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broken jumpy balrog

This commit is contained in:
Alula 2020-09-23 21:43:50 +02:00
parent 751b1bfaae
commit 3af34e6c97
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GPG key ID: 3E00485503A1D8BA
3 changed files with 182 additions and 2 deletions

View file

@ -183,7 +183,7 @@ pub struct NPCConsts {
pub n065_first_cave_bat: [Rect<usize>; 8],
pub n066_misery_bubble: [Rect<usize>; 4],
pub n067_misery_floating: [Rect<usize>; 16],
pub n068_balrog: [Rect<usize>; 18],
pub n068_balrog_running: [Rect<usize>; 18],
pub n069_pignon: [Rect<usize>; 12],
pub n070_sparkle: [Rect<usize>; 4],
pub n071_chinfish: [Rect<usize>; 6],
@ -802,7 +802,7 @@ impl EngineConstants {
Rect { left: 176, top: 16, right: 192, bottom: 32 },
Rect { left: 144, top: 16, right: 160, bottom: 32 },
],
n068_balrog: [
n068_balrog_running: [
Rect { left: 0, top: 0, right: 40, bottom: 24 }, // left
Rect { left: 0, top: 48, right: 40, bottom: 72 },
Rect { left: 0, top: 0, right: 40, bottom: 24 },

178
src/npc/balrog.rs Normal file
View file

@ -0,0 +1,178 @@
use std::cell::RefCell;
use std::collections::HashMap;
use num_traits::clamp;
use num_traits::real::Real;
use crate::common::Direction;
use crate::ggez::GameResult;
use crate::npc::NPC;
use crate::player::Player;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n068_balrog_running(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
println!("x {} y {} vx {} vy {}", self.x, self.y, self.vel_x, self.vel_y);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.action_counter = 30;
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 2;
self.action_counter2 += 1;
}
}
2 | 3 => {
if self.action_num == 2 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num == 2 || self.anim_num == 4 {
state.sound_manager.play_sfx(23);
}
if self.anim_num > 4 {
self.anim_num = 1;
}
}
self.vel_x += 0x10 * self.direction.vector_x(); // 0.03125fix9
if self.action_counter >= 8 && (player.x - self.x).abs() < 12 * 0x200
&& self.y - 12 * 0x200 < player.y && self.y + 8 * 0x200 > player.y {
self.action_num = 10;
self.anim_num = 5;
player.cond.set_hidden(true);
player.damage(2, state);
} else {
self.action_counter += 1;
if self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.action_counter > 75 {
self.action_num = 9;
self.anim_num = 0;
} else if self.action_counter2 % 3 == 0 && self.action_counter > 25 {
self.action_num = 4;
self.anim_num = 7;
self.vel_y = -0x400; // -2.0fix9
}
}
}
4 => {
if self.flags.hit_bottom_wall() {
self.action_num = 9;
self.anim_num = 8;
state.quake_counter = 30;
state.sound_manager.play_sfx(26);
}
if self.action_counter >= 8 && (player.x - self.x).abs() < 12 * 0x200
&& self.y - 12 * 0x200 < player.y && self.y + 8 * 0x200 > player.y {
self.action_num = 10;
self.anim_num = 5;
player.cond.set_hidden(true);
player.damage(2, state);
}
}
9 => {
self.vel_x = self.vel_x * 4 / 5;
if self.vel_x == 0 {
self.action_num = 0;
}
}
10 => {
player.x = self.x;
player.y = self.y;
self.vel_x = self.vel_x * 4 / 5;
if self.vel_x == 0 {
self.action_num = 11;
self.action_counter = 0;
self.anim_num = 5;
self.anim_counter = 0;
}
}
11 => {
player.x = self.x;
player.y = self.y;
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 6 {
self.anim_num = 5;
}
}
self.action_counter += 1;
if self.action_counter > 100 {
self.action_num = 20;
}
}
20 | 21 => {
if self.action_num == 20 {
state.sound_manager.play_sfx(25);
player.cond.set_hidden(false);
self.direction = self.direction.opposite();
player.direction = self.direction;
player.x += 4 * 0x200 * self.direction.vector_x();
player.y -= 8 * 0x200;
player.vel_x = 0x5ff * self.direction.vector_x();
player.vel_y = -0x200;
self.action_num = 21;
self.action_counter = 0;
self.anim_num = 7;
}
self.action_counter += 1;
if self.action_counter >= 50 {
self.action_num = 0;
}
}
_ => {}
}
self.vel_x = clamp(self.vel_x, -0x400, 0x400);
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
self.anim_rect = state.constants.npc.n068_balrog_running[self.anim_num as usize + dir_offset];
Ok(())
}
}

View file

@ -22,6 +22,7 @@ use crate::shared_game_state::SharedGameState;
use crate::stage::Stage;
use crate::str;
pub mod balrog;
pub mod characters;
pub mod egg_corridor;
pub mod first_cave;
@ -137,6 +138,7 @@ impl GameEntity<(&mut Player, &HashMap<u16, RefCell<NPC>>, &Stage)> for NPC {
65 => { self.tick_n065_first_cave_bat(state, player) }
66 => { self.tick_n066_misery_bubble(state, map) }
67 => { self.tick_n067_misery_floating(state) }
68 => { self.tick_n068_balrog_running(state, player) }
69 => { self.tick_n069_pignon(state) }
70 => { self.tick_n070_sparkle(state) }
71 => { self.tick_n071_chinfish(state) }