Move E to a final constant as Mike suggested.

This commit is contained in:
EliteMasterEric 2024-02-16 22:13:51 -05:00
parent 98e6d4091e
commit 1bc96afd6d
1 changed files with 6 additions and 8 deletions

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@ -5,13 +5,11 @@ package funkin.util;
*/
class MathUtil
{
public static var E(get, never):Float;
static function get_E():Float
{
// Math.E is not a constant in Haxe, so we'll just define it ourselves.
return 2.71828182845904523536; // Approximation.
}
/**
* Euler's constant and the base of the natural logarithm.
* Math.E is not a constant in Haxe, so we'll just define it ourselves.
*/
public static final E:Float = 2.71828182845904523536;
/**
* Perform linear interpolation between the base and the target, based on the current framerate.
@ -70,6 +68,6 @@ class MathUtil
// var halfLife:Float = -duration / logBase(2, precision);
// lerp(current, target, 1 - exp2(-elapsed / halfLife));
return lerp(current, target, 1 - Math.pow(p, elapsed / duration));
return lerp(current, target, 1 - Math.pow(precision, elapsed / duration));
}
}