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Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into bugfix/loading-state

This commit is contained in:
Cameron Taylor 2024-02-17 03:44:16 -05:00
commit 316fa72b19
11 changed files with 448 additions and 74 deletions

View file

@ -50,11 +50,13 @@ class InitState extends FlxState
*/
public override function create():Void
{
// Setup a bunch of important Flixel stuff.
setupShit();
// loadSaveData(); // Moved to Main.hx
// Load player options from save data.
// Flixel has already loaded the save data, so we can just use it.
Preferences.init();
// Load controls from save data.
PlayerSettings.init();
@ -198,8 +200,13 @@ class InitState extends FlxState
//
// FLIXEL PLUGINS
//
// Plugins provide a useful interface for globally active Flixel objects,
// that receive update events regardless of the current state.
// TODO: Move Module behavior to a Flixel plugin.
funkin.util.plugins.EvacuateDebugPlugin.initialize();
funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
funkin.util.plugins.ScreenshotPlugin.initialize();
funkin.util.plugins.VolumePlugin.initialize();
funkin.util.plugins.WatchPlugin.initialize();
//

View file

@ -20,7 +20,10 @@ class Preferences
static function set_naughtyness(value:Bool):Bool
{
return Save.get().options.naughtyness = value;
var save = Save.get();
save.options.naughtyness = value;
save.flush();
return value;
}
/**
@ -36,7 +39,10 @@ class Preferences
static function set_downscroll(value:Bool):Bool
{
return Save.get().options.downscroll = value;
var save = Save.get();
save.options.downscroll = value;
save.flush();
return value;
}
/**
@ -52,7 +58,10 @@ class Preferences
static function set_flashingLights(value:Bool):Bool
{
return Save.get().options.flashingLights = value;
var save = Save.get();
save.options.flashingLights = value;
save.flush();
return value;
}
/**
@ -68,7 +77,10 @@ class Preferences
static function set_zoomCamera(value:Bool):Bool
{
return Save.get().options.zoomCamera = value;
var save = Save.get();
save.options.zoomCamera = value;
save.flush();
return value;
}
/**
@ -89,7 +101,10 @@ class Preferences
toggleDebugDisplay(value);
}
return Save.get().options.debugDisplay = value;
var save = Save.get();
save.options.debugDisplay = value;
save.flush();
return value;
}
/**
@ -107,7 +122,10 @@ class Preferences
{
if (value != Save.get().options.autoPause) FlxG.autoPause = value;
return Save.get().options.autoPause = value;
var save = Save.get();
save.options.autoPause = value;
save.flush();
return value;
}
public static function init():Void

View file

@ -63,12 +63,10 @@ class Controls extends FlxActionSet
var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
#if CAN_CHEAT
var _cheat = new FlxActionDigital(Action.CHEAT);
#end
var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
@ -235,6 +233,11 @@ class Controls extends FlxActionSet
inline function get_DEBUG_STAGE()
return _debug_stage.check();
public var SCREENSHOT(get, never):Bool;
inline function get_SCREENSHOT()
return _screenshot.check();
public var VOLUME_UP(get, never):Bool;
inline function get_VOLUME_UP()
@ -255,13 +258,6 @@ class Controls extends FlxActionSet
inline function get_RESET()
return _reset.check();
#if CAN_CHEAT
public var CHEAT(get, never):Bool;
inline function get_CHEAT()
return _cheat.check();
#end
public function new(name, scheme:KeyboardScheme = null)
{
super(name);
@ -295,13 +291,14 @@ class Controls extends FlxActionSet
add(_pause);
add(_cutscene_advance);
add(_cutscene_skip);
add(_debug_menu);
add(_debug_chart);
add(_debug_stage);
add(_screenshot);
add(_volume_up);
add(_volume_down);
add(_volume_mute);
add(_reset);
#if CAN_CHEAT
add(_cheat);
#end
for (action in digitalActions)
byName[action.name] = action;
@ -391,12 +388,10 @@ class Controls extends FlxActionSet
case DEBUG_MENU: _debug_menu;
case DEBUG_CHART: _debug_chart;
case DEBUG_STAGE: _debug_stage;
case SCREENSHOT: _screenshot;
case VOLUME_UP: _volume_up;
case VOLUME_DOWN: _volume_down;
case VOLUME_MUTE: _volume_mute;
#if CAN_CHEAT
case CHEAT: _cheat;
#end
}
}
@ -464,6 +459,8 @@ class Controls extends FlxActionSet
func(_debug_chart, JUST_PRESSED);
case DEBUG_STAGE:
func(_debug_stage, JUST_PRESSED);
case SCREENSHOT:
func(_screenshot, JUST_PRESSED);
case VOLUME_UP:
func(_volume_up, JUST_PRESSED);
case VOLUME_DOWN:
@ -472,10 +469,6 @@ class Controls extends FlxActionSet
func(_volume_mute, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
#if CAN_CHEAT
case CHEAT:
func(_cheat, JUST_PRESSED);
#end
}
}
@ -666,6 +659,8 @@ class Controls extends FlxActionSet
bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
bindKeys(Control.SCREENSHOT, getDefaultKeybinds(scheme, Control.SCREENSHOT));
bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
@ -693,6 +688,7 @@ class Controls extends FlxActionSet
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
case Control.SCREENSHOT: return [F3]; // TODO: Change this back to PrintScreen
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
@ -716,6 +712,7 @@ class Controls extends FlxActionSet
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
case Control.SCREENSHOT: return [PRINTSCREEN];
case Control.VOLUME_UP: return [PLUS];
case Control.VOLUME_DOWN: return [MINUS];
case Control.VOLUME_MUTE: return [ZERO];
@ -739,6 +736,7 @@ class Controls extends FlxActionSet
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
case Control.SCREENSHOT: return [PRINTSCREEN];
case Control.VOLUME_UP: return [NUMPADPLUS];
case Control.VOLUME_DOWN: return [NUMPADMINUS];
case Control.VOLUME_MUTE: return [NUMPADZERO];
@ -845,6 +843,7 @@ class Controls extends FlxActionSet
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
// Control.SCREENSHOT => [],
// Control.VOLUME_UP => [RIGHT_SHOULDER],
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
@ -852,8 +851,7 @@ class Controls extends FlxActionSet
Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
// Control.DEBUG_MENU
// Control.DEBUG_CHART
Control.RESET => getDefaultGamepadBinds(Control.RESET),
#if CAN_CHEAT, Control.CHEAT => getDefaultGamepadBinds(Control.CHEAT) #end
Control.RESET => getDefaultGamepadBinds(Control.RESET)
]);
}
@ -870,6 +868,7 @@ class Controls extends FlxActionSet
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
case Control.PAUSE: return [START];
case Control.SCREENSHOT: return [];
case Control.VOLUME_UP: return [];
case Control.VOLUME_DOWN: return [];
case Control.VOLUME_MUTE: return [];
@ -878,7 +877,6 @@ class Controls extends FlxActionSet
case Control.DEBUG_MENU: return [];
case Control.DEBUG_CHART: return [];
case Control.RESET: return [RIGHT_SHOULDER];
#if CAN_CHEAT, Control.CHEAT: return [X]; #end
default:
// Fallthrough.
}
@ -1236,6 +1234,8 @@ enum Control
// CUTSCENE
CUTSCENE_ADVANCE;
CUTSCENE_SKIP;
// SCREENSHOT
SCREENSHOT;
// VOLUME
VOLUME_UP;
VOLUME_DOWN;
@ -1244,9 +1244,6 @@ enum Control
DEBUG_MENU;
DEBUG_CHART;
DEBUG_STAGE;
#if CAN_CHEAT
CHEAT;
#end
}
enum
@ -1289,13 +1286,12 @@ abstract Action(String) to String from String
var VOLUME_UP = "volume_up";
var VOLUME_DOWN = "volume_down";
var VOLUME_MUTE = "volume_mute";
// SCREENSHOT
var SCREENSHOT = "screenshot";
// DEBUG
var DEBUG_MENU = "debug_menu";
var DEBUG_CHART = "debug_chart";
var DEBUG_STAGE = "debug_stage";
#if CAN_CHEAT
var CHEAT = "cheat";
#end
}
enum Device

View file

@ -113,6 +113,9 @@ abstract Save(RawSaveData)
};
}
/**
* NOTE: Modifications will not be saved without calling `Save.flush()`!
*/
public var options(get, never):SaveDataOptions;
function get_options():SaveDataOptions
@ -120,6 +123,9 @@ abstract Save(RawSaveData)
return this.options;
}
/**
* NOTE: Modifications will not be saved without calling `Save.flush()`!
*/
public var modOptions(get, never):Map<String, Dynamic>;
function get_modOptions():Map<String, Dynamic>

View file

@ -58,19 +58,6 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
Conductor.stepHit.remove(this.stepHit);
}
function handleControls():Void
{
var isHaxeUIFocused:Bool = haxe.ui.focus.FocusManager.instance?.focus != null;
if (!isHaxeUIFocused)
{
// Rebindable volume keys.
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
}
}
function handleFunctionControls():Void
{
// Emergency exit button.
@ -84,8 +71,6 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
{
super.update(elapsed);
handleControls();
dispatchEvent(new UpdateScriptEvent(elapsed));
}

View file

@ -53,11 +53,6 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
{
super.update(elapsed);
// Rebindable volume keys.
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());

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@ -9,6 +9,7 @@ import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.MusicBeatSubState;
import funkin.util.logging.CrashHandler;
import flixel.addons.transition.FlxTransitionableState;
import funkin.util.FileUtil;
class DebugMenuSubState extends MusicBeatSubState
{
@ -110,16 +111,7 @@ class DebugMenuSubState extends MusicBeatSubState
#if sys
function openLogFolder()
{
#if windows
Sys.command('explorer', [CrashHandler.LOG_FOLDER]);
#elseif mac
// mac could be fuckie with where the log folder is relative to the game file...
// if this comment is still here... it means it has NOT been verified on mac yet!
Sys.command('open', [CrashHandler.LOG_FOLDER]);
#end
// TODO: implement linux
// some shit with xdg-open :thinking: emoji...
FileUtil.openFolder(CrashHandler.LOG_FOLDER);
}
#end

View file

@ -20,6 +20,7 @@ class FileUtil
{
public static final FILE_FILTER_FNFC:FileFilter = new FileFilter("Friday Night Funkin' Chart (.fnfc)", "*.fnfc");
public static final FILE_FILTER_ZIP:FileFilter = new FileFilter("ZIP Archive (.zip)", "*.zip");
public static final FILE_FILTER_PNG:FileFilter = new FileFilter("PNG Image (.png)", "*.png");
public static final FILE_EXTENSION_INFO_FNFC:FileDialogExtensionInfo =
{
@ -31,6 +32,11 @@ class FileUtil
extension: 'zip',
label: 'ZIP Archive',
};
public static final FILE_EXTENSION_INFO_PNG:FileDialogExtensionInfo =
{
extension: 'png',
label: 'PNG Image',
};
/**
* Browses for a single file, then calls `onSelect(fileInfo)` when a file is selected.
@ -639,6 +645,23 @@ class FileUtil
};
}
public static function openFolder(pathFolder:String)
{
#if windows
Sys.command('explorer', [pathFolder]);
#elseif mac
// mac could be fuckie with where the log folder is relative to the game file...
// if this comment is still here... it means it has NOT been verified on mac yet!
//
// FileUtil.hx note: this was originally used to open the logs specifically!
// thats why the above comment is there!
Sys.command('open', [pathFolder]);
#end
// TODO: implement linux
// some shit with xdg-open :thinking: emoji...
}
static function convertTypeFilter(typeFilter:Array<FileFilter>):String
{
var filter:String = null;

View file

@ -5,13 +5,11 @@ package funkin.util;
*/
class MathUtil
{
public static var E(get, never):Float;
static function get_E():Float
{
// Math.E is not a constant in Haxe, so we'll just define it ourselves.
return 2.71828182845904523536; // Approximation.
}
/**
* Euler's constant and the base of the natural logarithm.
* Math.E is not a constant in Haxe, so we'll just define it ourselves.
*/
public static final E:Float = 2.71828182845904523536;
/**
* Perform linear interpolation between the base and the target, based on the current framerate.
@ -70,6 +68,6 @@ class MathUtil
// var halfLife:Float = -duration / logBase(2, precision);
// lerp(current, target, 1 - exp2(-elapsed / halfLife));
return lerp(current, target, 1 - Math.pow(p, elapsed / duration));
return lerp(current, target, 1 - Math.pow(precision, elapsed / duration));
}
}

View file

@ -0,0 +1,320 @@
package funkin.util.plugins;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxState;
import flixel.graphics.FlxGraphic;
import flixel.input.keyboard.FlxKey;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSignal;
import flixel.util.FlxTimer;
import funkin.graphics.FunkinSprite;
import funkin.input.Cursor;
import openfl.display.Bitmap;
import openfl.display.Sprite;
import openfl.display.BitmapData;
import openfl.display.PNGEncoderOptions;
import openfl.geom.Matrix;
import openfl.geom.Rectangle;
import openfl.utils.ByteArray;
import openfl.events.MouseEvent;
typedef ScreenshotPluginParams =
{
hotkeys:Array<FlxKey>,
?region:Rectangle,
shouldHideMouse:Bool,
flashColor:Null<FlxColor>,
fancyPreview:Bool,
};
/**
* What if `flixel.addons.plugin.screengrab.FlxScreenGrab` but it's better?
* TODO: Contribute this upstream.
*/
class ScreenshotPlugin extends FlxBasic
{
public static final SCREENSHOT_FOLDER = 'screenshots';
var _hotkeys:Array<FlxKey>;
var _region:Null<Rectangle>;
var _shouldHideMouse:Bool;
var _flashColor:Null<FlxColor>;
var _fancyPreview:Bool;
/**
* A signal fired before the screenshot is taken.
*/
public var onPreScreenshot(default, null):FlxTypedSignal<Void->Void>;
/**
* A signal fired after the screenshot is taken.
* @param bitmap The bitmap that was captured.
*/
public var onPostScreenshot(default, null):FlxTypedSignal<Bitmap->Void>;
public function new(params:ScreenshotPluginParams)
{
super();
_hotkeys = params.hotkeys;
_region = params.region ?? null;
_shouldHideMouse = params.shouldHideMouse;
_flashColor = params.flashColor;
_fancyPreview = params.fancyPreview;
onPreScreenshot = new FlxTypedSignal<Void->Void>();
onPostScreenshot = new FlxTypedSignal<Bitmap->Void>();
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (hasPressedScreenshot())
{
capture();
}
}
/**
* Initialize the screenshot plugin.
*/
public static function initialize():Void
{
FlxG.plugins.addPlugin(new ScreenshotPlugin(
{
flashColor: Preferences.flashingLights ? FlxColor.WHITE : null, // Was originally a black flash.
// TODO: Add a way to configure screenshots from the options menu.
hotkeys: [FlxKey.F3],
shouldHideMouse: false,
fancyPreview: true,
}));
}
public function hasPressedScreenshot():Bool
{
return PlayerSettings.player1.controls.SCREENSHOT;
}
public function updatePreferences():Void
{
_flashColor = Preferences.flashingLights ? FlxColor.WHITE : null;
}
/**
* Defines the region of the screen that should be captured.
* You don't need to call this method if you want to capture the entire screen, that's the default behavior.
*/
public function defineCaptureRegion(x:Int, y:Int, width:Int, height:Int):Void
{
_region = new Rectangle(x, y, width, height);
}
/**
* Capture the game screen as a bitmap.
*/
public function capture():Void
{
onPreScreenshot.dispatch();
var captureRegion = _region != null ? _region : new Rectangle(0, 0, FlxG.stage.stageWidth, FlxG.stage.stageHeight);
var wasMouseHidden = false;
if (_shouldHideMouse && FlxG.mouse.visible)
{
wasMouseHidden = true;
Cursor.hide();
}
// The actual work.
// var bitmap = new Bitmap(new BitmapData(Math.floor(captureRegion.width), Math.floor(captureRegion.height), true, 0x00000000)); // Create a transparent empty bitmap.
// var drawMatrix = new Matrix(1, 0, 0, 1, -captureRegion.x, -captureRegion.y); // Modifying this will scale or skew the bitmap.
// bitmap.bitmapData.draw(FlxG.stage, drawMatrix);
var bitmap = new Bitmap(BitmapData.fromImage(FlxG.stage.window.readPixels()));
if (wasMouseHidden)
{
Cursor.show();
}
// Save the bitmap to a file.
saveScreenshot(bitmap);
// Show some feedback.
showCaptureFeedback();
if (_fancyPreview)
{
showFancyPreview(bitmap);
}
onPostScreenshot.dispatch(bitmap);
}
final CAMERA_FLASH_DURATION = 0.25;
/**
* Visual (and audio?) feedback when a screenshot is taken.
*/
function showCaptureFeedback():Void
{
var flashBitmap = new Bitmap(new BitmapData(Std.int(FlxG.stage.width), Std.int(FlxG.stage.height), false, 0xFFFFFFFF));
var flashSpr = new Sprite();
flashSpr.addChild(flashBitmap);
FlxG.stage.addChild(flashSpr);
FlxTween.tween(flashSpr, {alpha: 0}, 0.15, {ease: FlxEase.quadOut, onComplete: _ -> FlxG.stage.removeChild(flashSpr)});
}
static final PREVIEW_INITIAL_DELAY = 0.25; // How long before the preview starts fading in.
static final PREVIEW_FADE_IN_DURATION = 0.3; // How long the preview takes to fade in.
static final PREVIEW_FADE_OUT_DELAY = 1.25; // How long the preview stays on screen.
static final PREVIEW_FADE_OUT_DURATION = 0.3; // How long the preview takes to fade out.
function showFancyPreview(bitmap:Bitmap):Void
{
// ermmm stealing this??
var wasMouseHidden = false;
if (!FlxG.mouse.visible)
{
wasMouseHidden = true;
Cursor.show();
}
// so that it doesnt change the alpha when tweening in/out
var changingAlpha:Bool = false;
// fuck it, cursed locally scoped functions, purely because im lazy
// (and so we can check changingAlpha, which is locally scoped.... because I'm lazy...)
var onHover = function(e:MouseEvent) {
if (!changingAlpha) e.target.alpha = 0.6;
};
var onHoverOut = function(e:MouseEvent) {
if (!changingAlpha) e.target.alpha = 1;
}
var scale:Float = 0.25;
var w:Int = Std.int(bitmap.bitmapData.width * scale);
var h:Int = Std.int(bitmap.bitmapData.height * scale);
var preview:BitmapData = new BitmapData(w, h, true);
var matrix:openfl.geom.Matrix = new openfl.geom.Matrix();
matrix.scale(scale, scale);
preview.draw(bitmap.bitmapData, matrix);
// used for movement + button stuff
var previewSprite = new Sprite();
previewSprite.buttonMode = true;
previewSprite.addEventListener(MouseEvent.MOUSE_DOWN, openScreenshotsFolder);
previewSprite.addEventListener(MouseEvent.MOUSE_OVER, onHover);
previewSprite.addEventListener(MouseEvent.MOUSE_OUT, onHoverOut);
FlxG.stage.addChild(previewSprite);
previewSprite.alpha = 0.0;
previewSprite.y -= 10;
var previewBitmap = new Bitmap(preview);
previewSprite.addChild(previewBitmap);
// Wait to fade in.
new FlxTimer().start(PREVIEW_INITIAL_DELAY, function(_) {
// Fade in.
changingAlpha = true;
FlxTween.tween(previewSprite, {alpha: 1.0, y: 0}, PREVIEW_FADE_IN_DURATION,
{
ease: FlxEase.quartOut,
onComplete: function(_) {
changingAlpha = false;
// Wait to fade out.
new FlxTimer().start(PREVIEW_FADE_OUT_DELAY, function(_) {
changingAlpha = true;
// Fade out.
FlxTween.tween(previewSprite, {alpha: 0.0, y: 10}, PREVIEW_FADE_OUT_DURATION,
{
ease: FlxEase.quartInOut,
onComplete: function(_) {
if (wasMouseHidden)
{
Cursor.hide();
}
previewSprite.removeEventListener(MouseEvent.MOUSE_DOWN, openScreenshotsFolder);
previewSprite.removeEventListener(MouseEvent.MOUSE_OVER, onHover);
previewSprite.removeEventListener(MouseEvent.MOUSE_OUT, onHoverOut);
FlxG.stage.removeChild(previewSprite);
}
});
});
}
});
});
}
function openScreenshotsFolder(e:MouseEvent):Void
{
FileUtil.openFolder(SCREENSHOT_FOLDER);
}
static function getCurrentState():FlxState
{
var state = FlxG.state;
while (state.subState != null)
{
state = state.subState;
}
return state;
}
static function getScreenshotPath():String
{
return '$SCREENSHOT_FOLDER/screenshot-${DateUtil.generateTimestamp()}.png';
}
static function makeScreenshotPath():Void
{
FileUtil.createDirIfNotExists(SCREENSHOT_FOLDER);
}
/**
* Convert a Bitmap to a PNG ByteArray to save to a file.
*/
static function encodePNG(bitmap:Bitmap):ByteArray
{
return bitmap.bitmapData.encode(bitmap.bitmapData.rect, new PNGEncoderOptions());
}
/**
* Save the generated bitmap to a file.
* @param bitmap The bitmap to save.
*/
static function saveScreenshot(bitmap:Bitmap)
{
makeScreenshotPath();
var targetPath:String = getScreenshotPath();
var pngData = encodePNG(bitmap);
if (pngData == null)
{
trace('[WARN] Failed to encode PNG data.');
return;
}
else
{
trace('Saving screenshot to: ' + targetPath);
// TODO: Make this work on browser.
FileUtil.writeBytesToPath(targetPath, pngData);
}
}
}

View file

@ -0,0 +1,34 @@
package funkin.util.plugins;
import flixel.FlxBasic;
/**
* Handles volume control in a way that is compatible with alternate control schemes.
*/
class VolumePlugin extends FlxBasic
{
public function new()
{
super();
}
public static function initialize()
{
FlxG.plugins.addPlugin(new VolumePlugin());
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
var isHaxeUIFocused:Bool = haxe.ui.focus.FocusManager.instance?.focus != null;
if (!isHaxeUIFocused)
{
// Rebindable volume keys.
if (PlayerSettings.player1.controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
else if (PlayerSettings.player1.controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
else if (PlayerSettings.player1.controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
}
}
}