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fix snack block offset
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@ -605,8 +605,8 @@ impl PhysicalEntity for Bullet {
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let mut npc = NPCMap::create_npc(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = x * 16 * 0x200;
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npc.y = y * 16 * 0x200;
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npc.x = (x * 16 + 8) * 0x200;sta
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npc.y = (y * 16 + 8) * 0x200;
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for _ in 0..4 {
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npc.vel_x = state.game_rng.range(-0x200..0x200) as isize;
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