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https://github.com/doukutsu-rs/doukutsu-rs
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Add Quote teleportation animations
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@ -224,6 +224,8 @@ pub struct NPCConsts {
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pub n097_fan_up: [Rect<usize>; 3],
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pub n098_fan_right: [Rect<usize>; 3],
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pub n099_fan_down: [Rect<usize>; 3],
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pub n111_quote_teleport_out: [Rect<usize>; 4],
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pub n112_quote_teleport_in: [Rect<usize>; 4],
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pub n129_fireball_snake_trail: [Rect<usize>; 18],
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pub n149_horizontal_moving_block: Rect<usize>,
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pub n157_vertical_moving_block: Rect<usize>,
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@ -1225,6 +1227,18 @@ impl EngineConstants {
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Rect { left: 288, top: 168, right: 304, bottom: 184 },
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Rect { left: 304, top: 168, right: 320, bottom: 184 },
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],
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n111_quote_teleport_out: [
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Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
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Rect { left: 16, top: 0, right: 32, bottom: 16 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
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Rect { left: 16, top: 16, right: 32, bottom: 32 },
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],
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n112_quote_teleport_in: [
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Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
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Rect { left: 16, top: 0, right: 32, bottom: 16 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
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Rect { left: 16, top: 16, right: 32, bottom: 32 },
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],
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n129_fireball_snake_trail: [
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Rect { left: 128, top: 48, right: 144, bottom: 64 },
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Rect { left: 144, top: 48, right: 160, bottom: 64 },
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@ -37,6 +37,7 @@ pub mod mimiga_village;
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pub mod misc;
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pub mod misery;
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pub mod pickups;
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pub mod quote;
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pub mod sand_zone;
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pub mod santa;
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pub mod sue;
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@ -220,6 +221,8 @@ impl GameEntity<(&mut Player, &HashMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
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97 => self.tick_n097_fan_up(state, player),
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98 => self.tick_n098_fan_right(state, player),
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99 => self.tick_n099_fan_down(state, player),
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111 => self.tick_n111_quote_teleport_out(state, player),
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112 => self.tick_n112_quote_teleport_in(state, player),
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129 => self.tick_n129_fireball_snake_trail(state),
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149 => self.tick_n149_horizontal_moving_block(state, player),
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157 => self.tick_n157_vertical_moving_block(state, player),
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134
src/npc/quote.rs
Normal file
134
src/npc/quote.rs
Normal file
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@ -0,0 +1,134 @@
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use crate::ggez::GameResult;
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use crate::npc::NPC;
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use crate::shared_game_state::SharedGameState;
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use crate::common::Direction;
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use crate::player::Player;
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impl NPC {
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pub fn tick_n111_quote_teleport_out(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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self.y -= 16 * 0x200;
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}
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1 => {
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self.action_counter += 1;
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if self.action_counter > 20 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.vel_y = -0x2ff;
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}
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}
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2 => {
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if self.vel_y > 0 {
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self.hit_bounds.bottom = 16 * 0x200;
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}
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if self.flags.hit_bottom_wall() {
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self.action_counter = 0;
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self.action_num = 3;
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self.anim_num = 0;
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}
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}
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3 => {
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self.action_counter += 1;
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if self.action_counter > 40 {
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self.action_counter = 64;
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self.action_num = 4;
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state.sound_manager.play_sfx(29);
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}
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}
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4 => {
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self.anim_num = 0;
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.cond.set_alive(false);
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n111_quote_teleport_out[self.anim_num as usize + dir_offset];
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if player.equip.has_mimiga_mask() {
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self.anim_rect.top += 32;
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self.anim_rect.bottom += 32;
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}
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if self.action_num == 4 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter as usize / 4;
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if self.action_counter / 2 % 2 != 0 {
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self.anim_rect.left += 1;
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}
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}
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Ok(())
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}
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pub fn tick_n112_quote_teleport_in(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.x += 16 * 0x200;
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self.y += 8 * 0x200;
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state.sound_manager.play_sfx(29);
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}
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1 => {
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self.action_counter += 1;
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if self.action_counter >= 64 {
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self.action_num = 2;
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self.action_counter = 0;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 20 {
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self.action_num = 3;
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self.anim_num = 1;
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self.hit_bounds.bottom = 8 * 0x200;
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}
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}
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3 => {
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if self.flags.hit_bottom_wall() {
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self.action_counter = 0;
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self.action_num = 4;
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self.anim_num = 0;
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n111_quote_teleport_out[self.anim_num as usize + dir_offset];
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if player.equip.has_mimiga_mask() {
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self.anim_rect.top += 32;
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self.anim_rect.bottom += 32;
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}
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if self.action_num == 1 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter as usize / 4;
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if self.action_counter / 2 % 2 != 0 {
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self.anim_rect.left += 1;
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}
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}
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Ok(())
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}
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}
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