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Properly working 50fps timing

This commit is contained in:
Alula 2020-09-22 23:49:27 +02:00
parent 21226da064
commit 3ac3429907
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GPG key ID: 3E00485503A1D8BA

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@ -14,6 +14,7 @@ extern crate strum_macros;
use std::{env, mem};
use std::path;
use std::time::Instant;
use log::*;
use pretty_env_logger::env_logger::Env;
@ -32,7 +33,6 @@ use crate::scene::loading_scene::LoadingScene;
use crate::scene::Scene;
use crate::shared_game_state::{SharedGameState, TimingMode};
use crate::ui::UI;
use std::time::Instant;
mod bmfont;
mod bmfont_renderer;
@ -70,7 +70,9 @@ struct Game {
state: SharedGameState,
ui: UI,
def_matrix: ColumnMatrix4<f32>,
last_frame_delta: Instant,
start_time: Instant,
next_tick: u64,
loops: u64,
}
impl Game {
@ -80,7 +82,9 @@ impl Game {
ui: UI::new(ctx)?,
def_matrix: DrawParam::new().to_matrix(),
state: SharedGameState::new(ctx)?,
last_frame_delta: Instant::now(),
start_time: Instant::now(),
next_tick: 0,
loops: 0,
};
Ok(s)
@ -90,24 +94,24 @@ impl Game {
if let Some(scene) = self.scene.as_mut() {
match self.state.timing_mode {
TimingMode::_50Hz | TimingMode::_60Hz => {
let time = self.last_frame_delta.elapsed().as_millis() as isize;
if (time - self.state.timing_mode.get_delta() as isize) < 0 {
return Ok(());
while self.start_time.elapsed().as_millis() as u64 > self.next_tick && self.loops < 3 {
self.next_tick += self.state.timing_mode.get_delta() as u64;
self.loops += 1;
}
self.last_frame_delta = Instant::now();
scene.tick(&mut self.state, ctx)?;
if self.state.speed_hack {
for _ in 0..self.loops {
scene.tick(&mut self.state, ctx)?;
if self.state.speed_hack {
scene.tick(&mut self.state, ctx)?;
}
}
},
}
TimingMode::FrameSynchronized => {
scene.tick(&mut self.state, ctx)?;
if self.state.speed_hack {
scene.tick(&mut self.state, ctx)?;
}
},
}
}
}
Ok(())
@ -129,6 +133,7 @@ impl Game {
}
graphics::present(ctx)?;
self.loops = 0;
Ok(())
}