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fix grasstown critters

This commit is contained in:
Alula 2020-11-27 11:56:12 +01:00
parent 5f2968fa0b
commit e97d78d516
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GPG key ID: 3E00485503A1D8BA

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@ -112,7 +112,7 @@ impl NPC {
self.anim_num = 0;
self.damage = 2;
state.sound_manager.play_sfx(23);
state.sound_manager.play_sfx(26);
state.quake_counter = 30;
}
}
@ -126,7 +126,7 @@ impl NPC {
}
} else {
self.vel_x = clamp(self.vel_x + if self.x < player.x { 0x20 } else { -0x20 }, -0x200, 0x200);
self.vel_y = clamp(self.vel_x + if self.y > self.target_y { -0x10 } else { 0x10 }, -0x200, 0x200);
self.vel_y = clamp(self.vel_y + if self.y > self.target_y { -0x10 } else { 0x10 }, -0x200, 0x200);
}
self.x += self.vel_x;
@ -295,22 +295,22 @@ impl NPC {
self.anim_num = 2;
self.vel_x /= 2;
self.damage = 3;
}
} else {
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(110);
}
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(110);
}
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 5 {
self.anim_num = 3;
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 5 {
self.anim_num = 3;
}
}
}
}
@ -335,7 +335,7 @@ impl NPC {
}
} else {
self.vel_x = clamp(self.vel_x + if self.x < player.x { 0x20 } else { -0x20 }, -0x200, 0x200);
self.vel_y = clamp(self.vel_x + if self.y > self.target_y { -0x10 } else { 0x10 }, -0x200, 0x200);
self.vel_y = clamp(self.vel_y + if self.y > self.target_y { -0x10 } else { 0x10 }, -0x200, 0x200);
}
self.x += self.vel_x;