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1914 commits

Author SHA1 Message Date
EliteMasterEric 12a48b9b86 Work in progress on revamped, more extensible pause menu. 2024-02-26 23:18:56 -05:00
EliteMasterEric 90360de0d0 Working Blazin cutscene and fixed time travel 2024-02-26 19:03:04 -05:00
EliteMasterEric 66c91d8b3e Sort the chart editor note kind dropdown. 2024-02-23 03:23:00 -05:00
EliteMasterEric 4168962fec Revert "Fix FunkinSound not resuming after focus"
This reverts commit d6b3e2a9cf.
2024-02-23 03:19:34 -05:00
EliteMasterEric fb9fd57210 Improve json parsing error handling. 2024-02-23 03:16:51 -05:00
EliteMasterEric e349b0bb49 New pre-caching techniques should reduce stuttering on Weekend 1. 2024-02-23 00:16:11 -05:00
EliteMasterEric ddfb0c6a61 Working on more asset caching improvements. 2024-02-22 23:37:52 -05:00
EliteMasterEric 11bb69002b Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-22 21:01:07 -05:00
EliteMasterEric 01ed1730f4 Fix some issues with cutscenes. 2024-02-22 20:56:41 -05:00
Eric 905d47c005 Merge branch 'rewrite/master' into anim-editor-stuffs 2024-02-22 19:07:31 -05:00
EliteMasterEric 572ecc8aa8 Merge remote-tracking branch 'origin/rewrite/master' into anim-editor-stuffs 2024-02-22 19:05:20 -05:00
Cameron Taylor e9dc03f8f1 Merge branch 'rewrite/master' into feature/screenshot-sound 2024-02-22 19:04:07 -05:00
EliteMasterEric 539b688055 Exploration in expanding FunkinSprite for optimization 2024-02-22 18:55:24 -05:00
Cameron Taylor 201c81cfef changed keybind to ctrl+shift+L 2024-02-22 18:51:18 -05:00
EliteMasterEric 5b486e5634 Merge remote-tracking branch 'origin/bugfix/audio-focus' into feature/2hot-death-animation 2024-02-22 12:59:34 -05:00
EliteMasterEric 818e80ed74 Add a screenshot sound provided by Isaac. 2024-02-22 03:15:06 -05:00
EliteMasterEric 0b49a88cdd Move the crash keybind into a global plugin. 2024-02-22 01:47:35 -05:00
EliteMasterEric 744e2f95bd Add additional memory utilities and logging. 2024-02-22 00:06:02 -05:00
EliteMasterEric 907d9150c0 Add additional memory utilities and logging. 2024-02-21 17:10:18 -05:00
EliteMasterEric 36c0c61946 Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-20 18:44:51 -05:00
EliteMasterEric d888fb860d Remove support for >100% audio since it didn't actually boost the gain. 2024-02-20 13:37:53 -05:00
Cameron Taylor 2cfeb2c94d anim editor dropdown fix 2024-02-20 00:29:11 -05:00
Cameron Taylor 85b3441a03 tiny levelitems positioning 2024-02-19 21:40:52 -05:00
Jenny Crowe 7d7cf32f44 Chart editor grid now updates when changing the song BPM. HItsound volumes converted to two separate sliders. 2024-02-19 18:18:32 -07:00
EliteMasterEric 44623071cd Redo event stuff for abot and game over audio logic 2024-02-18 03:02:36 -05:00
Eric 1c8fd7251c Merge pull request #322 from FunkinCrew/storymode-nene-fix
hide storymode menu characters if they dont exist for the level
2024-02-17 19:26:05 -05:00
EliteMasterEric 12335fef9d Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-17 15:18:23 -05:00
Cameron Taylor 0a83f2f1e8 Merge branch 'rewrite/master' into feature/chart-editor-note-kind 2024-02-17 05:26:58 -05:00
Cameron Taylor 01250852c5 simplified preloader 2024-02-17 04:45:12 -05:00
Cameron Taylor 2baac0e983 dont infinitely add new props, replace the old ones 2024-02-17 04:21:03 -05:00
Cameron Taylor 41cb3d93b2 nicer color tweens 2024-02-17 04:01:06 -05:00
Cameron Taylor fc3b83367f Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into storymode-nene-fix 2024-02-17 03:49:54 -05:00
Cameron Taylor 316fa72b19 Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into bugfix/loading-state 2024-02-17 03:44:16 -05:00
EliteMasterEric 16df3f0e9d Move E to a final constant as Mike suggested. 2024-02-17 03:41:08 -05:00
EliteMasterEric 8a9a7f3b97 Additional chart editor fixes. 2024-02-17 02:13:11 -05:00
Mike Welsh a523b82439 Fix songs failing to load on HTML5 target
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.

This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00
EliteMasterEric de8fe2e271 Merge branch 'feature/chart-editor-note-kind' into feature/2hot-death-animation 2024-02-16 22:46:06 -05:00
EliteMasterEric 1bc96afd6d Move E to a final constant as Mike suggested. 2024-02-16 22:13:51 -05:00
EliteMasterEric 98e6d4091e Revamp note kind handling in the chart editor. 2024-02-16 22:01:47 -05:00
Mike Welsh ef96bd4358 Fix variable name in MathUtils.smoothLerp 2024-02-16 17:22:55 -08:00
Cameron Taylor 516c5e8596 Merge pull request #329 from FunkinCrew/feature/screenshots
Implemented a screenshot button.
2024-02-16 19:31:53 -05:00
Cameron Taylor 0b58a4f664 camera flash fix 2024-02-16 18:58:27 -05:00
Cameron Taylor 928f941c2f Merge pull request #331 from FunkinCrew/bugfix/countdown-pause-music
Fix issue with incorrect music after pausing during countdown
2024-02-16 17:36:23 -05:00
Cameron Taylor 29e1c480fd unwrap openFolder from #if sys 2024-02-16 16:35:57 -05:00
EliteMasterEric e4cd694c15 ScreenshotPlugin now uses Player.controls. VolumePlugin is now outside MusicBeatState 2024-02-16 14:42:28 -05:00
EliteMasterEric 77ff261be1 Make functions non-inline so they work on HScript 2024-02-16 13:08:34 -05:00
Mike Welsh e90c37ad75 Fix issue with incorrect music after pausing during countdown
Whenever you pause gameplay, the `PlayState` pauses the music.
But if you start a song from the main menu, pause during the 3,2,1
countdown, and then unpause, the main menu music will incorrectly
start playing again due to `FlxG.sound.music` still referencing it
before the gameplay song starts playing.

Only restart the music if it was actually playing to begin with by
storing the play state in `PlayState.openSubState` when we pause.

This hopefully avoids any other cases where the pause state gets
pushed while the music is stopped.
2024-02-16 04:54:27 -08:00
Cameron Taylor 94938313dd click preview to open screenshots folder (and moved openFolder to FileUtil 2024-02-16 05:24:43 -05:00
Cameron Taylor 0036a334bc display fancy preview as a sprite on top of FlxG.stage, to properly render over substates 2024-02-16 04:48:54 -05:00
Mike Welsh d6b3e2a9cf Fix FunkinSound not resuming after focus
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric e24c78ae16 Implemented a screenshot button. FancyPreview is broken. 2024-02-15 21:34:24 -05:00
EliteMasterEric 5ec0939263 Bunch of changes to NoteScriptEvent and death logic 2024-02-15 17:25:28 -05:00
EliteMasterEric c896300b63 NoteData stringifies nicer now. 2024-02-15 17:23:43 -05:00
Eric 10f4ad704e Additional mathematical utilities. 2024-02-15 14:17:44 -05:00
Mike Welsh 91ab1cb520 Remove hmm dependency to fix HTML5 target
Remove the `hmm` haxelib dependency from the build.

Linking to `hmm` caused `utest` to be transitively linked, which
eventually caused OpenFL to act strangely and instatiate the
application twice on the HTML5 target.

`hmm` was only used for `HaxelibVersions.getLibraryVersions` macro
call. Instead, manually parse the `hmm.json` ourselves to avoid
the dependency. This fixes the HTML5 target.

`hmm` is still used for package management, but no longer linked
in to the build itself.
2024-02-15 00:23:24 -08:00
EliteMasterEric 9209bac02c Port improved AtlasSprite from char-select-rebase 2024-02-14 03:27:34 -05:00
Cameron Taylor b96232787a hide storymode menu characters if they dont exist for the level 2024-02-13 05:23:59 -05:00
Cameron Taylor 923f8f423e swag truthers we are BACK 2024-02-13 03:32:20 -05:00
EliteMasterEric bd4103fd11 Merge remote-tracking branch 'origin/rewrite/master' into feature/hashlink-hot-reload 2024-02-13 03:06:20 -05:00
EliteMasterEric e37fc09e89 Hashlink actually working! 2024-02-13 03:03:11 -05:00
EliteMasterEric fa4b896d9a Merge branch 'rewrite/master' into feature/hashlink-hot-reload 2024-02-13 02:23:14 -05:00
EliteMasterEric c4522fe177 Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev 2024-02-13 02:17:06 -05:00
EliteMasterEric f7da12acbc Apparently the transition bug was TransitionableSubState's fault so kill it with fire. 2024-02-13 02:09:25 -05:00
EliteMasterEric f0b5ef4491 Rest in peace, SwagCamera. 2024-02-13 01:38:11 -05:00
Cameron Taylor 681cfa0883 chart editor waveform fixes for single vocal audio files 2024-02-13 01:16:09 -05:00
Cameron Taylor 41e94f951e Merge branch 'rewrite/master' of https://github.com/funkincrew/funkin-secret into feature/freeplay-pico-character 2024-02-13 00:48:26 -05:00
Cameron Taylor 8c54a62ed6 Merge branch 'rewrite/master' into feature/freeplay-pico-character 2024-02-13 00:41:03 -05:00
Cameron Taylor 6e0f577d54 debugger fixes 2024-02-13 00:29:46 -05:00
EliteMasterEric 0ff258ce75 Use stickers to transition from the Results state 2024-02-12 23:34:51 -05:00
EliteMasterEric 1b5b7f0ae2 Fix a bug where stickers were broken on story mode 2024-02-12 23:34:40 -05:00
EliteMasterEric 0494ddb506 Fix crash in chart editor minimal Playtest 2024-02-12 23:19:25 -05:00
Cameron Taylor 92f52b2c3f flixel debugging on test builds 2024-02-12 23:15:18 -05:00
EliteMasterEric 86488a0964 Ensure the CrashHandler ALWAYS initializes first so we have stack traces. 2024-02-12 18:09:36 -05:00
EliteMasterEric 2d8e686b33 Attempt to fix StickerState bug 2024-02-12 16:50:40 -05:00
EliteMasterEric ef28d34520 Sort PlayState imports 2024-02-12 16:50:29 -05:00
EliteMasterEric 60cde55950 Add scripted FunkinSprite 2024-02-12 16:50:18 -05:00
EliteMasterEric f4d4d6a194 Fix deprecation issue with FlxTweenType. 2024-02-12 16:49:56 -05:00
EliteMasterEric f14193e17b Fix black screen on Grabbable Camera 2024-02-12 16:49:36 -05:00
EliteMasterEric ce0860fc18 Error handling for frame buffer 2024-02-12 16:49:25 -05:00
EliteMasterEric a0df87c6b2 Add state and substate to watch 2024-02-12 16:49:04 -05:00
Cameron Taylor 902eb3af91 Merge pull request #288 from FunkinCrew/ansi-trace
ansi
2024-02-10 13:45:18 -05:00
EliteMasterEric d0b3842d44 Merge branch 'feature/freeplay-pico-character' into rewrite/weekend-1-gameplay-shaderdev 2024-02-10 02:38:23 -05:00
Cameron Taylor 66188fbd52 Merge branch 'rewrite/master' into feature/chart-editor-freeplay-difficulty 2024-02-10 02:32:23 -05:00
EliteMasterEric eea8dde455 Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev 2024-02-10 02:30:50 -05:00
Cameron Taylor 4bfab35b29 Merge branch 'rewrite/master' into feature/dialogue-data-refactor 2024-02-10 02:25:06 -05:00
EliteMasterEric bb0b176469 Fix bug with building specifically for freeplay. 2024-02-10 00:51:02 -05:00
EliteMasterEric 3ede16be16 Fix issue where Freeplay could be silent sometimes 2024-02-10 00:50:07 -05:00
EliteMasterEric 091f8eb724 Merge branch 'rewrite/master' into feature/freeplay-pico-character 2024-02-09 23:13:40 -05:00
EliteMasterEric 4bf9f68658 Finalize freeplay preview toolbox 2024-02-09 14:58:57 -05:00
EliteMasterEric 4491465bf9 Implement difficulty rank into Metadata toolbox. 2024-02-08 19:22:28 -05:00
EliteMasterEric 2dd5f476b5 Fix a bug where alt instrumentals will load but not cache. 2024-02-08 02:21:12 -05:00
EliteMasterEric 31cd5b3414 Rework Conversation data parsing 2024-02-07 18:45:13 -05:00
EliteMasterEric fa556dc1f2 Rewrite conversation JSON parsing code. 2024-02-07 09:21:44 -05:00
EliteMasterEric 82b63c02e1 Reworks to make Pico mode actually work. 2024-02-05 21:35:58 -05:00
EliteMasterEric e5fb1de4ba Fix a boatload of deprecation warnings and upgrade a few libraries. 2024-02-05 19:46:11 -05:00
EliteMasterEric 167976c8ba Work in progress 2024-02-05 13:35:30 -05:00
Cameron Taylor 984c26c0e5 Merge branch 'rewrite/master' into feature/chart-editor-offset-toolbox 2024-02-05 13:06:25 -05:00
Cameron Taylor 201e109d64 Merge branch 'rewrite/master' into bugfix/copy-prompt-fixes 2024-02-05 13:03:32 -05:00
Cameron Taylor cc8b2b2d20 Merge branch 'rewrite/master' into feature/units 2024-02-05 11:55:52 -05:00
EliteMasterEric 8be9c4f8ed Fix web builds. 2024-02-02 23:26:02 -05:00