mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-26 15:23:38 +00:00
force / spikes physics fixes
This commit is contained in:
parent
a737619f56
commit
28e72ed707
|
@ -1,6 +1,6 @@
|
|||
use num_traits::clamp;
|
||||
|
||||
use crate::common::{Condition, Flag, Rect};
|
||||
use crate::common::{Condition, Direction, Flag, Rect};
|
||||
use crate::SharedGameState;
|
||||
use crate::stage::Stage;
|
||||
|
||||
|
@ -25,6 +25,7 @@ pub trait PhysicalEntity {
|
|||
fn cond(&mut self) -> &mut Condition;
|
||||
fn flags(&mut self) -> &mut Flag;
|
||||
|
||||
fn direction(&self) -> Direction;
|
||||
fn is_player(&self) -> bool;
|
||||
fn ignore_tile_44(&self) -> bool { true }
|
||||
|
||||
|
@ -295,12 +296,33 @@ pub trait PhysicalEntity {
|
|||
}
|
||||
}
|
||||
|
||||
fn judge_hit_spike(&mut self, x: isize, y: isize) {
|
||||
fn judge_hit_spike(&mut self, x: isize, y: isize, water: bool) {
|
||||
if (self.x() - 0x800) < (x * 16 + 4) * 0x200
|
||||
&& (self.x() + 0x800) > (x * 16 - 4) * 0x200
|
||||
&& (self.y() - 0x800) < (y * 16 + 3) * 0x200
|
||||
&& (self.y() + 0x800) > (y * 16 - 3) * 0x200 {
|
||||
self.flags().set_hit_by_spike(true);
|
||||
if water {
|
||||
self.flags().set_in_water(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn judge_hit_force(&mut self, x: isize, y: isize, direction: Direction, water: bool) {
|
||||
if (self.x() - self.hit_bounds().left as isize) < (x * 16 + 6) * 0x200
|
||||
&& (self.x() + self.hit_bounds().right as isize) > (x * 16 - 6) * 0x200
|
||||
&& (self.y() - self.hit_bounds().top as isize) < (y * 16 + 6) * 0x200
|
||||
&& (self.y() + self.hit_bounds().bottom as isize) > (y * 16 - 6) * 0x200 {
|
||||
match direction {
|
||||
Direction::Left => { self.flags().set_force_left(true); }
|
||||
Direction::Up => { self.flags().set_force_up(true); }
|
||||
Direction::Right => { self.flags().set_force_right(true); }
|
||||
Direction::Bottom => { self.flags().set_force_down(true); }
|
||||
}
|
||||
|
||||
if water {
|
||||
self.flags().set_in_water(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -318,8 +340,7 @@ pub trait PhysicalEntity {
|
|||
match attrib {
|
||||
// Spikes
|
||||
0x62 | 0x42 if self.is_player() => {
|
||||
if attrib & 0x20 != 0 { self.flags().set_in_water(true); }
|
||||
self.judge_hit_spike(x + ox, y + ox);
|
||||
self.judge_hit_spike(x + ox, y + oy, attrib & 0x20 != 0);
|
||||
}
|
||||
|
||||
// Blocks
|
||||
|
@ -382,20 +403,16 @@ pub trait PhysicalEntity {
|
|||
|
||||
// Forces
|
||||
0x80 | 0xa0 => {
|
||||
if attrib & 0x20 != 0 { self.flags().set_in_water(true); }
|
||||
self.flags().set_force_left(true);
|
||||
self.judge_hit_force(x + ox, y + ox, Direction::Left, attrib & 0x20 != 0 );
|
||||
}
|
||||
0x81 | 0xa1 => {
|
||||
if attrib & 0x20 != 0 { self.flags().set_in_water(true); }
|
||||
self.flags().set_force_up(true);
|
||||
self.judge_hit_force(x + ox, y + ox, Direction::Up, attrib & 0x20 != 0 );
|
||||
}
|
||||
0x82 | 0xa2 => {
|
||||
if attrib & 0x20 != 0 { self.flags().set_in_water(true); }
|
||||
self.flags().set_force_right(true);
|
||||
self.judge_hit_force(x + ox, y + ox, Direction::Right, attrib & 0x20 != 0 );
|
||||
}
|
||||
0x83 | 0xa3 => {
|
||||
if attrib & 0x20 != 0 { self.flags().set_in_water(true); }
|
||||
self.flags().set_force_down(true);
|
||||
self.judge_hit_force(x + ox, y + ox, Direction::Bottom, attrib & 0x20 != 0 );
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue