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bullet stuff and many cs+ workarounds

This commit is contained in:
Alula 2020-09-11 18:30:18 +02:00
parent ea3f451dba
commit 62cb96d4b3
No known key found for this signature in database
GPG key ID: 3E00485503A1D8BA
9 changed files with 335 additions and 205 deletions

31
src/bullet.rs Normal file
View file

@ -0,0 +1,31 @@
use crate::common::{Condition, Direction, Rect, Flag};
pub struct Bullet {
pub btype: u16,
pub x: isize,
pub y: isize,
pub vel_x: isize,
pub vel_y: isize,
pub target_x: isize,
pub target_y: isize,
pub life: u16,
pub lifetime: u16,
pub damage: u16,
pub cond: Condition,
pub flags: Flag,
pub direction: Direction,
pub anim_rect: Rect<usize>,
pub enemy_hit_width: u32,
pub enemy_hit_height: u32,
pub block_hit_width: u32,
pub block_hit_height: u32,
pub anim_num: u16,
pub anim_counter: u16,
pub action_num: u16,
pub action_counter: u16,
pub display_bounds: Rect<usize>,
}
impl Bullet {
}

View file

@ -3,7 +3,7 @@ use num_traits::{AsPrimitive, Num};
use crate::bitfield;
bitfield! {
#[derive(Clone)]
#[derive(Clone, Copy)]
pub struct Flag(u32);
impl Debug;
@ -33,7 +33,7 @@ bitfield! {
}
bitfield! {
#[derive(Clone)]
#[derive(Clone, Copy)]
pub struct Equipment(u16);
impl Debug;
@ -50,7 +50,7 @@ bitfield! {
}
bitfield! {
#[derive(Clone)]
#[derive(Clone, Copy)]
pub struct Condition(u16);
impl Debug;
@ -65,8 +65,10 @@ bitfield! {
}
bitfield! {
#[derive(Clone, Copy)]
pub struct KeyState(u16);
impl Debug;
pub left, set_left: 0;
pub right, set_right: 1;
pub up, set_up: 2;
@ -79,8 +81,10 @@ bitfield! {
}
bitfield! {
#[derive(Clone, Copy)]
pub struct ControlFlags(u16);
impl Debug;
pub flag_x01, set_flag_x01: 0;
pub control_enabled, set_control_enabled: 1;
pub interactions_disabled, set_interactions_disabled: 2;

View file

@ -1,9 +1,9 @@
use std::collections::HashMap;
use log::info;
use maplit::hashmap;
use crate::common::{Direction, Rect};
use case_insensitive_hashmap::CaseInsensitiveHashMap;
use crate::case_insensitive_hashmap;
use crate::common::{Rect, Flag};
use crate::player::ControlMode;
use crate::str;
use crate::text_script::TextScriptEncoding;
@ -20,7 +20,6 @@ pub struct PhysicsConsts {
pub jump: isize,
}
#[derive(Debug, Copy, Clone)]
pub struct BoosterConsts {
pub fuel: usize,
@ -79,6 +78,33 @@ impl Clone for CaretConsts {
}
}
#[derive(Debug, Copy, Clone)]
pub struct BulletData {
pub damage: u8,
pub life: u8,
pub lifetime: u16,
pub flags: Flag,
pub enemy_hit_width: u16,
pub enemy_hit_height: u16,
pub block_hit_width: u16,
pub block_hit_height: u16,
pub display_bounds: Rect<u8>,
}
#[derive(Debug)]
pub struct WeaponConsts {
pub bullet_table: Vec<BulletData>,
}
impl Clone for WeaponConsts {
fn clone(&self) -> WeaponConsts {
WeaponConsts {
bullet_table: self.bullet_table.clone(),
}
}
}
#[derive(Debug, Copy, Clone)]
pub struct WorldConsts {
pub snack_rect: Rect<usize>,
@ -161,7 +187,8 @@ pub struct EngineConstants {
pub caret: CaretConsts,
pub world: WorldConsts,
pub npc: NPCConsts,
pub tex_sizes: HashMap<String, (usize, usize)>,
pub weapon: WeaponConsts,
pub tex_sizes: CaseInsensitiveHashMap<(usize, usize)>,
pub textscript: TextScriptConsts,
pub font_path: String,
pub font_scale: f32,
@ -170,14 +197,15 @@ pub struct EngineConstants {
}
impl Clone for EngineConstants {
fn clone(&self) -> Self {
Self {
fn clone(&self) -> EngineConstants {
EngineConstants {
is_cs_plus: self.is_cs_plus,
my_char: self.my_char,
booster: self.booster,
caret: self.caret.clone(),
world: self.world.clone(),
npc: self.npc.clone(),
weapon: self.weapon.clone(),
tex_sizes: self.tex_sizes.clone(),
textscript: self.textscript.clone(),
font_path: self.font_path.clone(),
@ -727,121 +755,191 @@ impl EngineConstants {
Rect { left: 304, top: 200, right: 320, bottom: 216 },
],
},
tex_sizes: hashmap! {
str!("ArmsImage") => (256, 16),
str!("Arms") => (320, 200),
str!("bk0") => (64, 64),
str!("bkBlack") => (64, 64),
str!("bkBlue") => (64, 64),
str!("bkFall") => (64, 64),
str!("bkFog") => (320, 240),
str!("bkFog480fix") => (480, 272), // nxengine
str!("bkGard") => (48, 64),
str!("bkGray") => (64, 64),
str!("bkGreen") => (64, 64),
str!("bkHellish") => (320, 240), // nxengine
str!("bkHellish480fix") => (480, 272), // nxengine
str!("bkLight") => (320, 240), // nxengine
str!("bkLight480fix") => (480, 272), // nxengine
str!("bkMaze") => (64, 64),
str!("bkMoon") => (320, 240),
str!("bkMoon480fix") => (480, 272), // nxengine
str!("bkRed") => (32, 32),
str!("bkSunset") => (320, 240), // nxengine
str!("bkSunset480fix") => (480, 272), // nxengine
str!("bkWater") => (32, 48),
str!("Bullet") => (320, 176),
str!("Caret") => (320, 240),
str!("casts") => (320, 240),
str!("Face") => (288, 240),
str!("Face_0") => (288, 240), // nxengine
str!("Face_1") => (288, 240), // nxengine
str!("Face_2") => (288, 240), // nxengine
str!("Fade") => (256, 32),
str!("ItemImage") => (256, 128),
str!("Loading") => (64, 8),
str!("MyChar") => (200, 64),
str!("Npc/Npc0") => (32, 32),
str!("Npc/NpcAlmo1") => (320, 240),
str!("Npc/NpcAlmo2") => (320, 240),
str!("Npc/NpcBallos") => (320, 240),
str!("Npc/NpcBllg") => (320, 96),
str!("Npc/NpcCemet") => (320, 112),
str!("Npc/NpcCent") => (320, 192),
str!("Npc/NpcCurly") => (256, 80),
str!("Npc/NpcDark") => (160, 64),
str!("Npc/NpcDr") => (320, 240),
str!("Npc/NpcEggs1") => (320, 112),
str!("Npc/NpcEggs2") => (320, 128),
str!("Npc/NpcFrog") => (320, 240),
str!("Npc/NpcGuest") => (320, 184),
str!("Npc/NpcHell") => (320, 160),
str!("Npc/NpcHeri") => (320, 128),
str!("Npc/NpcIronH") => (320, 72),
str!("Npc/NpcIsland") => (320, 80),
str!("Npc/NpcKings") => (96, 48),
str!("Npc/NpcMaze") => (320, 192),
str!("Npc/NpcMiza") => (320, 240),
str!("Npc/NpcMoon") => (320, 128),
str!("Npc/NpcOmg") => (320, 120),
str!("Npc/NpcPlant") => (320, 48),
str!("Npc/NpcPress") => (320, 240),
str!("Npc/NpcPriest") => (320, 240),
str!("Npc/NpcRavil") => (320, 168),
str!("Npc/NpcRed") => (320, 144),
str!("Npc/NpcRegu") => (320, 240),
str!("Npc/NpcSand") => (320, 176),
str!("Npc/NpcStream") => (64, 32),
str!("Npc/NpcSym") => (320, 240),
str!("Npc/NpcToro") => (320, 144),
str!("Npc/NpcTwinD") => (320, 144),
str!("Npc/NpcWeed") => (320, 240),
str!("Npc/NpcX") => (320, 240),
str!("Resource/BITMAP/Credit01") => (160, 240), // cse2
str!("Resource/BITMAP/Credit02") => (160, 240), // cse2
str!("Resource/BITMAP/Credit03") => (160, 240), // cse2
str!("Resource/BITMAP/Credit04") => (160, 240), // cse2
str!("Resource/BITMAP/Credit05") => (160, 240), // cse2
str!("Resource/BITMAP/Credit06") => (160, 240), // cse2
str!("Resource/BITMAP/Credit07") => (160, 240), // cse2
str!("Resource/BITMAP/Credit08") => (160, 240), // cse2
str!("Resource/BITMAP/Credit09") => (160, 240), // cse2
str!("Resource/BITMAP/Credit10") => (160, 240), // cse2
str!("Resource/BITMAP/Credit11") => (160, 240), // cse2
str!("Resource/BITMAP/Credit12") => (160, 240), // cse2
str!("Resource/BITMAP/Credit14") => (160, 240), // cse2
str!("Resource/BITMAP/Credit15") => (160, 240), // cse2
str!("Resource/BITMAP/Credit16") => (160, 240), // cse2
str!("Resource/BITMAP/Credit17") => (160, 240), // cse2
str!("Resource/BITMAP/Credit18") => (160, 240), // cse2
str!("Resource/BITMAP/pixel") => (160, 16), // cse2
str!("Resource/CURSOR/CURSOR_IKA") => (32, 32), // cse2
str!("Resource/CURSOR/CURSOR_NORMAL") => (32, 32), // cse2
str!("StageImage") => (256, 16),
str!("Stage/Prt0") => (32, 32),
str!("Stage/PrtAlmond") => (256, 96),
str!("Stage/PrtBarr") => (256, 88),
str!("Stage/PrtCave") => (256, 80),
str!("Stage/PrtCent") => (256, 128),
str!("Stage/PrtEggIn") => (256, 80),
str!("Stage/PrtEggs") => (256, 240),
str!("Stage/PrtEggX") => (256, 240),
str!("Stage/PrtFall") => (256, 128),
str!("Stage/PrtGard") => (256, 97),
str!("Stage/PrtHell") => (256, 240),
str!("Stage/PrtJail") => (256, 128),
str!("Stage/PrtLabo") => (128, 64),
str!("Stage/PrtMaze") => (256, 160),
str!("Stage/PrtMimi") => (256, 160),
str!("Stage/PrtOside") => (256, 64),
str!("Stage/PrtPens") => (256, 64),
str!("Stage/PrtRiver") => (256, 96),
str!("Stage/PrtSand") => (256, 112),
str!("Stage/PrtStore") => (256, 112),
str!("Stage/PrtWeed") => (256, 128),
str!("Stage/PrtWhite") => (256, 240),
str!("TextBox") => (244, 144),
str!("Title") => (320, 48),
weapon: WeaponConsts {
bullet_table: vec![
// Null
BulletData { damage: 0, life: 0, lifetime: 0, flags: Flag(0), enemy_hit_width: 0, enemy_hit_height: 0, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
// Snake
BulletData { damage: 4, life: 1, lifetime: 20, flags: Flag(36), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 6, life: 1, lifetime: 23, flags: Flag(36), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 8, life: 1, lifetime: 30, flags: Flag(36), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Polar Star
BulletData { damage: 1, life: 1, lifetime: 8, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 2, life: 1, lifetime: 12, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 4, life: 1, lifetime: 16, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Fireball
BulletData { damage: 2, life: 2, lifetime: 100, flags: Flag(8), enemy_hit_width: 8, enemy_hit_height: 16, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 3, life: 2, lifetime: 100, flags: Flag(8), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 3, life: 2, lifetime: 100, flags: Flag(8), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Machine Gun
BulletData { damage: 2, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 4, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 6, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Missile Launcher
BulletData { damage: 0, life: 10, lifetime: 50, flags: Flag(40), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 0, life: 10, lifetime: 70, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 0, life: 10, lifetime: 90, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Missile Launcher explosion
BulletData { damage: 1, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 16, enemy_hit_height: 16, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
BulletData { damage: 1, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 16, enemy_hit_height: 16, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
BulletData { damage: 1, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 16, enemy_hit_height: 16, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
// Bubbler
BulletData { damage: 1, life: 1, lifetime: 20, flags: Flag(8), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
BulletData { damage: 2, life: 1, lifetime: 20, flags: Flag(8), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
BulletData { damage: 2, life: 1, lifetime: 20, flags: Flag(8), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
// Bubbler level 3 thorns
BulletData { damage: 3, life: 1, lifetime: 32, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
// Blade slashes
BulletData { damage: 0, life: 100, lifetime: 0, flags: Flag(36), enemy_hit_width: 8, enemy_hit_height: 8, block_hit_width: 8, block_hit_height: 8, display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 } },
// Falling spike
BulletData { damage: 127, life: 1, lifetime: 2, flags: Flag(4), enemy_hit_width: 8, enemy_hit_height: 4, block_hit_width: 8, block_hit_height: 4, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
// Blade
BulletData { damage: 15, life: 1, lifetime: 30, flags: Flag(36), enemy_hit_width: 8, enemy_hit_height: 8, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 6, life: 3, lifetime: 18, flags: Flag(36), enemy_hit_width: 10, enemy_hit_height: 10, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 } },
BulletData { damage: 1, life: 100, lifetime: 30, flags: Flag(36), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 } },
// Super Missile Launcher
BulletData { damage: 0, life: 10, lifetime: 30, flags: Flag(40), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 0, life: 10, lifetime: 40, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 0, life: 10, lifetime: 40, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Super Missile Launcher explosion
BulletData { damage: 2, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 12, enemy_hit_height: 12, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
BulletData { damage: 2, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 12, enemy_hit_height: 12, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
BulletData { damage: 2, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 12, enemy_hit_height: 12, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
// Nemesis
BulletData { damage: 4, life: 4, lifetime: 20, flags: Flag(32), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
BulletData { damage: 4, life: 2, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
BulletData { damage: 1, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
// Spur
BulletData { damage: 4, life: 4, lifetime: 30, flags: Flag(64), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 8, life: 8, lifetime: 30, flags: Flag(64), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
BulletData { damage: 12, life: 12, lifetime: 30, flags: Flag(64), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
// Spur trail
BulletData { damage: 3, life: 100, lifetime: 30, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
BulletData { damage: 6, life: 100, lifetime: 30, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
BulletData { damage: 11, life: 100, lifetime: 30, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
// Curly's Nemesis
BulletData { damage: 4, life: 4, lifetime: 20, flags: Flag(32), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
// EnemyClear?
BulletData { damage: 0, life: 4, lifetime: 4, flags: Flag(4), enemy_hit_width: 0, enemy_hit_height: 0, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
// Whimsical Star
BulletData { damage: 1, life: 1, lifetime: 1, flags: Flag(36), enemy_hit_width: 1, enemy_hit_height: 1, block_hit_width: 1, block_hit_height: 1, display_bounds: Rect { left: 1, top: 1, right: 1, bottom: 1 } },
],
},
tex_sizes: case_insensitive_hashmap! {
"ArmsImage" => (256, 16),
"Arms" => (320, 200),
"bk0" => (64, 64),
"bkBlack" => (64, 64),
"bkBlue" => (64, 64),
"bkFall" => (64, 64),
"bkFog" => (320, 240),
"bkFog480fix" => (480, 272), // nxengine
"bkGard" => (48, 64),
"bkGray" => (64, 64),
"bkGreen" => (64, 64),
"bkHellish" => (320, 240), // nxengine
"bkHellish480fix" => (480, 272), // nxengine
"bkLight" => (320, 240), // nxengine
"bkLight480fix" => (480, 272), // nxengine
"bkMaze" => (64, 64),
"bkMoon" => (320, 240),
"bkMoon480fix" => (480, 272), // nxengine
"bkRed" => (32, 32),
"bkSunset" => (320, 240), // nxengine
"bkSunset480fix" => (480, 272), // nxengine
"bkWater" => (32, 48),
"Bullet" => (320, 176),
"Caret" => (320, 240),
"casts" => (320, 240),
"Face" => (288, 240),
"Face_0" => (288, 240), // nxengine
"Face_1" => (288, 240), // nxengine
"Face_2" => (288, 240), // nxengine
"Fade" => (256, 32),
"ItemImage" => (256, 128),
"Loading" => (64, 8),
"MyChar" => (200, 64),
"Npc/Npc0" => (32, 32),
"Npc/NpcAlmo1" => (320, 240),
"Npc/NpcAlmo2" => (320, 240),
"Npc/NpcBallos" => (320, 240),
"Npc/NpcBllg" => (320, 96),
"Npc/NpcCemet" => (320, 112),
"Npc/NpcCent" => (320, 192),
"Npc/NpcCurly" => (256, 80),
"Npc/NpcDark" => (160, 64),
"Npc/NpcDr" => (320, 240),
"Npc/NpcEggs1" => (320, 112),
"Npc/NpcEggs2" => (320, 128),
"Npc/NpcFrog" => (320, 240),
"Npc/NpcGuest" => (320, 184),
"Npc/NpcHell" => (320, 160),
"Npc/NpcHeri" => (320, 128),
"Npc/NpcIronH" => (320, 72),
"Npc/NpcIsland" => (320, 80),
"Npc/NpcKings" => (96, 48),
"Npc/NpcMaze" => (320, 192),
"Npc/NpcMiza" => (320, 240),
"Npc/NpcMoon" => (320, 128),
"Npc/NpcOmg" => (320, 120),
"Npc/NpcPlant" => (320, 48),
"Npc/NpcPress" => (320, 240),
"Npc/NpcPriest" => (320, 240),
"Npc/NpcRavil" => (320, 168),
"Npc/NpcRed" => (320, 144),
"Npc/NpcRegu" => (320, 240),
"Npc/NpcSand" => (320, 176),
"Npc/NpcStream" => (64, 32),
"Npc/NpcSym" => (320, 240),
"Npc/NpcToro" => (320, 144),
"Npc/NpcTwinD" => (320, 144),
"Npc/NpcWeed" => (320, 240),
"Npc/NpcX" => (320, 240),
"Resource/BITMAP/Credit01" => (160, 240), // cse2
"Resource/BITMAP/Credit02" => (160, 240), // cse2
"Resource/BITMAP/Credit03" => (160, 240), // cse2
"Resource/BITMAP/Credit04" => (160, 240), // cse2
"Resource/BITMAP/Credit05" => (160, 240), // cse2
"Resource/BITMAP/Credit06" => (160, 240), // cse2
"Resource/BITMAP/Credit07" => (160, 240), // cse2
"Resource/BITMAP/Credit08" => (160, 240), // cse2
"Resource/BITMAP/Credit09" => (160, 240), // cse2
"Resource/BITMAP/Credit10" => (160, 240), // cse2
"Resource/BITMAP/Credit11" => (160, 240), // cse2
"Resource/BITMAP/Credit12" => (160, 240), // cse2
"Resource/BITMAP/Credit14" => (160, 240), // cse2
"Resource/BITMAP/Credit15" => (160, 240), // cse2
"Resource/BITMAP/Credit16" => (160, 240), // cse2
"Resource/BITMAP/Credit17" => (160, 240), // cse2
"Resource/BITMAP/Credit18" => (160, 240), // cse2
"Resource/BITMAP/pixel" => (160, 16), // cse2
"Resource/CURSOR/CURSOR_IKA" => (32, 32), // cse2
"Resource/CURSOR/CURSOR_NORMAL" => (32, 32), // cse2
"StageImage" => (256, 16),
"Stage/Prt0" => (32, 32),
"Stage/PrtAlmond" => (256, 96),
"Stage/PrtBarr" => (256, 88),
"Stage/PrtCave" => (256, 80),
"Stage/PrtCent" => (256, 128),
"Stage/PrtEggIn" => (256, 80),
"Stage/PrtEggs" => (256, 240),
"Stage/PrtEggX" => (256, 240),
"Stage/PrtFall" => (256, 128),
"Stage/PrtGard" => (256, 97),
"Stage/PrtHell" => (256, 240),
"Stage/PrtJail" => (256, 128),
"Stage/PrtLabo" => (128, 64),
"Stage/PrtMaze" => (256, 160),
"Stage/PrtMimi" => (256, 160),
"Stage/PrtOside" => (256, 64),
"Stage/PrtPens" => (256, 64),
"Stage/PrtRiver" => (256, 96),
"Stage/PrtSand" => (256, 112),
"Stage/PrtStore" => (256, 112),
"Stage/PrtWeed" => (256, 128),
"Stage/PrtWhite" => (256, 240),
"TextBox" => (244, 144),
"Title" => (320, 48),
},
textscript: TextScriptConsts {
encoding: TextScriptEncoding::UTF8,

View file

@ -47,6 +47,7 @@ use crate::npc::NPCTable;
mod bmfont;
mod bmfont_renderer;
mod builtin_fs;
mod bullet;
mod caret;
mod common;
mod engine_constants;
@ -331,5 +332,6 @@ pub fn main() -> GameResult {
game.scene.as_mut().unwrap().init(&mut game.state, ctx)?;
}
}
Ok(())
}

View file

@ -39,8 +39,12 @@ impl Map {
let mut tiles = vec![0u8; width * height];
let mut attrib = [0u8; 0x100];
log::info!("Map size: {}x{}", width, height);
map_data.read_exact(&mut tiles)?;
attrib_data.read_exact(&mut attrib)?;
if attrib_data.read_exact(&mut attrib).is_err() {
log::warn!("Map attribute data is shorter than 256 bytes!");
}
Ok(Map {
width,

View file

@ -47,9 +47,9 @@ pub enum Alignment {
impl GameScene {
pub fn new(state: &mut SharedGameState, ctx: &mut Context, id: usize) -> GameResult<Self> {
info!("Loading stage {} ({})", id, &state.stages[id].map);
let stage = Stage::load(&state.base_path, &state.stages[id], ctx)?;
info!("Loaded stage: {}", stage.data.name);
info!("Map size: {}x{}", stage.map.width, stage.map.height);
let tex_background_name = stage.data.background.filename();
let tex_tileset_name = ["Stage/", &stage.data.tileset.filename()].join("");

View file

@ -26,49 +26,50 @@ pub struct SoundManager {
current_song_id: usize,
}
static SONGS: [&str; 42] = [
"XXXX",
"WANPAKU",
"ANZEN",
"GAMEOVER",
"GRAVITY",
"WEED",
"MDOWN2",
"FIREEYE",
"VIVI",
"MURA",
"FANFALE1",
"GINSUKE",
"CEMETERY",
"PLANT",
"KODOU",
"FANFALE3",
"FANFALE2",
"DR",
"ESCAPE",
"JENKA",
"MAZE",
"ACCESS",
"IRONH",
"GRAND",
"Curly",
"OSIDE",
"REQUIEM",
"WANPAK2",
"QUIET",
"LASTCAVE",
"BALCONY",
"LASTBTL",
"LASTBT3",
"ENDING",
"ZONBIE",
"BDOWN",
"HELL",
"JENKA2",
"MARINE",
"BALLOS",
"TOROKO",
"WHITE"
static SONGS: [&str; 43] = [
"xxxx",
"wanpaku",
"anzen",
"gameover",
"gravity",
"weed",
"mdown2",
"fireeye",
"vivi",
"mura",
"fanfale1",
"ginsuke",
"cemetery",
"plant",
"kodou",
"fanfale3",
"fanfale2",
"dr",
"escape",
"jenka",
"maze",
"access",
"ironh",
"grand",
"curly",
"oside",
"requiem",
"wanpak2",
"quiet",
"lastcave",
"balcony",
"lastbtl",
"lastbt3",
"ending",
"zonbie",
"bdown",
"hell",
"jenka2",
"marine",
"ballos",
"toroko",
"white",
"kaze"
];
impl SoundManager {
@ -260,15 +261,3 @@ fn run<T>(rx: Receiver<PlaybackMessage>, bank: SoundBank,
std::thread::sleep(Duration::from_millis(10));
}
}
fn write_data<T>(output: &mut [T], channels: usize, next_sample: &mut dyn FnMut() -> u16)
where
T: cpal::Sample,
{
for frame in output.chunks_mut(channels) {
let value: T = cpal::Sample::from::<u16>(&next_sample());
for sample in frame.iter_mut() {
*sample = value;
}
}
}

View file

@ -173,6 +173,10 @@ const NXENGINE_NPCS: [&str; 34] = [
"Press", "Priest", "Ballos", "Island"
];
fn zero_index(s: &[u8]) -> usize {
s.iter().position(|&c| c == b'\0').unwrap_or(s.len())
}
impl StageData {
// todo: refactor to make it less repetitive.
pub fn load_stage_table(ctx: &mut Context, root: &str) -> GameResult<Vec<Self>> {
@ -210,24 +214,24 @@ impl StageData {
f.read_exact(&mut name_jap_buf)?;
f.read_exact(&mut name_buf)?;
let tileset = from_utf8(&ts_buf)
let tileset = from_utf8(&ts_buf[0..zero_index(&ts_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in tileset field".to_string()))?
.trim_matches('\0').to_owned();
let map = from_utf8(&map_buf)
.to_owned();
let map = from_utf8(&map_buf[0..zero_index(&map_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in map field".to_string()))?
.trim_matches('\0').to_owned();
let background = from_utf8(&back_buf)
.to_owned();
let background = from_utf8(&back_buf[0..zero_index(&back_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in background field".to_string()))?
.trim_matches('\0').to_owned();
let npc1 = from_utf8(&npc1_buf)
.to_owned();
let npc1 = from_utf8(&npc1_buf[0..zero_index(&npc1_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in npc1 field".to_string()))?
.trim_matches('\0').to_owned();
let npc2 = from_utf8(&npc2_buf)
.to_owned();
let npc2 = from_utf8(&npc2_buf[0..zero_index(&npc2_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in npc2 field".to_string()))?
.trim_matches('\0').to_owned();
let name = from_utf8(&name_buf)
.to_owned();
let name = from_utf8(&name_buf[0..zero_index(&name_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in name field".to_string()))?
.trim_matches('\0').to_owned();
.to_owned();
let stage = Self {
name: name.clone(),
@ -277,9 +281,9 @@ impl StageData {
let boss_no = f.read_u8()? as usize;
f.read_exact(&mut name_buf)?;
let tileset = from_utf8(&ts_buf)
let tileset = from_utf8(&ts_buf[0..zero_index(&ts_buf)])
.map_err(|_| ResourceLoadError("UTF-8 error in tileset field".to_string()))?
.trim_matches('\0').to_owned();
.to_owned();
let map = from_utf8(&map_buf)
.map_err(|_| ResourceLoadError("UTF-8 error in map field".to_string()))?
.trim_matches('\0').to_owned();

View file

@ -1205,6 +1205,12 @@ impl TextScript {
iter.next();
}
n => {
// CS+ boss rush is the buggiest shit ever.
if !strict && last_event == 0 {
iter.next();
continue;
}
return Err(ParseError(format!("Unexpected token in event {}: {}", last_event, n as char)));
}
}
@ -1380,14 +1386,6 @@ impl TextScript {
Ok(())
}
fn expect_newline<I: Iterator<Item=u8>>(iter: &mut Peekable<I>) -> GameResult {
if let Some(b'\r') = iter.peek() {
iter.next();
}
TextScript::expect_char(b'\n', iter)
}
fn expect_char<I: Iterator<Item=u8>>(expect: u8, iter: &mut I) -> GameResult {
let res = iter.next();