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egg corridor npcs

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Alula 2020-09-10 13:29:25 +02:00
parent 6bcb498c5d
commit 7d41ff45ae
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3 changed files with 345 additions and 1 deletions

View file

@ -86,6 +86,12 @@ pub struct WorldConsts {
#[derive(Debug, Copy, Clone)]
pub struct NPCConsts {
pub n002_behemoth: [Rect<usize>; 14],
pub n004_smoke: [Rect<usize>; 16],
pub n005_green_critter: [Rect<usize>; 6],
pub n006_green_beetle: [Rect<usize>; 10],
pub n007_basil: [Rect<usize>; 6],
pub n008_blue_beetle: [Rect<usize>; 4],
pub n016_save_point: [Rect<usize>; 8],
pub n017_health_refill: [Rect<usize>; 2],
pub n018_door: [Rect<usize>; 2],
@ -316,6 +322,74 @@ impl EngineConstants {
snack_rect: Rect { left: 256, top: 48, right: 272, bottom: 64 },
},
npc: NPCConsts {
n002_behemoth: [
Rect { left: 32, top: 0, right: 64, bottom: 24 }, // left
Rect { left: 0, top: 0, right: 32, bottom: 24 },
Rect { left: 32, top: 0, right: 64, bottom: 24 },
Rect { left: 64, top: 0, right: 96, bottom: 24 },
Rect { left: 96, top: 0, right: 128, bottom: 24 },
Rect { left: 128, top: 0, right: 160, bottom: 24 },
Rect { left: 160, top: 0, right: 192, bottom: 24 },
Rect { left: 32, top: 24, right: 64, bottom: 48 }, // right
Rect { left: 0, top: 24, right: 32, bottom: 48 },
Rect { left: 32, top: 24, right: 64, bottom: 48 },
Rect { left: 64, top: 24, right: 96, bottom: 48 },
Rect { left: 96, top: 24, right: 128, bottom: 48 },
Rect { left: 128, top: 24, right: 160, bottom: 48 },
Rect { left: 160, top: 24, right: 192, bottom: 48 },
],
n004_smoke: [
Rect { left: 16, top: 0, right: 17, bottom: 1 }, // left
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 32, top: 0, right: 48, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 64, top: 0, right: 80, bottom: 16 },
Rect { left: 80, top: 0, right: 96, bottom: 16 },
Rect { left: 96, top: 0, right: 112, bottom: 16 },
Rect { left: 112, top: 0, right: 128, bottom: 16 },
Rect { left: 16, top: 0, right: 17, bottom: 1 }, // right
Rect { left: 80, top: 48, right: 96, bottom: 64 },
Rect { left: 0, top: 128, right: 16, bottom: 144 },
Rect { left: 16, top: 128, right: 32, bottom: 144 },
Rect { left: 32, top: 128, right: 48, bottom: 144 },
Rect { left: 48, top: 128, right: 64, bottom: 144 },
Rect { left: 64, top: 128, right: 80, bottom: 144 },
Rect { left: 80, top: 128, right: 96, bottom: 144 },
],
n005_green_critter: [
Rect { left: 0, top: 48, right: 16, bottom: 64 }, // left
Rect { left: 16, top: 48, right: 32, bottom: 64 },
Rect { left: 32, top: 48, right: 48, bottom: 64 },
Rect { left: 0, top: 64, right: 16, bottom: 80 }, // right
Rect { left: 16, top: 64, right: 32, bottom: 80 },
Rect { left: 32, top: 64, right: 48, bottom: 80 },
],
n006_green_beetle: [
Rect { left: 0, top: 80, right: 16, bottom: 96 }, // left
Rect { left: 16, top: 80, right: 32, bottom: 96 },
Rect { left: 32, top: 80, right: 48, bottom: 96 },
Rect { left: 48, top: 80, right: 64, bottom: 96 },
Rect { left: 64, top: 80, right: 80, bottom: 96 },
Rect { left: 0, top: 96, right: 16, bottom: 112 }, // right
Rect { left: 16, top: 96, right: 32, bottom: 112 },
Rect { left: 32, top: 96, right: 48, bottom: 112 },
Rect { left: 48, top: 96, right: 64, bottom: 112 },
Rect { left: 64, top: 96, right: 80, bottom: 112 },
],
n007_basil: [
Rect { left: 256, top: 64, right: 288, bottom: 80 }, // left
Rect { left: 256, top: 80, right: 288, bottom: 96 },
Rect { left: 256, top: 96, right: 288, bottom: 112 },
Rect { left: 288, top: 64, right: 320, bottom: 80 }, // right
Rect { left: 288, top: 80, right: 320, bottom: 96 },
Rect { left: 288, top: 96, right: 320, bottom: 112 },
],
n008_blue_beetle: [
Rect { left: 80, top: 80, right: 96, bottom: 96 },// left
Rect { left: 96, top: 80, right: 112, bottom: 96 },
Rect { left: 80, top: 96, right: 96, bottom: 112 }, // right
Rect { left: 96, top: 96, right: 112, bottom: 112 },
],
n016_save_point: [
Rect { left: 96, top: 16, right: 112, bottom: 32 },
Rect { left: 112, top: 16, right: 128, bottom: 32 },

View file

@ -0,0 +1,267 @@
use nalgebra::clamp;
use crate::common::Direction;
use crate::ggez::GameResult;
use crate::npc::NPC;
use crate::player::Player;
use crate::SharedGameState;
impl NPC {
pub(crate) fn tick_n002_behemoth(&mut self, state: &mut SharedGameState) -> GameResult {
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
} else if self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
match self.action_num {
0 => {
self.vel_x = match self.direction {
Direction::Left => { -0x100 }
Direction::Right => { 0x100 }
_ => { 0 }
};
self.anim_counter += 1;
if self.anim_counter > 8 {
self.anim_counter = 0;
self.anim_num = (self.anim_num + 1) % 3;
self.anim_rect = state.constants.npc.n002_behemoth[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
}
if self.shock > 0 {
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 4;
self.anim_rect = state.constants.npc.n002_behemoth[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
}
}
1 => {
self.vel_x = (self.vel_x * 7) / 8;
self.action_counter += 1;
if self.action_counter > 40 {
if self.shock > 0 {
self.action_counter = 0;
self.action_num = 2;
self.anim_num = 6;
self.anim_counter = 0;
self.damage = 5;
self.anim_rect = state.constants.npc.n002_behemoth[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
} else {
self.action_num = 0;
self.anim_counter = 0;
}
}
}
2 => {
self.vel_x = match self.direction {
Direction::Left => { -0x400 }
Direction::Right => { 0x400 }
_ => { 0 }
};
self.action_counter += 1;
if self.action_counter > 200 {
self.action_num = 0;
self.damage = 1;
}
self.anim_counter += 1;
if self.anim_counter > 5 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 6 {
self.anim_num = 5;
// todo play sound 26
state.quake_counter = 8;
}
self.anim_rect = state.constants.npc.n002_behemoth[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
Ok(())
}
pub(crate) fn tick_n005_green_critter(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 3 * 0x200;
self.action_num = 1;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
if self.target_x < 100 {
self.target_x += 1;
}
if self.action_counter >= 8
&& self.x - (112 * 0x200) < player.x
&& self.x + (112 * 0x200) > player.x
&& self.y - (80 * 0x200) < player.y
&& self.y + (80 * 0x200) > player.y {
if self.anim_num != 1 {
self.anim_num = 1;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
} else {
if self.action_counter < 8 {
self.action_counter += 1;
}
if self.anim_num != 0 {
self.anim_num = 0;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
if self.anim_num != 0 {
self.anim_num = 0;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
}
if self.action_counter >= 8
&& self.target_x >= 100
&& self.x - (64 * 0x200) < player.x
&& self.x + (64 * 0x200) > player.x
&& self.y - (80 * 0x200) < player.y
&& self.y + (80 * 0x200) > player.y {
self.action_num = 2;
self.action_counter = 0;
if self.anim_num != 0 {
self.anim_num = 0;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
if self.anim_num != 2 {
self.anim_num = 2;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
self.vel_y = -0x5ff;
// todo play sound 30
if self.direction == Direction::Left {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
}
}
3 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_counter = 0;
self.action_num = 1;
// tood play sound 23
if self.anim_num != 0 {
self.anim_num = 0;
self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
Ok(())
}
pub(crate) fn tick_n007_basil(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.x = player.x;
if self.direction == Direction::Left {
self.action_num = 1;
} else {
self.action_num = 2;
}
}
1 => {
self.vel_x -= 0x40;
if self.x < (player.x - 192 * 0x200) {
self.action_num = 2;
}
if self.flags.hit_left_wall() {
self.vel_x = 0;
self.action_num = 2;
}
}
2 => {
self.vel_x += 0x40;
if self.x > (player.x + 192 * 0x200) {
self.action_num = 1;
}
if self.flags.hit_right_wall() {
self.vel_x = 0;
self.action_num = 1;
}
}
_ => {}
}
if self.vel_x < 0 {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
self.x += self.vel_x;
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num = (self.anim_num + 1) % 2;
self.anim_rect = state.constants.npc.n007_basil[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
}
Ok(())
}
}

View file

@ -16,9 +16,9 @@ use crate::map::NPCData;
use crate::physics::PhysicalEntity;
use crate::player::Player;
use crate::str;
use crate::text_script::TextScriptExecutionState;
pub mod characters;
pub mod egg_corridor;
pub mod first_cave;
pub mod mimiga_village;
pub mod misc;
@ -79,6 +79,9 @@ impl GameEntity<&mut Player> for NPC {
// maybe use macros?
match self.npc_type {
0 => { self.tick_n000_null(state) }
2 => { self.tick_n002_behemoth(state) }
5 => { self.tick_n005_green_critter(state, player) }
7 => { self.tick_n007_basil(state, player) }
16 => { self.tick_n016_save_point(state) }
17 => { self.tick_n017_health_refill(state) }
18 => { self.tick_n018_door(state) }