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Add Quote teleportation animations

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Alula 2020-10-31 02:16:51 +01:00
parent 2542376362
commit f892128328
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GPG key ID: 3E00485503A1D8BA
3 changed files with 151 additions and 0 deletions

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@ -224,6 +224,8 @@ pub struct NPCConsts {
pub n097_fan_up: [Rect<usize>; 3],
pub n098_fan_right: [Rect<usize>; 3],
pub n099_fan_down: [Rect<usize>; 3],
pub n111_quote_teleport_out: [Rect<usize>; 4],
pub n112_quote_teleport_in: [Rect<usize>; 4],
pub n129_fireball_snake_trail: [Rect<usize>; 18],
pub n149_horizontal_moving_block: Rect<usize>,
pub n157_vertical_moving_block: Rect<usize>,
@ -1225,6 +1227,18 @@ impl EngineConstants {
Rect { left: 288, top: 168, right: 304, bottom: 184 },
Rect { left: 304, top: 168, right: 320, bottom: 184 },
],
n111_quote_teleport_out: [
Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
Rect { left: 16, top: 16, right: 32, bottom: 32 },
],
n112_quote_teleport_in: [
Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
Rect { left: 16, top: 16, right: 32, bottom: 32 },
],
n129_fireball_snake_trail: [
Rect { left: 128, top: 48, right: 144, bottom: 64 },
Rect { left: 144, top: 48, right: 160, bottom: 64 },

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@ -37,6 +37,7 @@ pub mod mimiga_village;
pub mod misc;
pub mod misery;
pub mod pickups;
pub mod quote;
pub mod sand_zone;
pub mod santa;
pub mod sue;
@ -220,6 +221,8 @@ impl GameEntity<(&mut Player, &HashMap<u16, RefCell<NPC>>, &mut Stage)> for NPC
97 => self.tick_n097_fan_up(state, player),
98 => self.tick_n098_fan_right(state, player),
99 => self.tick_n099_fan_down(state, player),
111 => self.tick_n111_quote_teleport_out(state, player),
112 => self.tick_n112_quote_teleport_in(state, player),
129 => self.tick_n129_fireball_snake_trail(state),
149 => self.tick_n149_horizontal_moving_block(state, player),
157 => self.tick_n157_vertical_moving_block(state, player),

134
src/npc/quote.rs Normal file
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@ -0,0 +1,134 @@
use crate::ggez::GameResult;
use crate::npc::NPC;
use crate::shared_game_state::SharedGameState;
use crate::common::Direction;
use crate::player::Player;
impl NPC {
pub fn tick_n111_quote_teleport_out(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 0;
self.y -= 16 * 0x200;
}
1 => {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.vel_y = -0x2ff;
}
}
2 => {
if self.vel_y > 0 {
self.hit_bounds.bottom = 16 * 0x200;
}
if self.flags.hit_bottom_wall() {
self.action_counter = 0;
self.action_num = 3;
self.anim_num = 0;
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 40 {
self.action_counter = 64;
self.action_num = 4;
state.sound_manager.play_sfx(29);
}
}
4 => {
self.anim_num = 0;
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.cond.set_alive(false);
}
}
_ => {}
}
self.vel_y += 0x40;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n111_quote_teleport_out[self.anim_num as usize + dir_offset];
if player.equip.has_mimiga_mask() {
self.anim_rect.top += 32;
self.anim_rect.bottom += 32;
}
if self.action_num == 4 {
self.anim_rect.bottom = self.anim_rect.top + self.action_counter as usize / 4;
if self.action_counter / 2 % 2 != 0 {
self.anim_rect.left += 1;
}
}
Ok(())
}
pub fn tick_n112_quote_teleport_in(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.x += 16 * 0x200;
self.y += 8 * 0x200;
state.sound_manager.play_sfx(29);
}
1 => {
self.action_counter += 1;
if self.action_counter >= 64 {
self.action_num = 2;
self.action_counter = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 3;
self.anim_num = 1;
self.hit_bounds.bottom = 8 * 0x200;
}
}
3 => {
if self.flags.hit_bottom_wall() {
self.action_counter = 0;
self.action_num = 4;
self.anim_num = 0;
}
}
_ => {}
}
self.vel_y += 0x40;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n111_quote_teleport_out[self.anim_num as usize + dir_offset];
if player.equip.has_mimiga_mask() {
self.anim_rect.top += 32;
self.anim_rect.bottom += 32;
}
if self.action_num == 1 {
self.anim_rect.bottom = self.anim_rect.top + self.action_counter as usize / 4;
if self.action_counter / 2 % 2 != 0 {
self.anim_rect.left += 1;
}
}
Ok(())
}
}