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implement a lot of item related opcodes and some minor bug fixes

This commit is contained in:
Alula 2020-09-10 15:24:04 +02:00
parent a94aef5e58
commit 931d5a58ee
No known key found for this signature in database
GPG key ID: 3E00485503A1D8BA
6 changed files with 203 additions and 17 deletions

View file

@ -42,4 +42,41 @@ impl Inventory {
pub fn has_item(&self, item_id: u16) -> bool {
self.items.iter().any(|item| item.0 == item_id)
}
pub fn add_weapon(&mut self, weapon_id: u16, max_ammo: u16) {
if !self.has_weapon(weapon_id) {
self.weapons.push(Weapon {
id: weapon_id,
level: 1,
experience: 0,
ammo: max_ammo,
max_ammo,
});
}
}
pub fn remove_weapon(&mut self, weapon_id: u16) {
self.weapons.retain(|weapon| weapon.id != weapon_id);
}
pub fn get_current_weapon(&mut self) -> Option<&mut Weapon> {
self.weapons.get_mut(self.current_weapon as usize)
}
pub fn refill_all_ammo(&mut self) {
for weapon in self.weapons.iter_mut() {
weapon.ammo = weapon.max_ammo;
}
}
pub fn reset_all_weapon_xp(&mut self) {
for weapon in self.weapons.iter_mut() {
weapon.level = 1;
weapon.experience = 0;
}
}
pub fn has_weapon(&self, weapon_id: u16) -> bool {
self.weapons.iter().any(|weapon| weapon.id == weapon_id)
}
}

View file

@ -62,17 +62,17 @@ impl LiveDebugger {
));
if ui.button(im_str!("Map Selector"), [0.0, 0.0]) {
self.map_selector_visible = true;
self.map_selector_visible = !self.map_selector_visible;
}
ui.same_line(0.0);
if ui.button(im_str!("Events"), [0.0, 0.0]) {
self.events_visible = true;
self.events_visible = !self.events_visible;
}
ui.same_line(0.0);
if ui.button(im_str!("Hacks"), [0.0, 0.0]) {
self.hacks_visible = true;
self.hacks_visible = !self.hacks_visible;
}
});

View file

@ -95,6 +95,7 @@ pub struct SharedGameState {
pub sound_manager: SoundManager,
pub constants: EngineConstants,
pub scale: f32,
pub god_mode: bool,
pub speed_hack: bool,
pub canvas_size: (f32, f32),
pub screen_size: (f32, f32),
@ -183,6 +184,7 @@ impl Game {
sound_manager: SoundManager::new(ctx)?,
constants,
scale,
god_mode: false,
speed_hack: false,
screen_size,
canvas_size,
@ -236,6 +238,7 @@ impl Game {
KeyCode::X => { state.key_state.set_fire(true) }
KeyCode::A => { state.key_state.set_weapon_prev(true) }
KeyCode::S => { state.key_state.set_weapon_next(true) }
KeyCode::F11 => { state.god_mode = !state.god_mode }
KeyCode::F12 => { state.set_speed_hack(!state.speed_hack) }
_ => {}
}

View file

@ -287,6 +287,24 @@ impl NPCMap {
}
}
}
pub fn is_alive(&self, npc_id: u16) -> bool {
if let Some(npc) = self.npcs.get(&npc_id) {
return npc.cond.alive();
}
false
}
pub fn is_alive_by_event(&self, event_num: u16) -> bool {
for npc in self.npcs.values() {
if npc.cond.alive() && npc.event_num == event_num {
return true;
}
}
false
}
}
pub struct NPCTableEntry {

View file

@ -1,6 +1,7 @@
use std::clone::Clone;
use num_traits::clamp;
use num_derive::FromPrimitive;
use num_traits::{clamp, FromPrimitive};
use crate::caret::CaretType;
use crate::common::{Condition, Equipment, Flag};
@ -8,11 +9,10 @@ use crate::common::{Direction, Rect};
use crate::entity::GameEntity;
use crate::frame::Frame;
use crate::ggez::{Context, GameResult};
use crate::SharedGameState;
use crate::str;
use crate::inventory::Inventory;
use crate::SharedGameState;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)]
#[repr(u8)]
pub enum ControlMode {
Normal = 0,
@ -488,7 +488,7 @@ impl Player {
}
pub fn damage(&mut self, hp: isize, state: &mut SharedGameState) {
if self.shock_counter > 0 {
if state.god_mode || self.shock_counter > 0 {
return;
}

View file

@ -10,7 +10,7 @@ use std::str::FromStr;
use byteorder::ReadBytesExt;
use itertools::Itertools;
use num_derive::FromPrimitive;
use num_traits::{FromPrimitive, clamp};
use num_traits::{clamp, FromPrimitive};
use crate::{SharedGameState, str};
use crate::bitfield;
@ -18,6 +18,7 @@ use crate::common::{Direction, FadeDirection, FadeState};
use crate::entity::GameEntity;
use crate::ggez::{Context, GameResult};
use crate::ggez::GameError::ParseError;
use crate::player::ControlMode;
use crate::scene::game_scene::GameScene;
/// Engine's text script VM operation codes.
@ -216,6 +217,7 @@ pub enum TextScriptExecutionState {
Msg(u16, u32, u32, u8),
WaitTicks(u16, u32, u16),
WaitInput(u16, u32),
WaitStanding(u16, u32),
WaitConfirmation(u16, u32, u16, u8, ConfirmSelection),
WaitFade(u16, u32),
}
@ -480,6 +482,12 @@ impl TextScriptVM {
break;
}
TextScriptExecutionState::WaitStanding(event, ip) => {
if game_scene.player.flags.hit_bottom_wall() {
state.textscript_vm.state = TextScriptExecutionState::Running(event, ip);
}
break;
}
TextScriptExecutionState::WaitInput(event, ip) => {
if state.key_trigger.jump() || state.key_trigger.fire() {
state.textscript_vm.state = TextScriptExecutionState::Running(event, ip);
@ -605,6 +613,9 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::WaitTicks(event, cursor.position() as u32, ticks);
}
OpCode::WAS => {
exec_state = TextScriptExecutionState::WaitStanding(event, cursor.position() as u32);
}
OpCode::NOD => {
exec_state = TextScriptExecutionState::WaitInput(event, cursor.position() as u32);
}
@ -622,6 +633,46 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
}
OpCode::ITJ => {
let item_id = read_cur_varint(&mut cursor)? as u16;
let event_num = read_cur_varint(&mut cursor)? as u16;
if game_scene.player.inventory.has_item(item_id) {
exec_state = TextScriptExecutionState::Running(event_num, 0);
} else {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
}
OpCode::AMJ => {
let weapon = read_cur_varint(&mut cursor)? as u16;
let event_num = read_cur_varint(&mut cursor)? as u16;
if game_scene.player.inventory.has_weapon(weapon) {
exec_state = TextScriptExecutionState::Running(event_num, 0);
} else {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
}
OpCode::NCJ => {
let npc_id = read_cur_varint(&mut cursor)? as u16;
let event_num = read_cur_varint(&mut cursor)? as u16;
if game_scene.npc_map.is_alive(npc_id) {
exec_state = TextScriptExecutionState::Running(event_num, 0);
} else {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
}
OpCode::ECJ => {
let npc_event_num = read_cur_varint(&mut cursor)? as u16;
let event_num = read_cur_varint(&mut cursor)? as u16;
if game_scene.npc_map.is_alive_by_event(npc_event_num) {
exec_state = TextScriptExecutionState::Running(event_num, 0);
} else {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
}
OpCode::EVE => {
let event_num = read_cur_varint(&mut cursor)? as u16;
@ -735,8 +786,19 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::UNI => {
let control_mode = read_cur_varint(&mut cursor)? as u8;
let mode: Option<ControlMode> = FromPrimitive::from_u8(control_mode);
if let Some(mode) = mode {
game_scene.player.control_mode = mode;
}
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::FAI => {
let fade_type = read_cur_varint(&mut cursor)? as usize;
if let Some(direction) = FadeDirection::from_int(fade_type) {
state.fade_state = FadeState::FadeIn(15, direction);
}
@ -745,6 +807,7 @@ impl TextScriptVM {
}
OpCode::FAO => {
let fade_type = read_cur_varint(&mut cursor)? as usize;
if let Some(direction) = FadeDirection::from_int(fade_type) {
state.fade_state = FadeState::FadeOut(-15, direction.opposite());
}
@ -894,6 +957,35 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::MNP => {
let event_num = read_cur_varint(&mut cursor)? as u16;
let x = read_cur_varint(&mut cursor)? as isize;
let y = read_cur_varint(&mut cursor)? as isize;
let direction = read_cur_varint(&mut cursor)? as usize;
for npc_id in game_scene.npc_map.npc_ids.iter() {
if let Some(npc) = game_scene.npc_map.npcs.get_mut(npc_id) {
if npc.cond.alive() && npc.event_num == event_num {
npc.x = x * 16 * 0x200;
npc.y = y * 16 * 0x200;
if direction == 4 {
npc.direction = if game_scene.player.x < npc.x {
Direction::Right
} else {
Direction::Left
};
} else if let Some(dir) = Direction::from_int(direction) {
npc.direction = dir;
}
break;
}
}
}
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::LIp => {
let life = read_cur_varint(&mut cursor)? as usize;
@ -901,23 +993,60 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::ITp => {
let item_id = read_cur_varint(&mut cursor)? as u16;
game_scene.player.inventory.add_item(item_id);
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::ITm => {
let item_id = read_cur_varint(&mut cursor)? as u16;
game_scene.player.inventory.remove_item(item_id);
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::AMp => {
let weapon_id = read_cur_varint(&mut cursor)? as u16;
let max_ammo = read_cur_varint(&mut cursor)? as u16;
game_scene.player.inventory.add_weapon(weapon_id, max_ammo);
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::AMm => {
let weapon_id = read_cur_varint(&mut cursor)? as u16;
game_scene.player.inventory.remove_weapon(weapon_id);
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::AEp => {
game_scene.player.inventory.refill_all_ammo();
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
OpCode::ZAM => {
game_scene.player.inventory.reset_all_weapon_xp();
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
// unimplemented opcodes
// Zero operands
OpCode::AEp | OpCode::CAT | OpCode::CIL | OpCode::CPS |
OpCode::CRE | OpCode::CSS | OpCode::ESC | OpCode::FLA |
OpCode::INI | OpCode::LDP | OpCode::MLP |
OpCode::SAT | OpCode::SLP | OpCode::SPS |
OpCode::STC | OpCode::SVP | OpCode::TUR | OpCode::WAS | OpCode::ZAM => {
OpCode::STC | OpCode::SVP | OpCode::TUR => {
log::warn!("unimplemented opcode: {:?}", op);
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
// One operand codes
OpCode::BOA | OpCode::BSL | OpCode::FOB | OpCode::UNI |
OpCode::NUM | OpCode::DNA |
OpCode::BOA | OpCode::BSL | OpCode::FOB | OpCode::NUM | OpCode::DNA |
OpCode::MPp | OpCode::SKm | OpCode::SKp | OpCode::EQp | OpCode::EQm |
OpCode::ITp | OpCode::ITm | OpCode::AMm | OpCode::UNJ | OpCode::MPJ |
OpCode::XX1 | OpCode::SIL | OpCode::SOU |
OpCode::UNJ | OpCode::MPJ | OpCode::XX1 | OpCode::SIL | OpCode::SOU |
OpCode::SSS | OpCode::ACH => {
let par_a = read_cur_varint(&mut cursor)?;
@ -926,8 +1055,7 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
// Two operand codes
OpCode::AMp | OpCode::NCJ | OpCode::ECJ |
OpCode::ITJ | OpCode::SKJ | OpCode::AMJ | OpCode::SMP | OpCode::PSp => {
OpCode::SKJ | OpCode::SMP | OpCode::PSp => {
let par_a = read_cur_varint(&mut cursor)?;
let par_b = read_cur_varint(&mut cursor)?;
@ -946,7 +1074,7 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
// Four operand codes
OpCode::MNP | OpCode::SNP => {
OpCode::SNP => {
let par_a = read_cur_varint(&mut cursor)?;
let par_b = read_cur_varint(&mut cursor)?;
let par_c = read_cur_varint(&mut cursor)?;