first cave entity fixes

This commit is contained in:
Alula 2020-09-13 02:10:49 +02:00
parent aee221107e
commit d829ece152
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GPG Key ID: 3E00485503A1D8BA
4 changed files with 122 additions and 6 deletions

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@ -146,6 +146,7 @@ pub struct NPCConsts {
pub n006_green_beetle: [Rect<usize>; 10],
pub n007_basil: [Rect<usize>; 6],
pub n008_blue_beetle: [Rect<usize>; 4],
pub n015_closed_chest: [Rect<usize>; 3],
pub n016_save_point: [Rect<usize>; 8],
pub n017_health_refill: [Rect<usize>; 2],
pub n018_door: [Rect<usize>; 2],
@ -486,6 +487,11 @@ impl EngineConstants {
Rect { left: 80, top: 96, right: 96, bottom: 112 }, // right
Rect { left: 96, top: 96, right: 112, bottom: 112 },
],
n015_closed_chest: [
Rect { left: 240, top: 0, right: 256, bottom: 16 },
Rect { left: 256, top: 0, right: 272, bottom: 16 },
Rect { left: 272, top: 0, right: 288, bottom: 16 },
],
n016_save_point: [
Rect { left: 96, top: 16, right: 112, bottom: 32 },
Rect { left: 112, top: 16, right: 128, bottom: 32 },

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@ -15,13 +15,53 @@ impl NPC {
self.action_num = 1;
}
self.anim_rect = state.constants.npc.n059_eye_door[self.anim_num as usize];
if self.x - (64 * 0x200) < player.x
&& self.x + (64 * 0x200) > player.x
&& self.y - (64 * 0x200) < player.y
&& self.y + (64 * 0x200) > player.y {
self.action_num = 2;
self.anim_counter = 0;
}
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num == 2 {
self.action_num = 3;
}
}
}
3 => {
if !(self.x - (64 * 0x200) < player.x
&& self.x + (64 * 0x200) > player.x
&& self.y - (64 * 0x200) < player.y
&& self.y + (64 * 0x200) > player.y) {
self.action_num = 4;
self.anim_counter = 0;
}
}
4 => {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num -= 1;
if self.anim_num == 0 {
self.action_num = 1;
}
}
}
2 => {}
3 => {}
_ => {}
}
if self.shock > 0 {
self.anim_rect = state.constants.npc.n059_eye_door[3];
} else {
self.anim_rect = state.constants.npc.n059_eye_door[self.anim_num as usize];
}
Ok(())
}

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@ -6,7 +6,62 @@ use crate::player::Player;
use crate::SharedGameState;
impl NPC {
pub(crate) fn tick_n000_null(&mut self, state: &mut SharedGameState) -> GameResult {
pub(crate) fn tick_n000_null(&mut self) -> GameResult {
if self.action_num != 0xffff {
self.action_num = 0xffff;
self.anim_rect.left = 0;
self.anim_rect.top = 0;
self.anim_rect.right = 0;
self.anim_rect.bottom = 0;
}
Ok(())
}
pub(crate) fn tick_n015_chest_closed(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.npc_flags.set_interactable(true);
if self.direction == Direction::Right {
self.vel_y = -0x200;
// todo smoke
}
self.anim_rect = state.constants.npc.n015_closed_chest[0];
}
self.anim_num = 0;
if state.game_rng.range(0..30) == 0 {
self.action_num = 2;
}
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
self.action_num = 1;
}
self.anim_rect = state.constants.npc.n015_closed_chest[self.anim_num as usize];
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
Ok(())
}
@ -28,6 +83,13 @@ impl NPC {
self.anim_num = self.anim_counter / 3;
self.anim_rect = state.constants.npc.n016_save_point[self.anim_num as usize];
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
Ok(())
}
@ -87,6 +149,13 @@ impl NPC {
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
Ok(())
}
@ -102,6 +171,7 @@ impl NPC {
1 => {
// todo smoke
self.action_num = 0;
self.anim_rect = state.constants.npc.n018_door[0]
}
_ => {}
}
@ -140,7 +210,6 @@ impl NPC {
Ok(())
}
pub(crate) fn tick_n022_teleporter(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 if self.anim_counter == 0 => {

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@ -84,11 +84,12 @@ impl GameEntity<&mut Player> for NPC {
fn tick(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
// maybe use macros?
match self.npc_type {
0 => { self.tick_n000_null(state) }
0 => { self.tick_n000_null() }
1 => { self.tick_n001_experience(state) }
2 => { self.tick_n002_behemoth(state) }
5 => { self.tick_n005_green_critter(state, player) }
7 => { self.tick_n007_basil(state, player) }
15 => { self.tick_n015_chest_closed(state) }
16 => { self.tick_n016_save_point(state) }
17 => { self.tick_n017_health_refill(state) }
18 => { self.tick_n018_door(state) }