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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-22 23:03:36 +00:00
Fix some issues with cutscenes.
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parent
539b688055
commit
01ed1730f4
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@ -108,7 +108,7 @@
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<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->
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<haxelib name="polymod" /> <!-- Modding framework -->
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<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
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<haxelib name="hxCodec" if="desktop release" /> <!-- Video playback -->
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<haxelib name="hxCodec" if="desktop" /> <!-- Video playback -->
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<haxelib name="json2object" /> <!-- JSON parsing -->
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<haxelib name="thx.semver" /> <!-- Version string handling -->
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@ -16,6 +16,20 @@ class Paths
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currentLevel = name.toLowerCase();
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}
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public static function stripLibrary(path:String):String
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{
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var parts = path.split(':');
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if (parts.length < 2) return path;
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return parts[1];
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}
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public static function getLibrary(path:String):String
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{
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var parts = path.split(':');
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if (parts.length < 2) return "preload";
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return parts[0];
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}
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static function getPath(file:String, type:AssetType, library:Null<String>)
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{
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if (library != null) return getLibraryPath(file, library);
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@ -36,6 +36,8 @@ class VideoCutscene
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return;
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}
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var rawFilePath = Paths.stripLibrary(filePath);
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// Trigger the cutscene. Don't play the song in the background.
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PlayState.instance.isInCutscene = true;
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PlayState.instance.camHUD.visible = false;
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@ -49,10 +51,10 @@ class VideoCutscene
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#if html5
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playVideoHTML5(filePath);
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#end
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#if hxCodec
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playVideoNative(filePath);
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#elseif hxCodec
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playVideoNative(rawFilePath);
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#else
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throw "No video support for this platform!";
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#end
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}
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@ -110,6 +112,15 @@ class VideoCutscene
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PlayState.instance.refresh();
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vid.play(filePath, false);
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// Resize videos bigger or smaller than the screen.
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vid.bitmap.onTextureSetup.add(() -> {
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vid.setGraphicSize(FlxG.width, FlxG.height);
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vid.updateHitbox();
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vid.x = 0;
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vid.y = 0;
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// vid.scale.set(0.5, 0.5);
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});
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}
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else
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{
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@ -7,6 +7,7 @@ import flixel.addons.ui.FlxInputText;
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import flixel.FlxCamera;
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import flixel.FlxGame;
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import flixel.FlxSprite;
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import funkin.graphics.FunkinSprite;
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import flixel.FlxState;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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