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Fix variable name in MathUtils.smoothLerp
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@ -70,6 +70,6 @@ class MathUtil
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// var halfLife:Float = -duration / logBase(2, precision);
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// lerp(current, target, 1 - exp2(-elapsed / halfLife));
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return lerp(current, target, 1 - Math.pow(p, elapsed / duration));
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return lerp(current, target, 1 - Math.pow(precision, elapsed / duration));
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}
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}
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