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https://github.com/doukutsu-rs/doukutsu-rs
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add toroko with stick
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@ -7,6 +7,112 @@ use crate::player::Player;
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use crate::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n063_toroko_stick(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_counter = 0;
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self.vel_y = -0x400;
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}
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if self.vel_y > 0 {
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self.npc_flags.set_ignore_solidity(true);
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 3 {
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self.anim_num = 0;
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}
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}
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self.vel_x = 0x100 * self.direction.vector_x();
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self.action_counter += 1;
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if self.action_counter != 0 && self.flags.hit_bottom_wall() {
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self.action_num = 2;
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}
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}
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2 | 3 => {
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if self.action_num ==2 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 3 {
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self.anim_num = 0;
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}
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}
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self.action_counter += 1;
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if self.action_counter > 50 {
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self.action_counter = 40;
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self.vel_x = -self.vel_x;
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self.direction = self.direction.opposite();
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}
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if self.action_counter > 35 {
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self.npc_flags.set_shootable(true);
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}
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self.vel_x += 0x40 * self.direction.vector_x();
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if self.shock > 0 {
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self.action_num = 4;
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self.anim_num = 4;
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self.vel_y = -0x400;
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self.npc_flags.set_shootable(false);
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self.damage = 0;
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}
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}
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4 => {
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self.vel_x = 0x100 * self.direction.vector_x();
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self.action_counter += 1;
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if self.action_counter != 0 && self.flags.hit_bottom_wall() {
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self.action_num = 5;
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self.npc_flags.set_interactable(true);
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}
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}
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5 => {
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self.vel_x = 0;
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self.anim_num = 5;
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}
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_ => {}
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}
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self.vel_y += 0x40;
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.direction == Direction::Left {
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self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize];
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} else {
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self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize + 6];
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}
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Ok(())
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}
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pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 1;
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@ -124,7 +230,6 @@ impl NPC {
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if (self.x - (32 * 0x200) < player.x) && (self.x + (32 * 0x200) > player.x)
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&& (self.y - (32 * 0x200) < player.y) && (self.y + (16 * 0x200) > player.y) {
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if self.x > player.x {
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self.direction = Direction::Left;
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} else {
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@ -94,10 +94,6 @@ impl NPC {
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impl GameEntity<&mut Player> for NPC {
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fn tick(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
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if !self.cond.alive() {
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return Ok(());
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}
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match self.npc_type {
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0 => { self.tick_n000_null() }
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1 => { self.tick_n001_experience(state) }
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@ -131,6 +127,7 @@ impl GameEntity<&mut Player> for NPC {
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60 => { self.tick_n060_toroko(state, player) }
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61 => { self.tick_n061_king(state) }
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62 => { self.tick_n062_kazuma_computer(state) }
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63 => { self.tick_n063_toroko_stick(state) }
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64 => { self.tick_n064_first_cave_critter(state, player) }
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65 => { self.tick_n065_first_cave_bat(state, player) }
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70 => { self.tick_n070_sparkle(state) }
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