1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-10-03 15:59:04 +00:00

Working on more asset caching improvements.

This commit is contained in:
EliteMasterEric 2024-02-22 23:37:52 -05:00
parent 11bb69002b
commit ddfb0c6a61
4 changed files with 96 additions and 5 deletions

View file

@ -11,6 +11,18 @@ import flixel.graphics.FlxGraphic;
*/
class FunkinSprite extends FlxSprite
{
/**
* An internal list of all the textures cached with `cacheTexture`.
* This excludes any temporary textures like those from `FlxText` or `makeSolidColor`.
*/
static var currentCachedTextures:Map<String, FlxGraphic> = [];
/**
* An internal list of textures that were cached in the previous state.
* We don't know whether we want to keep them cached or not.
*/
static var previousCachedTextures:Map<String, FlxGraphic> = [];
/**
* @param x Starting X position
* @param y Starting Y position
@ -113,6 +125,19 @@ class FunkinSprite extends FlxSprite
public static function cacheTexture(key:String):Void
{
// We don't want to cache the same texture twice.
if (currentCachedTextures.exists(key)) return;
if (previousCachedTextures.exists(key))
{
// Move the graphic from the previous cache to the current cache.
var graphic = previousCachedTextures.get(key);
previousCachedTextures.remove(key);
currentCachedTextures.set(key, graphic);
return;
}
// Else, texture is currently uncached.
var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
@ -121,6 +146,8 @@ class FunkinSprite extends FlxSprite
else
{
trace('Successfully cached graphic: $key');
graphic.persist = true;
currentCachedTextures.set(key, graphic);
}
}
@ -134,6 +161,40 @@ class FunkinSprite extends FlxSprite
cacheTexture(Paths.image(key));
}
/**
* Call this, then `cacheTexture` to keep the textures we still need, then `purgeCache` to remove the textures that we won't be using anymore.
*/
public static function preparePurgeCache():Void
{
previousCachedTextures = currentCachedTextures;
currentCachedTextures = [];
}
public static function purgeCache():Void
{
// Everything that is in previousCachedTextures but not in currentCachedTextures should be destroyed.
for (graphicKey in previousCachedTextures.keys())
{
var graphic = previousCachedTextures.get(graphicKey);
FlxG.bitmap.remove(graphic);
graphic.destroy();
previousCachedTextures.remove(graphicKey);
}
}
static function isGraphicCached(graphic:FlxGraphic):Bool
{
if (graphic == null) return false;
var result = FlxG.bitmap.get(graphic.key);
if (result == null) return false;
if (result != graphic)
{
FlxG.log.warn('Cached graphic does not match original: ${graphic.key}');
return false;
}
return true;
}
/**
* Acts similarly to `makeGraphic`, but with improved memory usage,
* at the expense of not being able to paint onto the resulting sprite.

View file

@ -15,7 +15,9 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
public function displayRating(daRating:String)
{
#if sys
var perfStart:Float = Sys.time();
#end
if (daRating == null) daRating = "good";
@ -64,14 +66,17 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
startDelay: Conductor.instance.beatLengthMs * 0.001
});
#if sys
var perfEnd:Float = Sys.time();
trace("displayRating took: " + (perfEnd - perfStart));
#end
}
public function displayCombo(?combo:Int = 0):Int
{
#if sys
var perfStart:Float = Sys.time();
#end
if (combo == null) combo = 0;
@ -170,8 +175,10 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
daLoop++;
}
#if sys
var perfEnd:Float = Sys.time();
trace("displayCombo took: " + (perfEnd - perfStart));
#end
return combo;
}

View file

@ -3,6 +3,7 @@ package funkin.ui.transition;
import flixel.FlxSprite;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import funkin.graphics.FunkinSprite;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import funkin.graphics.shaders.ScreenWipeShader;
@ -208,10 +209,31 @@ class LoadingState extends MusicBeatState
params.targetSong.cacheCharts(true);
}
// TODO: This is a hack! Redo this later when we have a proper asset caching system.
// TODO: This section is a hack! Redo this later when we have a proper asset caching system.
FunkinSprite.preparePurgeCache();
FunkinSprite.cacheTexture(Paths.image('combo'));
FunkinSprite.cacheTexture(Paths.image('healthBar'));
FunkinSprite.cacheTexture(Paths.image('menuDesat'));
FunkinSprite.cacheTexture(Paths.image('combo'));
FunkinSprite.cacheTexture(Paths.image('num0'));
FunkinSprite.cacheTexture(Paths.image('num1'));
FunkinSprite.cacheTexture(Paths.image('num2'));
FunkinSprite.cacheTexture(Paths.image('num3'));
FunkinSprite.cacheTexture(Paths.image('num4'));
FunkinSprite.cacheTexture(Paths.image('num5'));
FunkinSprite.cacheTexture(Paths.image('num6'));
FunkinSprite.cacheTexture(Paths.image('num7'));
FunkinSprite.cacheTexture(Paths.image('num8'));
FunkinSprite.cacheTexture(Paths.image('num9'));
FunkinSprite.cacheTexture(Paths.image('ready', 'shared'));
FunkinSprite.cacheTexture(Paths.image('set', 'shared'));
FunkinSprite.cacheTexture(Paths.image('go', 'shared'));
FunkinSprite.cacheTexture(Paths.image('sick', 'shared'));
FunkinSprite.cacheTexture(Paths.image('good', 'shared'));
FunkinSprite.cacheTexture(Paths.image('bad', 'shared'));
FunkinSprite.cacheTexture(Paths.image('shit', 'shared'));
FunkinSprite.cacheTexture(Paths.image('miss', 'shared')); // TODO: Remove
FunkinSprite.purgeCache();
FlxG.switchState(playStateCtor);
#end
@ -358,7 +380,7 @@ class MultiCallback
public static function coolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
{
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
var screenShit:FunkinSprite = FunkinSprite.create(Paths.image("shaderTransitionStuff/coolDots"));
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
screenWipeShit.funnyShit.input = screenShit.pixels;

View file

@ -3,6 +3,7 @@ package funkin.ui.transition;
import flixel.FlxSprite;
import haxe.Json;
import lime.utils.Assets;
import funkin.graphics.FunkinSprite;
// import flxtyped group
import funkin.ui.MusicBeatSubState;
import funkin.ui.story.StoryMenuState;
@ -301,14 +302,14 @@ class StickerSubState extends MusicBeatSubState
}
}
class StickerSprite extends FlxSprite
class StickerSprite extends FunkinSprite
{
public var timing:Float = 0;
public function new(x:Float, y:Float, stickerSet:String, stickerName:String):Void
{
super(x, y);
loadGraphic(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
loadTexture(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
updateHitbox();
scrollFactor.set();
}