Alula
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f87ccaf694
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weapon switching
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2020-09-21 01:55:52 +02:00 |
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Alula
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b83f3e0288
|
fix npc sounds
|
2020-09-21 01:05:02 +02:00 |
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Alula
|
9acb513fde
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fix integer overflow handling in sample mixer
|
2020-09-20 17:37:53 +02:00 |
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Alula
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087218b4fd
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resizable window and some reorganization
|
2020-09-20 17:27:31 +02:00 |
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Alula
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ab7e8da162
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add a cs+/nxengine inspired title screen
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2020-09-20 03:05:41 +02:00 |
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Alula
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39d0d2d6f4
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let npc access other npcs, add misery/stick toroko for shack scene
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2020-09-19 17:37:32 +02:00 |
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Alula
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e0b1eba88d
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add toroko with stick
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2020-09-19 15:20:06 +02:00 |
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Alula
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e89f08804d
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remove the fader, hasn't helped much
|
2020-09-19 15:19:50 +02:00 |
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Alula
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74010e789e
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bug fixes and more accurate physics
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2020-09-19 15:19:00 +02:00 |
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Alula
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3f12a54335
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add all pixtone sound effects
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2020-09-19 01:22:45 +02:00 |
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Alula
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e50b5463f2
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an attempt to make pixtone less clicky
|
2020-09-19 00:39:26 +02:00 |
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Alula
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be6aefdd09
|
exp pickup sound
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2020-09-17 00:44:14 +02:00 |
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Alula
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0aee3716e6
|
add <SOU TSC command
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2020-09-16 21:55:32 +02:00 |
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Alula
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65a6e193db
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add sound effects
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2020-09-16 21:53:53 +02:00 |
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Alula
|
bc0a33cd7e
|
pixtone fixes
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2020-09-16 21:53:42 +02:00 |
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Alula
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bd3f91c1b1
|
concurrent sfx playback support
|
2020-09-16 15:31:25 +02:00 |
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Alula
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c9e7fdace6
|
move pixtone samples to separate file
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2020-09-16 15:25:28 +02:00 |
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Alula
|
2a28c24538
|
pixtone!
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2020-09-16 15:21:30 +02:00 |
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Alula
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82a51dda88
|
beetles!
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2020-09-13 07:57:03 +02:00 |
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Alula
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2736f61e13
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add smoke
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2020-09-13 07:18:24 +02:00 |
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Alula
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83dc7893f4
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shift-jis encoding support
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2020-09-13 05:30:56 +02:00 |
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Alula
|
9a7ea5be42
|
bullet lifetime fix
|
2020-09-13 02:39:43 +02:00 |
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Alula
|
82511ca6b7
|
xp bar fixes
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2020-09-13 02:29:11 +02:00 |
|
Alula
|
27e4d72f48
|
fix npc shock
|
2020-09-13 02:21:12 +02:00 |
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Alula
|
d829ece152
|
first cave entity fixes
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2020-09-13 02:10:49 +02:00 |
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Alula
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aee221107e
|
complete the xp and weapon leveling system
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2020-09-13 01:45:36 +02:00 |
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Alula
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84ac596d50
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add the fucking xp doritos
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2020-09-12 23:43:27 +02:00 |
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Alula
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7b8e0abc5e
|
add fireballs
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2020-09-12 23:43:09 +02:00 |
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Alula
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28e72ed707
|
force / spikes physics fixes
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2020-09-12 23:41:33 +02:00 |
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Alula
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a737619f56
|
background parallax fix
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2020-09-12 07:10:48 +02:00 |
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Alula
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519c7e6349
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weapons are finally functional and ready to be fully implemented
|
2020-09-12 06:43:29 +02:00 |
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Alula
|
9c41f39d6b
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sword -> blade
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2020-09-12 02:46:00 +02:00 |
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Alula
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e143185f5d
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initial implementation of weapons and bullets
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2020-09-12 02:42:44 +02:00 |
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Alula
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3df8781c25
|
fix nxengine stage table picking wrong npc textures
|
2020-09-12 00:52:20 +02:00 |
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Alula
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62cb96d4b3
|
bullet stuff and many cs+ workarounds
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2020-09-11 18:30:18 +02:00 |
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Alula
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ea3f451dba
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make texture size table case insensitive
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2020-09-11 14:58:50 +02:00 |
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Alula
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2b9e7151dc
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equipment opcodes
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2020-09-11 14:58:21 +02:00 |
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Alula
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95438d8561
|
weapon hud
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2020-09-11 02:55:07 +02:00 |
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Alula
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f4dc0def53
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tsc: interaction lock fixes
|
2020-09-11 01:41:00 +02:00 |
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Alula
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4bac32f3a3
|
debugger: flag preview and bugfixes
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2020-09-11 01:40:45 +02:00 |
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Alula
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931d5a58ee
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implement a lot of item related opcodes and some minor bug fixes
|
2020-09-10 15:24:04 +02:00 |
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Alula
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a94aef5e58
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add <GIT item boxes
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2020-09-10 14:34:42 +02:00 |
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Alula
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124f793e4c
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ArmsItem.tsc is loaded ONLY in inventory lol
|
2020-09-10 14:09:44 +02:00 |
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Alula
|
74e4c79cc2
|
rectangle drawing functions
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2020-09-10 13:44:59 +02:00 |
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Alula
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7d41ff45ae
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egg corridor npcs
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2020-09-10 13:29:25 +02:00 |
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Alula
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6bcb498c5d
|
add inventory structure
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2020-09-10 12:27:33 +02:00 |
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Alula
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41f72f3c7a
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add Into<ggez::Rect> for our internal Rect<T>
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2020-09-10 12:26:24 +02:00 |
|
Alula
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b72d0451a6
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armsitem.tsc loading
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2020-09-10 12:25:40 +02:00 |
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Alula
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bed2641f10
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life refill and <INP opcode
|
2020-09-10 00:21:27 +02:00 |
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Alula
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ebcee73af6
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forgot to add chinfish handler
|
2020-09-10 00:21:14 +02:00 |
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Alula
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6631774a45
|
minor fixes
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2020-09-10 00:20:50 +02:00 |
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Alula
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3c160563d3
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tsc: fix message box inaccuracies
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2020-09-10 00:07:49 +02:00 |
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Alula
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308149560e
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fix waterway and cave backgrounds
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2020-09-10 00:02:40 +02:00 |
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Alula
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e5372c71c4
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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Alula
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34d94d52c0
|
first cave critters and physics fixes
|
2020-09-09 15:28:58 +02:00 |
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Alula
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d79657bb6a
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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Alula
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51b9184a85
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tsc: overflow and broken varint reader fix
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2020-09-06 17:55:07 +02:00 |
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Alula
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fa342c7568
|
a lot of stuff and entities
|
2020-09-06 02:37:42 +02:00 |
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Alula
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971a9ef673
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more carets
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2020-09-05 06:43:14 +02:00 |
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Alula
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61b45b45af
|
rng inlining
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2020-09-05 06:26:01 +02:00 |
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Alula
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ab7902dac1
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BGM lookup paths instead of one hardcoded
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2020-09-05 05:31:55 +02:00 |
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Alula
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3f7174df66
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tsc: yes/no confirmation box
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2020-09-05 04:56:29 +02:00 |
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Alula
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4e57455a96
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restore state if music has been stopped
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2020-09-05 04:54:43 +02:00 |
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Alula
|
da9bcd3249
|
more entities and stuff
|
2020-09-05 04:09:52 +02:00 |
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Alula
|
f137d84a46
|
save prev bgm song id as well
|
2020-09-05 04:09:13 +02:00 |
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Alula
|
d335c21f50
|
fix bgm state restoration
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2020-09-05 03:36:19 +02:00 |
|
Alula
|
703303d18f
|
fade direction fix
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2020-09-05 03:14:58 +02:00 |
|
Alula
|
11a8cb9e83
|
improved and fixed rng
|
2020-09-05 03:03:43 +02:00 |
|
Alula
|
cb066cbf9c
|
map name, camera and other fixes
|
2020-09-05 01:47:09 +02:00 |
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Alula
|
497d29a9c4
|
initial npc implementation
|
2020-09-05 01:08:33 +02:00 |
|
Alula
|
d83a7ecb4d
|
audio timescale support
|
2020-09-04 14:00:09 +02:00 |
|
Alula
|
460037ab31
|
my dumb ass forgot to make this public
|
2020-09-03 14:29:59 +02:00 |
|
Alula
|
ba8e8d1515
|
implement npc data loading
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2020-09-03 14:19:46 +02:00 |
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Alula
|
f0020870e3
|
add ggez errors
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2020-09-03 14:19:26 +02:00 |
|
Alula
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c8b6395fd7
|
tsc: quake effect and some additional opcodes
|
2020-09-03 14:06:12 +02:00 |
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Alula
|
69ef0f5791
|
stopping fix
|
2020-09-03 14:04:54 +02:00 |
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Alula
|
510439d9ec
|
song state save/restore
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2020-09-03 13:48:56 +02:00 |
|
Alula
|
a4f0d8dfa4
|
initial organya implementation
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2020-09-03 00:58:11 +02:00 |
|
Alula
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ff2f87133f
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tsc: skip_until bug fix
|
2020-09-03 00:57:54 +02:00 |
|
Alula
|
764d00ab63
|
some more flags
|
2020-08-31 21:46:03 +02:00 |
|
Alula
|
8f7eb2e025
|
some flag naming and refactoring
|
2020-08-31 20:33:01 +02:00 |
|
Alula
|
1cb6b1bf07
|
switch barebones although not our focus rn
|
2020-08-30 15:37:54 +02:00 |
|
Alula
|
0090fc775b
|
new, smaller font
|
2020-08-29 09:00:09 +02:00 |
|
Alula
|
98fb3a24e1
|
implement bmfont rendering
|
2020-08-29 08:59:46 +02:00 |
|
Alula
|
c21eb248ba
|
minimalist bmfont loader
|
2020-08-29 02:32:32 +02:00 |
|
Alula
|
fd0fe7c400
|
tsc: do safe utf-8 conversion
Fixes crash on Windows
|
2020-08-28 21:57:37 +02:00 |
|
Alula
|
ff1dca747c
|
game: add executable built-in virtual filesystem
|
2020-08-28 21:39:31 +02:00 |
|
Alula
|
0ace1831e2
|
map: use GameResult
|
2020-08-28 06:55:45 +02:00 |
|
Alula
|
b680db9114
|
texture_set: add memory image loading function
|
2020-08-28 05:49:04 +02:00 |
|
Alula
|
647e5c73cd
|
texture_set: streamed image loading
|
2020-08-28 05:44:33 +02:00 |
|
Alula
|
31b149d135
|
game: hide hud when player control is disabled
|
2020-08-28 04:24:52 +02:00 |
|
Alula
|
1fdf66f917
|
tsc: complete message box opcodes
|
2020-08-28 04:24:18 +02:00 |
|
Alula
|
526523a473
|
more player related opcodes
|
2020-08-28 04:12:13 +02:00 |
|
Alula
|
bf03c6c9a1
|
tsc: do not throw event redefinition error in non-strict mode
|
2020-08-28 03:47:50 +02:00 |
|
Alula
|
1758aa5740
|
tsc: implement fading
|
2020-08-28 03:41:14 +02:00 |
|
Alula
|
c703203506
|
tsc: third line and non-strict mode
|
2020-08-28 01:34:28 +02:00 |
|
Alula
|
fb5c5d8329
|
crush the fonts
|
2020-08-28 01:33:32 +02:00 |
|
Alula
|
af9b69c303
|
tsc: stage switching
|
2020-08-28 00:29:10 +02:00 |
|
Alula
|
1d8c8fe9d0
|
Add Shinonome Mincho 14 font data (public domain)
|
2020-08-27 07:13:20 +02:00 |
|
Alula
|
8f908b306d
|
Improve TextScript VM to make it execute ingame-conversations
|
2020-08-27 07:12:35 +02:00 |
|