mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-02 19:53:15 +00:00
Merge pull request #329 from FunkinCrew/feature/screenshots
Implemented a screenshot button.
This commit is contained in:
commit
516c5e8596
|
@ -50,11 +50,13 @@ class InitState extends FlxState
|
|||
*/
|
||||
public override function create():Void
|
||||
{
|
||||
// Setup a bunch of important Flixel stuff.
|
||||
setupShit();
|
||||
|
||||
// loadSaveData(); // Moved to Main.hx
|
||||
// Load player options from save data.
|
||||
// Flixel has already loaded the save data, so we can just use it.
|
||||
Preferences.init();
|
||||
|
||||
// Load controls from save data.
|
||||
PlayerSettings.init();
|
||||
|
||||
|
@ -198,8 +200,13 @@ class InitState extends FlxState
|
|||
//
|
||||
// FLIXEL PLUGINS
|
||||
//
|
||||
// Plugins provide a useful interface for globally active Flixel objects,
|
||||
// that receive update events regardless of the current state.
|
||||
// TODO: Move Module behavior to a Flixel plugin.
|
||||
funkin.util.plugins.EvacuateDebugPlugin.initialize();
|
||||
funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
|
||||
funkin.util.plugins.ScreenshotPlugin.initialize();
|
||||
funkin.util.plugins.VolumePlugin.initialize();
|
||||
funkin.util.plugins.WatchPlugin.initialize();
|
||||
|
||||
//
|
||||
|
|
|
@ -20,7 +20,10 @@ class Preferences
|
|||
|
||||
static function set_naughtyness(value:Bool):Bool
|
||||
{
|
||||
return Save.get().options.naughtyness = value;
|
||||
var save = Save.get();
|
||||
save.options.naughtyness = value;
|
||||
save.flush();
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -36,7 +39,10 @@ class Preferences
|
|||
|
||||
static function set_downscroll(value:Bool):Bool
|
||||
{
|
||||
return Save.get().options.downscroll = value;
|
||||
var save = Save.get();
|
||||
save.options.downscroll = value;
|
||||
save.flush();
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -52,7 +58,10 @@ class Preferences
|
|||
|
||||
static function set_flashingLights(value:Bool):Bool
|
||||
{
|
||||
return Save.get().options.flashingLights = value;
|
||||
var save = Save.get();
|
||||
save.options.flashingLights = value;
|
||||
save.flush();
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -68,7 +77,10 @@ class Preferences
|
|||
|
||||
static function set_zoomCamera(value:Bool):Bool
|
||||
{
|
||||
return Save.get().options.zoomCamera = value;
|
||||
var save = Save.get();
|
||||
save.options.zoomCamera = value;
|
||||
save.flush();
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -89,7 +101,10 @@ class Preferences
|
|||
toggleDebugDisplay(value);
|
||||
}
|
||||
|
||||
return Save.get().options.debugDisplay = value;
|
||||
var save = Save.get();
|
||||
save.options.debugDisplay = value;
|
||||
save.flush();
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -107,7 +122,10 @@ class Preferences
|
|||
{
|
||||
if (value != Save.get().options.autoPause) FlxG.autoPause = value;
|
||||
|
||||
return Save.get().options.autoPause = value;
|
||||
var save = Save.get();
|
||||
save.options.autoPause = value;
|
||||
save.flush();
|
||||
return value;
|
||||
}
|
||||
|
||||
public static function init():Void
|
||||
|
|
|
@ -63,12 +63,10 @@ class Controls extends FlxActionSet
|
|||
var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
|
||||
var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
|
||||
var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
|
||||
var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
|
||||
var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
|
||||
var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
|
||||
var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
|
||||
#if CAN_CHEAT
|
||||
var _cheat = new FlxActionDigital(Action.CHEAT);
|
||||
#end
|
||||
|
||||
var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
|
||||
|
||||
|
@ -235,6 +233,11 @@ class Controls extends FlxActionSet
|
|||
inline function get_DEBUG_STAGE()
|
||||
return _debug_stage.check();
|
||||
|
||||
public var SCREENSHOT(get, never):Bool;
|
||||
|
||||
inline function get_SCREENSHOT()
|
||||
return _screenshot.check();
|
||||
|
||||
public var VOLUME_UP(get, never):Bool;
|
||||
|
||||
inline function get_VOLUME_UP()
|
||||
|
@ -255,13 +258,6 @@ class Controls extends FlxActionSet
|
|||
inline function get_RESET()
|
||||
return _reset.check();
|
||||
|
||||
#if CAN_CHEAT
|
||||
public var CHEAT(get, never):Bool;
|
||||
|
||||
inline function get_CHEAT()
|
||||
return _cheat.check();
|
||||
#end
|
||||
|
||||
public function new(name, scheme:KeyboardScheme = null)
|
||||
{
|
||||
super(name);
|
||||
|
@ -295,13 +291,14 @@ class Controls extends FlxActionSet
|
|||
add(_pause);
|
||||
add(_cutscene_advance);
|
||||
add(_cutscene_skip);
|
||||
add(_debug_menu);
|
||||
add(_debug_chart);
|
||||
add(_debug_stage);
|
||||
add(_screenshot);
|
||||
add(_volume_up);
|
||||
add(_volume_down);
|
||||
add(_volume_mute);
|
||||
add(_reset);
|
||||
#if CAN_CHEAT
|
||||
add(_cheat);
|
||||
#end
|
||||
|
||||
for (action in digitalActions)
|
||||
byName[action.name] = action;
|
||||
|
@ -391,12 +388,10 @@ class Controls extends FlxActionSet
|
|||
case DEBUG_MENU: _debug_menu;
|
||||
case DEBUG_CHART: _debug_chart;
|
||||
case DEBUG_STAGE: _debug_stage;
|
||||
case SCREENSHOT: _screenshot;
|
||||
case VOLUME_UP: _volume_up;
|
||||
case VOLUME_DOWN: _volume_down;
|
||||
case VOLUME_MUTE: _volume_mute;
|
||||
#if CAN_CHEAT
|
||||
case CHEAT: _cheat;
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -464,6 +459,8 @@ class Controls extends FlxActionSet
|
|||
func(_debug_chart, JUST_PRESSED);
|
||||
case DEBUG_STAGE:
|
||||
func(_debug_stage, JUST_PRESSED);
|
||||
case SCREENSHOT:
|
||||
func(_screenshot, JUST_PRESSED);
|
||||
case VOLUME_UP:
|
||||
func(_volume_up, JUST_PRESSED);
|
||||
case VOLUME_DOWN:
|
||||
|
@ -472,10 +469,6 @@ class Controls extends FlxActionSet
|
|||
func(_volume_mute, JUST_PRESSED);
|
||||
case RESET:
|
||||
func(_reset, JUST_PRESSED);
|
||||
#if CAN_CHEAT
|
||||
case CHEAT:
|
||||
func(_cheat, JUST_PRESSED);
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -666,6 +659,8 @@ class Controls extends FlxActionSet
|
|||
bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
|
||||
bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
|
||||
bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
|
||||
bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
|
||||
bindKeys(Control.SCREENSHOT, getDefaultKeybinds(scheme, Control.SCREENSHOT));
|
||||
bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
|
||||
bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
|
||||
bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
|
||||
|
@ -693,6 +688,7 @@ class Controls extends FlxActionSet
|
|||
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
||||
case Control.DEBUG_CHART: return [];
|
||||
case Control.DEBUG_STAGE: return [];
|
||||
case Control.SCREENSHOT: return [F3]; // TODO: Change this back to PrintScreen
|
||||
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
||||
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
||||
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
||||
|
@ -716,6 +712,7 @@ class Controls extends FlxActionSet
|
|||
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
||||
case Control.DEBUG_CHART: return [];
|
||||
case Control.DEBUG_STAGE: return [];
|
||||
case Control.SCREENSHOT: return [PRINTSCREEN];
|
||||
case Control.VOLUME_UP: return [PLUS];
|
||||
case Control.VOLUME_DOWN: return [MINUS];
|
||||
case Control.VOLUME_MUTE: return [ZERO];
|
||||
|
@ -739,6 +736,7 @@ class Controls extends FlxActionSet
|
|||
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
||||
case Control.DEBUG_CHART: return [];
|
||||
case Control.DEBUG_STAGE: return [];
|
||||
case Control.SCREENSHOT: return [PRINTSCREEN];
|
||||
case Control.VOLUME_UP: return [NUMPADPLUS];
|
||||
case Control.VOLUME_DOWN: return [NUMPADMINUS];
|
||||
case Control.VOLUME_MUTE: return [NUMPADZERO];
|
||||
|
@ -845,6 +843,7 @@ class Controls extends FlxActionSet
|
|||
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
|
||||
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
|
||||
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
|
||||
// Control.SCREENSHOT => [],
|
||||
// Control.VOLUME_UP => [RIGHT_SHOULDER],
|
||||
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
|
||||
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
|
||||
|
@ -852,8 +851,7 @@ class Controls extends FlxActionSet
|
|||
Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
|
||||
// Control.DEBUG_MENU
|
||||
// Control.DEBUG_CHART
|
||||
Control.RESET => getDefaultGamepadBinds(Control.RESET),
|
||||
#if CAN_CHEAT, Control.CHEAT => getDefaultGamepadBinds(Control.CHEAT) #end
|
||||
Control.RESET => getDefaultGamepadBinds(Control.RESET)
|
||||
]);
|
||||
}
|
||||
|
||||
|
@ -870,6 +868,7 @@ class Controls extends FlxActionSet
|
|||
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
|
||||
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
|
||||
case Control.PAUSE: return [START];
|
||||
case Control.SCREENSHOT: return [];
|
||||
case Control.VOLUME_UP: return [];
|
||||
case Control.VOLUME_DOWN: return [];
|
||||
case Control.VOLUME_MUTE: return [];
|
||||
|
@ -878,7 +877,6 @@ class Controls extends FlxActionSet
|
|||
case Control.DEBUG_MENU: return [];
|
||||
case Control.DEBUG_CHART: return [];
|
||||
case Control.RESET: return [RIGHT_SHOULDER];
|
||||
#if CAN_CHEAT, Control.CHEAT: return [X]; #end
|
||||
default:
|
||||
// Fallthrough.
|
||||
}
|
||||
|
@ -1236,6 +1234,8 @@ enum Control
|
|||
// CUTSCENE
|
||||
CUTSCENE_ADVANCE;
|
||||
CUTSCENE_SKIP;
|
||||
// SCREENSHOT
|
||||
SCREENSHOT;
|
||||
// VOLUME
|
||||
VOLUME_UP;
|
||||
VOLUME_DOWN;
|
||||
|
@ -1244,9 +1244,6 @@ enum Control
|
|||
DEBUG_MENU;
|
||||
DEBUG_CHART;
|
||||
DEBUG_STAGE;
|
||||
#if CAN_CHEAT
|
||||
CHEAT;
|
||||
#end
|
||||
}
|
||||
|
||||
enum
|
||||
|
@ -1289,13 +1286,12 @@ abstract Action(String) to String from String
|
|||
var VOLUME_UP = "volume_up";
|
||||
var VOLUME_DOWN = "volume_down";
|
||||
var VOLUME_MUTE = "volume_mute";
|
||||
// SCREENSHOT
|
||||
var SCREENSHOT = "screenshot";
|
||||
// DEBUG
|
||||
var DEBUG_MENU = "debug_menu";
|
||||
var DEBUG_CHART = "debug_chart";
|
||||
var DEBUG_STAGE = "debug_stage";
|
||||
#if CAN_CHEAT
|
||||
var CHEAT = "cheat";
|
||||
#end
|
||||
}
|
||||
|
||||
enum Device
|
||||
|
|
|
@ -113,6 +113,9 @@ abstract Save(RawSaveData)
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* NOTE: Modifications will not be saved without calling `Save.flush()`!
|
||||
*/
|
||||
public var options(get, never):SaveDataOptions;
|
||||
|
||||
function get_options():SaveDataOptions
|
||||
|
@ -120,6 +123,9 @@ abstract Save(RawSaveData)
|
|||
return this.options;
|
||||
}
|
||||
|
||||
/**
|
||||
* NOTE: Modifications will not be saved without calling `Save.flush()`!
|
||||
*/
|
||||
public var modOptions(get, never):Map<String, Dynamic>;
|
||||
|
||||
function get_modOptions():Map<String, Dynamic>
|
||||
|
|
|
@ -58,19 +58,6 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
Conductor.stepHit.remove(this.stepHit);
|
||||
}
|
||||
|
||||
function handleControls():Void
|
||||
{
|
||||
var isHaxeUIFocused:Bool = haxe.ui.focus.FocusManager.instance?.focus != null;
|
||||
|
||||
if (!isHaxeUIFocused)
|
||||
{
|
||||
// Rebindable volume keys.
|
||||
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
|
||||
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
|
||||
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
|
||||
}
|
||||
}
|
||||
|
||||
function handleFunctionControls():Void
|
||||
{
|
||||
// Emergency exit button.
|
||||
|
@ -84,8 +71,6 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
{
|
||||
super.update(elapsed);
|
||||
|
||||
handleControls();
|
||||
|
||||
dispatchEvent(new UpdateScriptEvent(elapsed));
|
||||
}
|
||||
|
||||
|
|
|
@ -53,11 +53,6 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
|
|||
{
|
||||
super.update(elapsed);
|
||||
|
||||
// Rebindable volume keys.
|
||||
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
|
||||
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
|
||||
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
|
||||
|
||||
// Emergency exit button.
|
||||
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ import funkin.ui.debug.charting.ChartEditorState;
|
|||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.util.logging.CrashHandler;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import funkin.util.FileUtil;
|
||||
|
||||
class DebugMenuSubState extends MusicBeatSubState
|
||||
{
|
||||
|
@ -110,16 +111,7 @@ class DebugMenuSubState extends MusicBeatSubState
|
|||
#if sys
|
||||
function openLogFolder()
|
||||
{
|
||||
#if windows
|
||||
Sys.command('explorer', [CrashHandler.LOG_FOLDER]);
|
||||
#elseif mac
|
||||
// mac could be fuckie with where the log folder is relative to the game file...
|
||||
// if this comment is still here... it means it has NOT been verified on mac yet!
|
||||
Sys.command('open', [CrashHandler.LOG_FOLDER]);
|
||||
#end
|
||||
|
||||
// TODO: implement linux
|
||||
// some shit with xdg-open :thinking: emoji...
|
||||
FileUtil.openFolder(CrashHandler.LOG_FOLDER);
|
||||
}
|
||||
#end
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ class FileUtil
|
|||
{
|
||||
public static final FILE_FILTER_FNFC:FileFilter = new FileFilter("Friday Night Funkin' Chart (.fnfc)", "*.fnfc");
|
||||
public static final FILE_FILTER_ZIP:FileFilter = new FileFilter("ZIP Archive (.zip)", "*.zip");
|
||||
public static final FILE_FILTER_PNG:FileFilter = new FileFilter("PNG Image (.png)", "*.png");
|
||||
|
||||
public static final FILE_EXTENSION_INFO_FNFC:FileDialogExtensionInfo =
|
||||
{
|
||||
|
@ -31,6 +32,11 @@ class FileUtil
|
|||
extension: 'zip',
|
||||
label: 'ZIP Archive',
|
||||
};
|
||||
public static final FILE_EXTENSION_INFO_PNG:FileDialogExtensionInfo =
|
||||
{
|
||||
extension: 'png',
|
||||
label: 'PNG Image',
|
||||
};
|
||||
|
||||
/**
|
||||
* Browses for a single file, then calls `onSelect(fileInfo)` when a file is selected.
|
||||
|
@ -639,6 +645,23 @@ class FileUtil
|
|||
};
|
||||
}
|
||||
|
||||
public static function openFolder(pathFolder:String)
|
||||
{
|
||||
#if windows
|
||||
Sys.command('explorer', [pathFolder]);
|
||||
#elseif mac
|
||||
// mac could be fuckie with where the log folder is relative to the game file...
|
||||
// if this comment is still here... it means it has NOT been verified on mac yet!
|
||||
//
|
||||
// FileUtil.hx note: this was originally used to open the logs specifically!
|
||||
// thats why the above comment is there!
|
||||
Sys.command('open', [pathFolder]);
|
||||
#end
|
||||
|
||||
// TODO: implement linux
|
||||
// some shit with xdg-open :thinking: emoji...
|
||||
}
|
||||
|
||||
static function convertTypeFilter(typeFilter:Array<FileFilter>):String
|
||||
{
|
||||
var filter:String = null;
|
||||
|
|
320
source/funkin/util/plugins/ScreenshotPlugin.hx
Normal file
320
source/funkin/util/plugins/ScreenshotPlugin.hx
Normal file
|
@ -0,0 +1,320 @@
|
|||
package funkin.util.plugins;
|
||||
|
||||
import flixel.FlxBasic;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxState;
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.input.keyboard.FlxKey;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxSignal;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.input.Cursor;
|
||||
import openfl.display.Bitmap;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.PNGEncoderOptions;
|
||||
import openfl.geom.Matrix;
|
||||
import openfl.geom.Rectangle;
|
||||
import openfl.utils.ByteArray;
|
||||
import openfl.events.MouseEvent;
|
||||
|
||||
typedef ScreenshotPluginParams =
|
||||
{
|
||||
hotkeys:Array<FlxKey>,
|
||||
?region:Rectangle,
|
||||
shouldHideMouse:Bool,
|
||||
flashColor:Null<FlxColor>,
|
||||
fancyPreview:Bool,
|
||||
};
|
||||
|
||||
/**
|
||||
* What if `flixel.addons.plugin.screengrab.FlxScreenGrab` but it's better?
|
||||
* TODO: Contribute this upstream.
|
||||
*/
|
||||
class ScreenshotPlugin extends FlxBasic
|
||||
{
|
||||
public static final SCREENSHOT_FOLDER = 'screenshots';
|
||||
|
||||
var _hotkeys:Array<FlxKey>;
|
||||
|
||||
var _region:Null<Rectangle>;
|
||||
|
||||
var _shouldHideMouse:Bool;
|
||||
|
||||
var _flashColor:Null<FlxColor>;
|
||||
|
||||
var _fancyPreview:Bool;
|
||||
|
||||
/**
|
||||
* A signal fired before the screenshot is taken.
|
||||
*/
|
||||
public var onPreScreenshot(default, null):FlxTypedSignal<Void->Void>;
|
||||
|
||||
/**
|
||||
* A signal fired after the screenshot is taken.
|
||||
* @param bitmap The bitmap that was captured.
|
||||
*/
|
||||
public var onPostScreenshot(default, null):FlxTypedSignal<Bitmap->Void>;
|
||||
|
||||
public function new(params:ScreenshotPluginParams)
|
||||
{
|
||||
super();
|
||||
|
||||
_hotkeys = params.hotkeys;
|
||||
_region = params.region ?? null;
|
||||
_shouldHideMouse = params.shouldHideMouse;
|
||||
_flashColor = params.flashColor;
|
||||
_fancyPreview = params.fancyPreview;
|
||||
|
||||
onPreScreenshot = new FlxTypedSignal<Void->Void>();
|
||||
onPostScreenshot = new FlxTypedSignal<Bitmap->Void>();
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (hasPressedScreenshot())
|
||||
{
|
||||
capture();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the screenshot plugin.
|
||||
*/
|
||||
public static function initialize():Void
|
||||
{
|
||||
FlxG.plugins.addPlugin(new ScreenshotPlugin(
|
||||
{
|
||||
flashColor: Preferences.flashingLights ? FlxColor.WHITE : null, // Was originally a black flash.
|
||||
|
||||
// TODO: Add a way to configure screenshots from the options menu.
|
||||
hotkeys: [FlxKey.F3],
|
||||
shouldHideMouse: false,
|
||||
fancyPreview: true,
|
||||
}));
|
||||
}
|
||||
|
||||
public function hasPressedScreenshot():Bool
|
||||
{
|
||||
return PlayerSettings.player1.controls.SCREENSHOT;
|
||||
}
|
||||
|
||||
public function updatePreferences():Void
|
||||
{
|
||||
_flashColor = Preferences.flashingLights ? FlxColor.WHITE : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the region of the screen that should be captured.
|
||||
* You don't need to call this method if you want to capture the entire screen, that's the default behavior.
|
||||
*/
|
||||
public function defineCaptureRegion(x:Int, y:Int, width:Int, height:Int):Void
|
||||
{
|
||||
_region = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Capture the game screen as a bitmap.
|
||||
*/
|
||||
public function capture():Void
|
||||
{
|
||||
onPreScreenshot.dispatch();
|
||||
|
||||
var captureRegion = _region != null ? _region : new Rectangle(0, 0, FlxG.stage.stageWidth, FlxG.stage.stageHeight);
|
||||
|
||||
var wasMouseHidden = false;
|
||||
if (_shouldHideMouse && FlxG.mouse.visible)
|
||||
{
|
||||
wasMouseHidden = true;
|
||||
Cursor.hide();
|
||||
}
|
||||
|
||||
// The actual work.
|
||||
// var bitmap = new Bitmap(new BitmapData(Math.floor(captureRegion.width), Math.floor(captureRegion.height), true, 0x00000000)); // Create a transparent empty bitmap.
|
||||
// var drawMatrix = new Matrix(1, 0, 0, 1, -captureRegion.x, -captureRegion.y); // Modifying this will scale or skew the bitmap.
|
||||
// bitmap.bitmapData.draw(FlxG.stage, drawMatrix);
|
||||
var bitmap = new Bitmap(BitmapData.fromImage(FlxG.stage.window.readPixels()));
|
||||
|
||||
if (wasMouseHidden)
|
||||
{
|
||||
Cursor.show();
|
||||
}
|
||||
|
||||
// Save the bitmap to a file.
|
||||
saveScreenshot(bitmap);
|
||||
|
||||
// Show some feedback.
|
||||
showCaptureFeedback();
|
||||
if (_fancyPreview)
|
||||
{
|
||||
showFancyPreview(bitmap);
|
||||
}
|
||||
|
||||
onPostScreenshot.dispatch(bitmap);
|
||||
}
|
||||
|
||||
final CAMERA_FLASH_DURATION = 0.25;
|
||||
|
||||
/**
|
||||
* Visual (and audio?) feedback when a screenshot is taken.
|
||||
*/
|
||||
function showCaptureFeedback():Void
|
||||
{
|
||||
var flashBitmap = new Bitmap(new BitmapData(Std.int(FlxG.stage.width), Std.int(FlxG.stage.height), false, 0xFFFFFFFF));
|
||||
var flashSpr = new Sprite();
|
||||
flashSpr.addChild(flashBitmap);
|
||||
FlxG.stage.addChild(flashSpr);
|
||||
FlxTween.tween(flashSpr, {alpha: 0}, 0.15, {ease: FlxEase.quadOut, onComplete: _ -> FlxG.stage.removeChild(flashSpr)});
|
||||
}
|
||||
|
||||
static final PREVIEW_INITIAL_DELAY = 0.25; // How long before the preview starts fading in.
|
||||
static final PREVIEW_FADE_IN_DURATION = 0.3; // How long the preview takes to fade in.
|
||||
static final PREVIEW_FADE_OUT_DELAY = 1.25; // How long the preview stays on screen.
|
||||
static final PREVIEW_FADE_OUT_DURATION = 0.3; // How long the preview takes to fade out.
|
||||
|
||||
function showFancyPreview(bitmap:Bitmap):Void
|
||||
{
|
||||
// ermmm stealing this??
|
||||
var wasMouseHidden = false;
|
||||
if (!FlxG.mouse.visible)
|
||||
{
|
||||
wasMouseHidden = true;
|
||||
Cursor.show();
|
||||
}
|
||||
|
||||
// so that it doesnt change the alpha when tweening in/out
|
||||
var changingAlpha:Bool = false;
|
||||
|
||||
// fuck it, cursed locally scoped functions, purely because im lazy
|
||||
// (and so we can check changingAlpha, which is locally scoped.... because I'm lazy...)
|
||||
var onHover = function(e:MouseEvent) {
|
||||
if (!changingAlpha) e.target.alpha = 0.6;
|
||||
};
|
||||
|
||||
var onHoverOut = function(e:MouseEvent) {
|
||||
if (!changingAlpha) e.target.alpha = 1;
|
||||
}
|
||||
|
||||
var scale:Float = 0.25;
|
||||
var w:Int = Std.int(bitmap.bitmapData.width * scale);
|
||||
var h:Int = Std.int(bitmap.bitmapData.height * scale);
|
||||
|
||||
var preview:BitmapData = new BitmapData(w, h, true);
|
||||
var matrix:openfl.geom.Matrix = new openfl.geom.Matrix();
|
||||
matrix.scale(scale, scale);
|
||||
preview.draw(bitmap.bitmapData, matrix);
|
||||
|
||||
// used for movement + button stuff
|
||||
var previewSprite = new Sprite();
|
||||
|
||||
previewSprite.buttonMode = true;
|
||||
previewSprite.addEventListener(MouseEvent.MOUSE_DOWN, openScreenshotsFolder);
|
||||
previewSprite.addEventListener(MouseEvent.MOUSE_OVER, onHover);
|
||||
previewSprite.addEventListener(MouseEvent.MOUSE_OUT, onHoverOut);
|
||||
|
||||
FlxG.stage.addChild(previewSprite);
|
||||
|
||||
previewSprite.alpha = 0.0;
|
||||
previewSprite.y -= 10;
|
||||
|
||||
var previewBitmap = new Bitmap(preview);
|
||||
previewSprite.addChild(previewBitmap);
|
||||
|
||||
// Wait to fade in.
|
||||
new FlxTimer().start(PREVIEW_INITIAL_DELAY, function(_) {
|
||||
// Fade in.
|
||||
changingAlpha = true;
|
||||
FlxTween.tween(previewSprite, {alpha: 1.0, y: 0}, PREVIEW_FADE_IN_DURATION,
|
||||
{
|
||||
ease: FlxEase.quartOut,
|
||||
onComplete: function(_) {
|
||||
changingAlpha = false;
|
||||
// Wait to fade out.
|
||||
new FlxTimer().start(PREVIEW_FADE_OUT_DELAY, function(_) {
|
||||
changingAlpha = true;
|
||||
// Fade out.
|
||||
FlxTween.tween(previewSprite, {alpha: 0.0, y: 10}, PREVIEW_FADE_OUT_DURATION,
|
||||
{
|
||||
ease: FlxEase.quartInOut,
|
||||
onComplete: function(_) {
|
||||
if (wasMouseHidden)
|
||||
{
|
||||
Cursor.hide();
|
||||
}
|
||||
|
||||
previewSprite.removeEventListener(MouseEvent.MOUSE_DOWN, openScreenshotsFolder);
|
||||
previewSprite.removeEventListener(MouseEvent.MOUSE_OVER, onHover);
|
||||
previewSprite.removeEventListener(MouseEvent.MOUSE_OUT, onHoverOut);
|
||||
|
||||
FlxG.stage.removeChild(previewSprite);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function openScreenshotsFolder(e:MouseEvent):Void
|
||||
{
|
||||
FileUtil.openFolder(SCREENSHOT_FOLDER);
|
||||
}
|
||||
|
||||
static function getCurrentState():FlxState
|
||||
{
|
||||
var state = FlxG.state;
|
||||
while (state.subState != null)
|
||||
{
|
||||
state = state.subState;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
static function getScreenshotPath():String
|
||||
{
|
||||
return '$SCREENSHOT_FOLDER/screenshot-${DateUtil.generateTimestamp()}.png';
|
||||
}
|
||||
|
||||
static function makeScreenshotPath():Void
|
||||
{
|
||||
FileUtil.createDirIfNotExists(SCREENSHOT_FOLDER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a Bitmap to a PNG ByteArray to save to a file.
|
||||
*/
|
||||
static function encodePNG(bitmap:Bitmap):ByteArray
|
||||
{
|
||||
return bitmap.bitmapData.encode(bitmap.bitmapData.rect, new PNGEncoderOptions());
|
||||
}
|
||||
|
||||
/**
|
||||
* Save the generated bitmap to a file.
|
||||
* @param bitmap The bitmap to save.
|
||||
*/
|
||||
static function saveScreenshot(bitmap:Bitmap)
|
||||
{
|
||||
makeScreenshotPath();
|
||||
var targetPath:String = getScreenshotPath();
|
||||
|
||||
var pngData = encodePNG(bitmap);
|
||||
|
||||
if (pngData == null)
|
||||
{
|
||||
trace('[WARN] Failed to encode PNG data.');
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Saving screenshot to: ' + targetPath);
|
||||
// TODO: Make this work on browser.
|
||||
FileUtil.writeBytesToPath(targetPath, pngData);
|
||||
}
|
||||
}
|
||||
}
|
34
source/funkin/util/plugins/VolumePlugin.hx
Normal file
34
source/funkin/util/plugins/VolumePlugin.hx
Normal file
|
@ -0,0 +1,34 @@
|
|||
package funkin.util.plugins;
|
||||
|
||||
import flixel.FlxBasic;
|
||||
|
||||
/**
|
||||
* Handles volume control in a way that is compatible with alternate control schemes.
|
||||
*/
|
||||
class VolumePlugin extends FlxBasic
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
public static function initialize()
|
||||
{
|
||||
FlxG.plugins.addPlugin(new VolumePlugin());
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
var isHaxeUIFocused:Bool = haxe.ui.focus.FocusManager.instance?.focus != null;
|
||||
|
||||
if (!isHaxeUIFocused)
|
||||
{
|
||||
// Rebindable volume keys.
|
||||
if (PlayerSettings.player1.controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
|
||||
else if (PlayerSettings.player1.controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
|
||||
else if (PlayerSettings.player1.controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue