.hit_right_wall() {
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self.direction = Direction::Left;
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}
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self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9
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}
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5 => {
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if self.flags.hit_bottom_wall() {
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self.action_num = 0;
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}
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}
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_ => {}
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}
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if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
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self.vel_x = if self.x < player.x { 0x100 } else { -0x100 };
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self.vel_y = -0x200;
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self.anim_num = 5;
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self.action_num = 5;
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self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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Ok(())
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}
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pub(crate) fn tick_n091_mimiga_cage(&mut self, state: &SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 16 * 0x200;
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self.anim_rect = state.constants.npc.n091_mimiga_cage;
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}
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Ok(())
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}
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}
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372
src/npc/misc.rs
372
src/npc/misc.rs
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@ -622,6 +622,204 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n085_terminal(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 => {
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self.anim_num = 0;
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if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y + 8 * 0x200 && player.y > self.y - 16 * 0x200 {
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state.sound_manager.play_sfx(43);
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self.action_num = 1;
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||||
}
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||||
}
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||||
1 => {
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||||
self.anim_num += 1;
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||||
if self.anim_num > 2 {
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||||
self.anim_num = 1;
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||||
}
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||||
}
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_ =>{ }
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}
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|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
||||
self.anim_rect = state.constants.npc.n085_terminal[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n096_fan_left(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Left;
|
||||
particle.x = self.x;
|
||||
particle.y = self.y + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.y - self.y) < 8 * 0x200 && player.x < self.x && player.x > self.x - 96 * 0x200 {
|
||||
player.vel_x -= 0x88;
|
||||
player.cond.set_increase_acceleration(true);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n097_fan_up(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Up;
|
||||
particle.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
particle.y = self.y;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y && player.y > self.y - 96 * 0x200 {
|
||||
player.vel_y -= 0x88;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n098_fan_right(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Right;
|
||||
particle.x = self.x;
|
||||
particle.y = self.y + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.y - self.y) < 8 * 0x200 && player.x > self.x && player.x < self.x + 96 * 0x200 {
|
||||
player.vel_x += 0x88;
|
||||
player.cond.set_increase_acceleration(true);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n099_fan_down(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Bottom;
|
||||
particle.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
particle.y = self.y;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 8 * 0x200 && player.y > self.y && player.y < self.y + 96 * 0x200 {
|
||||
player.vel_y -= 0x88;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n149_horizontal_moving_block(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 => {
|
||||
|
@ -856,180 +1054,6 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n096_fan_left(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Left;
|
||||
particle.x = self.x;
|
||||
particle.y = self.y + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.y - self.y) < 8 * 0x200 && player.x < self.x && player.x > self.x - 96 * 0x200 {
|
||||
player.vel_x -= 0x88;
|
||||
player.cond.set_increase_acceleration(true);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n097_fan_up(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Up;
|
||||
particle.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
particle.y = self.y;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y && player.y > self.y - 96 * 0x200 {
|
||||
player.vel_y -= 0x88;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n098_fan_right(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Right;
|
||||
particle.x = self.x;
|
||||
particle.y = self.y + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.y - self.y) < 8 * 0x200 && player.x > self.x && player.x < self.x + 96 * 0x200 {
|
||||
player.vel_x += 0x88;
|
||||
player.cond.set_increase_acceleration(true);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n099_fan_down(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 && self.direction == Direction::Right {
|
||||
self.action_num = 2;
|
||||
}
|
||||
|
||||
self.anim_num = 1;
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 0 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 480 * 0x200 && abs(player.y - self.y) < 240 * 0x200
|
||||
&& state.game_rng.range(0..5) == 1 {
|
||||
let mut particle = NPCMap::create_npc(199, &state.npc_table);
|
||||
particle.cond.set_alive(true);
|
||||
particle.direction = Direction::Bottom;
|
||||
particle.x = self.x + (state.game_rng.range(-8..8) * 0x200) as isize;
|
||||
particle.y = self.y;
|
||||
state.new_npcs.push(particle);
|
||||
}
|
||||
|
||||
if abs(player.x - self.x) < 8 * 0x200 && player.y > self.y && player.y < self.y + 96 * 0x200 {
|
||||
player.vel_y -= 0x88;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.anim_counter == 0 {
|
||||
self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize];
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n199_wind_particles(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
|
|
|
@ -24,7 +24,7 @@ impl NPC {
|
|||
self.target_x = npc.x;
|
||||
self.target_y = npc.y;
|
||||
|
||||
let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64 ).atan();
|
||||
let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan();
|
||||
self.vel_x = (angle.cos() * 1024.0) as isize; // 2.0fix9
|
||||
self.vel_y = (angle.sin() * 1024.0) as isize;
|
||||
|
||||
|
@ -222,11 +222,8 @@ impl NPC {
|
|||
_ => {}
|
||||
}
|
||||
|
||||
if self.direction == Direction::Left {
|
||||
self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize];
|
||||
} else {
|
||||
self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + 8];
|
||||
}
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
|
||||
self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + dir_offset];
|
||||
|
||||
if self.action_num == 1 && self.anim_counter < 32 {
|
||||
self.anim_counter += 1;
|
||||
|
@ -235,5 +232,178 @@ impl NPC {
|
|||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n082_misery_standing(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 2;
|
||||
}
|
||||
|
||||
if state.game_rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 3;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
15 | 16 => {
|
||||
if self.action_num == 15 {
|
||||
self.action_num = 16;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 4;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter == 30 {
|
||||
state.sound_manager.play_sfx(21);
|
||||
|
||||
let mut npc = NPCMap::create_npc(66, &state.npc_table);
|
||||
npc.x = self.x;
|
||||
npc.y = self.y - 16 * 0x200;
|
||||
npc.cond.set_alive(true);
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
|
||||
if self.action_counter == 50 {
|
||||
self.action_num = 14;
|
||||
}
|
||||
}
|
||||
20 | 21 => {
|
||||
if self.action_num == 20 {
|
||||
self.action_num = 21;
|
||||
self.anim_num = 0;
|
||||
self.vel_y = 0;
|
||||
self.npc_flags.set_ignore_solidity(true);
|
||||
}
|
||||
|
||||
self.vel_y -= 0x20;
|
||||
|
||||
if self.y < -8 * 0x200 {
|
||||
self.cond.set_alive(false);
|
||||
}
|
||||
}
|
||||
25 | 26 => {
|
||||
if self.action_num == 25 {
|
||||
self.action_num = 26;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 5;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 7 {
|
||||
self.anim_num = 5;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter == 30 {
|
||||
state.sound_manager.play_sfx(101);
|
||||
// todo flash
|
||||
self.action_num = 27;
|
||||
self.anim_num = 7;
|
||||
}
|
||||
}
|
||||
27 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter == 50 {
|
||||
self.action_num = 14;
|
||||
}
|
||||
}
|
||||
30 | 31 => {
|
||||
if self.action_num == 30 {
|
||||
self.action_num = 31;
|
||||
self.anim_num = 3;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 10 {
|
||||
self.action_num = 32;
|
||||
self.anim_num = 4;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
}
|
||||
32 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 100 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
40 | 41 => {
|
||||
if self.action_num == 40 {
|
||||
self.action_num = 41;
|
||||
self.action_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_num = 4;
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter == 30 || self.action_counter == 40 || self.action_counter == 50 {
|
||||
state.sound_manager.play_sfx(33);
|
||||
|
||||
let mut npc = NPCMap::create_npc(11, &state.npc_table);
|
||||
npc.x = self.x + 8 * 0x200;
|
||||
npc.y = self.y - 8 * 0x200;
|
||||
npc.vel_x = 0x600;
|
||||
npc.vel_y = state.game_rng.range(-0x200..0) as isize;
|
||||
npc.cond.set_alive(true);
|
||||
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
}
|
||||
50 => {
|
||||
self.anim_num = 8;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
if self.action_num == 11
|
||||
{
|
||||
if self.anim_counter != 0
|
||||
{
|
||||
self.anim_counter -= 1;
|
||||
self.anim_num = 1;
|
||||
} else {
|
||||
if state.game_rng.range(0..100) == 1 {
|
||||
self.anim_counter = 30;
|
||||
}
|
||||
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if self.action_num == 14
|
||||
{
|
||||
if self.action_counter != 0
|
||||
{
|
||||
self.action_counter -= 1;
|
||||
self.anim_num = 3;
|
||||
} else {
|
||||
if state.game_rng.range(0..100) == 1 {
|
||||
self.anim_counter = 30;
|
||||
}
|
||||
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
|
||||
self.anim_rect = state.constants.npc.n082_misery_standing[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,12 +29,14 @@ pub mod characters;
|
|||
pub mod egg_corridor;
|
||||
pub mod first_cave;
|
||||
pub mod grasstown;
|
||||
pub mod igor;
|
||||
pub mod maze;
|
||||
pub mod mimiga_village;
|
||||
pub mod misc;
|
||||
pub mod misery;
|
||||
pub mod pickups;
|
||||
pub mod sand_zone;
|
||||
pub mod sue;
|
||||
pub mod toroko;
|
||||
pub mod weapon_trail;
|
||||
|
||||
|
@ -172,6 +174,7 @@ impl GameEntity<(&mut Player, &HashMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
|
|||
38 => self.tick_n038_fireplace(state),
|
||||
39 => self.tick_n039_save_sign(state),
|
||||
41 => self.tick_n041_busted_door(state),
|
||||
42 => self.tick_n042_sue(state, player, map),
|
||||
43 => self.tick_n043_chalkboard(state),
|
||||
46 => self.tick_n046_hv_trigger(state, player),
|
||||
52 => self.tick_n052_sitting_blue_robot(state),
|
||||
|
@ -197,6 +200,13 @@ impl GameEntity<(&mut Player, &HashMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
|
|||
77 => self.tick_n077_yamashita(state),
|
||||
78 => self.tick_n078_pot(state),
|
||||
79 => self.tick_n079_mahin(state, player),
|
||||
80 => self.tick_n080_gravekeeper(state, player),
|
||||
81 => self.tick_n081_giant_pignon(state, player),
|
||||
82 => self.tick_n082_misery_standing(state),
|
||||
83 => self.tick_n083_igor_cutscene(state),
|
||||
84 => self.tick_n084_basu_projectile(state),
|
||||
85 => self.tick_n085_terminal(state, player),
|
||||
91 => self.tick_n091_mimiga_cage(state),
|
||||
96 => self.tick_n096_fan_left(state, player),
|
||||
97 => self.tick_n097_fan_up(state, player),
|
||||
98 => self.tick_n098_fan_right(state, player),
|
||||
|
@ -643,11 +653,11 @@ impl NPCTable {
|
|||
}
|
||||
|
||||
for npc in table.entries.iter_mut() {
|
||||
npc.hurt_sound = f.read_u8()?;
|
||||
npc.death_sound = f.read_u8()?;
|
||||
}
|
||||
|
||||
for npc in table.entries.iter_mut() {
|
||||
npc.death_sound = f.read_u8()?;
|
||||
npc.hurt_sound = f.read_u8()?;
|
||||
}
|
||||
|
||||
for npc in table.entries.iter_mut() {
|
||||
|
@ -713,12 +723,20 @@ impl NPCTable {
|
|||
if let Some(npc) = self.entries.get(npc_type as usize) {
|
||||
match npc.spritesheet_id {
|
||||
2 => &self.tileset_name,
|
||||
6 => "Fade",
|
||||
8 => "ItemImage",
|
||||
11 => "Arms",
|
||||
12 => "ArmsImage",
|
||||
14 => "StageImage",
|
||||
15 => "Loading",
|
||||
16 => "MyChar",
|
||||
17 => "Bullet",
|
||||
19 => "Caret",
|
||||
20 => "Npc/NpcSym",
|
||||
21 => &self.tex_npc1_name,
|
||||
22 => &self.tex_npc2_name,
|
||||
23 => "Npc/NpcRegu",
|
||||
26 => "TextBox",
|
||||
_ => "Npc/Npc0"
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -143,4 +143,8 @@ impl NPC {
|
|||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n086_missile_pickup(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
233
src/npc/sue.rs
Normal file
233
src/npc/sue.rs
Normal file
|
@ -0,0 +1,233 @@
|
|||
use std::cell::RefCell;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::common::Direction;
|
||||
use crate::ggez::GameResult;
|
||||
use crate::npc::{NPC, NPCMap};
|
||||
use crate::player::Player;
|
||||
use crate::shared_game_state::SharedGameState;
|
||||
use num_traits::clamp;
|
||||
|
||||
impl NPC {
|
||||
pub fn tick_n042_sue(&mut self, state: &mut SharedGameState, player: &Player, map: &HashMap<u16, RefCell<NPC>>) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
self.anim_counter = 0;
|
||||
self.vel_x = 0;
|
||||
}
|
||||
|
||||
if state.game_rng.range(0..120) == 10 {
|
||||
self.action_num = 2;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 1;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 8 {
|
||||
self.action_num = 1;
|
||||
self.anim_num = 0;
|
||||
}
|
||||
}
|
||||
3 | 4 => {
|
||||
if self.action_num == 3 {
|
||||
self.action_num = 4;
|
||||
self.anim_num = 2;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 4 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 5 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
self.vel_x = self.direction.vector_x() * 0x200;
|
||||
}
|
||||
5 => {
|
||||
self.anim_num = 6;
|
||||
self.vel_x = 0;
|
||||
}
|
||||
6 | 7 => {
|
||||
if self.action_num == 6 {
|
||||
state.sound_manager.play_sfx(50);
|
||||
self.action_counter = 0;
|
||||
self.action_num = 7;
|
||||
self.anim_num = 7;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 10 {
|
||||
self.action_num = 0;
|
||||
}
|
||||
}
|
||||
8 | 9 => {
|
||||
if self.action_num == 8 {
|
||||
state.sound_manager.play_sfx(50);
|
||||
self.action_counter = 0;
|
||||
self.action_num = 9;
|
||||
self.anim_num = 7;
|
||||
self.vel_x = self.direction.vector_x() * -0x400;
|
||||
self.vel_y = -0x200;
|
||||
}
|
||||
|
||||
self.action_counter += 1;
|
||||
if self.action_counter > 3 && self.flags.hit_bottom_wall() {
|
||||
self.action_num = 10;
|
||||
self.direction = self.direction.opposite();
|
||||
}
|
||||
}
|
||||
10 => {
|
||||
self.vel_x = 0;
|
||||
self.anim_num = 8;
|
||||
}
|
||||
11 | 12 => {
|
||||
if self.action_num == 11 {
|
||||
self.action_num = 12;
|
||||
self.action_counter = 0;
|
||||
self.anim_num = 9;
|
||||
self.anim_counter = 0;
|
||||
self.vel_x = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 8 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 10 {
|
||||
self.anim_num = 9;
|
||||
}
|
||||
}
|
||||
}
|
||||
13 | 14 => {
|
||||
if self.action_num == 13 {
|
||||
self.anim_num = 11;
|
||||
self.vel_x = 0;
|
||||
self.vel_y = 0;
|
||||
self.action_num = 14;
|
||||
|
||||
if let Some(parent_id) = map.iter()
|
||||
.filter(|(&id, _)| id != self.id)
|
||||
.find_map(|(id, npc_cell)|
|
||||
if npc_cell.borrow().event_num == 501 { Some(*id) } else { None }) {
|
||||
self.parent_id = parent_id;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(npc_cell) = map.get(&self.parent_id) {
|
||||
let npc = npc_cell.borrow();
|
||||
|
||||
self.direction = npc.direction.opposite();
|
||||
self.x = npc.x + npc.direction.vector_x() * 6 * 0x200;
|
||||
self.y = npc.y + 4 * 0x200;
|
||||
|
||||
if npc.anim_num == 2 || npc.anim_num == 4 {
|
||||
self.y -= 0x200;
|
||||
}
|
||||
}
|
||||
}
|
||||
15 | 16 => {
|
||||
if self.action_num == 15 {
|
||||
self.action_num = 16;
|
||||
self.vel_x = 0;
|
||||
self.anim_num = 0;
|
||||
|
||||
let mut npc = NPCMap::create_npc(257, &state.npc_table);
|
||||
npc.x = self.x + 128 * 0x200;
|
||||
npc.y = self.y;
|
||||
npc.direction = Direction::Left;
|
||||
npc.cond.set_alive(true);
|
||||
state.new_npcs.push(npc);
|
||||
|
||||
npc.direction = Direction::Right;
|
||||
state.new_npcs.push(npc);
|
||||
}
|
||||
|
||||
state.npc_super_pos = (
|
||||
self.x - 24 * 0x200,
|
||||
self.y - 8 * 0x200
|
||||
);
|
||||
}
|
||||
17 => {
|
||||
self.vel_x = 0;
|
||||
self.anim_num = 12;
|
||||
|
||||
state.npc_super_pos = (
|
||||
self.x,
|
||||
self.y - 8 * 0x200
|
||||
);
|
||||
}
|
||||
20 | 21 => {
|
||||
if self.action_num == 20 {
|
||||
self.action_num = 21;
|
||||
self.anim_num = 2;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 5 {
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
self.vel_x = self.direction.vector_x() * 0x400;
|
||||
|
||||
if self.x < player.x - 8 * 0x200 {
|
||||
self.direction = Direction::Right;
|
||||
self.action_num = 0;
|
||||
}
|
||||
}
|
||||
30 | 31 => {
|
||||
if self.action_num == 30 {
|
||||
self.action_num = 31;
|
||||
self.anim_num = 2;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2 {
|
||||
self.anim_counter = 0;
|
||||
|
||||
self.anim_num += 1;
|
||||
if self.anim_num > 5{
|
||||
self.anim_num = 2;
|
||||
}
|
||||
}
|
||||
|
||||
self.vel_x = self.direction.vector_x() * 0x400;
|
||||
}
|
||||
40 => {
|
||||
self.action_num = 41;
|
||||
self.anim_num = 9;
|
||||
self.vel_y = -0x400;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.action_num != 14 {
|
||||
self.vel_y += 0x40;
|
||||
|
||||
self.vel_x = clamp(self.vel_x, -0x400, 0x400);
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
}
|
||||
|
||||
let dir_offset = if self.direction == Direction::Left { 0 } else { 13 };
|
||||
self.anim_rect = state.constants.npc.n042_sue[self.anim_num as usize + dir_offset];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
|
@ -600,7 +600,7 @@ impl GameScene {
|
|||
20 if npc.direction == Direction::Right => {
|
||||
self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
((npc.y - self.frame.y) / 0x200) as f32,
|
||||
2.0, (0, 0, 255), batch);
|
||||
2.0, (0, 0, 150), batch);
|
||||
|
||||
if npc.anim_num < 2 {
|
||||
self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
|
@ -621,10 +621,10 @@ impl GameScene {
|
|||
2.0, (255, 0, 0), batch);
|
||||
}
|
||||
38 => {
|
||||
let flicker = 200 + state.effect_rng.range(0..55) as u8;
|
||||
let flicker = (npc.anim_num ^ 5 & 3) as u8 * 15;
|
||||
self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
((npc.y - self.frame.y) / 0x200) as f32,
|
||||
2.0, (flicker, flicker - 80, 0), batch);
|
||||
3.5, (130 + flicker, 40 + flicker, 0), batch);
|
||||
}
|
||||
66 if npc.action_num == 1 && npc.anim_counter % 2 == 0 =>
|
||||
self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
|
@ -642,6 +642,23 @@ impl GameScene {
|
|||
75 | 77 => self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
((npc.y - self.frame.y) / 0x200) as f32,
|
||||
3.0, (255, 100, 0), batch),
|
||||
85 if npc.action_num == 1 => {
|
||||
let (color, color2) = if npc.direction == Direction::Left {
|
||||
((0, 150, 100), (0, 50, 30))
|
||||
} else {
|
||||
((150, 0, 0), (50, 0, 0))
|
||||
};
|
||||
|
||||
self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
((npc.y - self.frame.y) / 0x200) as f32 - 8.0,
|
||||
1.5, color, batch);
|
||||
|
||||
if npc.anim_num < 2 {
|
||||
self.draw_light(((npc.x - self.frame.x) / 0x200) as f32,
|
||||
((npc.y - self.frame.y) / 0x200) as f32 - 8.0,
|
||||
2.1, color2, batch);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ use crate::caret::{Caret, CaretType};
|
|||
use crate::common::{ControlFlags, Direction, FadeState, KeyState};
|
||||
use crate::engine_constants::EngineConstants;
|
||||
use crate::ggez::{Context, filesystem, GameResult, graphics};
|
||||
use crate::ggez::graphics::Canvas;
|
||||
use crate::npc::{NPC, NPCTable};
|
||||
use crate::profile::GameProfile;
|
||||
use crate::rng::RNG;
|
||||
|
@ -16,9 +17,8 @@ use crate::scene::Scene;
|
|||
use crate::sound::SoundManager;
|
||||
use crate::stage::StageData;
|
||||
use crate::str;
|
||||
use crate::text_script::{TextScriptExecutionState, TextScriptVM, ScriptMode};
|
||||
use crate::text_script::{ScriptMode, TextScriptExecutionState, TextScriptVM};
|
||||
use crate::texture_set::TextureSet;
|
||||
use crate::ggez::graphics::Canvas;
|
||||
use crate::touch_controls::TouchControls;
|
||||
|
||||
#[derive(PartialEq, Eq, Copy, Clone)]
|
||||
|
@ -52,7 +52,9 @@ pub struct SharedGameState {
|
|||
pub control_flags: ControlFlags,
|
||||
pub game_flags: BitVec,
|
||||
pub fade_state: FadeState,
|
||||
/// RNG used by game state, using it for anything else might cause unintended side effects and break replays.
|
||||
pub game_rng: RNG,
|
||||
/// RNG used by graphics effects that aren't dependent on game's state.
|
||||
pub effect_rng: RNG,
|
||||
pub quake_counter: u16,
|
||||
pub teleporter_slots: Vec<(u16, u16)>,
|
||||
|
@ -64,6 +66,7 @@ pub struct SharedGameState {
|
|||
pub texture_set: TextureSet,
|
||||
pub base_path: String,
|
||||
pub npc_table: NPCTable,
|
||||
pub npc_super_pos: (isize, isize),
|
||||
pub stages: Vec<StageData>,
|
||||
pub sound_manager: SoundManager,
|
||||
pub settings: Settings,
|
||||
|
@ -123,6 +126,7 @@ impl SharedGameState {
|
|||
texture_set: TextureSet::new(base_path),
|
||||
base_path: str!(base_path),
|
||||
npc_table: NPCTable::new(),
|
||||
npc_super_pos: (0, 0),
|
||||
stages: Vec::with_capacity(96),
|
||||
sound_manager: SoundManager::new(ctx)?,
|
||||
settings: Settings {
|
||||
|
@ -131,7 +135,7 @@ impl SharedGameState {
|
|||
original_textures: false,
|
||||
enhanced_graphics: true,
|
||||
debug_outlines: false,
|
||||
touch_controls: cfg!(target_os = "android")
|
||||
touch_controls: cfg!(target_os = "android"),
|
||||
},
|
||||
constants,
|
||||
new_npcs: Vec::with_capacity(8),
|
||||
|
|
Loading…
Reference in a new issue