simplified preloader

This commit is contained in:
Cameron Taylor 2024-02-17 04:45:12 -05:00
parent 2baac0e983
commit 01250852c5
1 changed files with 19 additions and 15 deletions

View File

@ -8,6 +8,9 @@ import flash.display.Sprite;
import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import funkin.util.CLIUtil;
import openfl.text.TextField;
import openfl.text.TextFormat;
import flixel.system.FlxAssets;
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
@ -21,12 +24,26 @@ class Preloader extends FlxBasePreloader
}
var logo:Sprite;
var _text:TextField;
override function create():Void
{
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;
_text = new TextField();
_text.width = 500;
_text.text = "Loading FNF";
_text.defaultTextFormat = new TextFormat(FlxAssets.FONT_DEFAULT, 16, 0xFFFFFFFF);
_text.embedFonts = true;
_text.selectable = false;
_text.multiline = false;
_text.wordWrap = false;
_text.autoSize = LEFT;
_text.x = 2;
_text.y = 2;
addChild(_text);
var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
logo = new Sprite();
@ -34,27 +51,14 @@ class Preloader extends FlxBasePreloader
logo.scaleX = logo.scaleY = ratio;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
// addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
super.create();
}
override function update(Percent:Float):Void
{
if (Percent < 69)
{
logo.scaleX += Percent / 1920;
logo.scaleY += Percent / 1920;
logo.x -= Percent * 0.6;
logo.y -= Percent / 2;
}
else
{
logo.scaleX = this._width / 1280;
logo.scaleY = this._width / 1280;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
}
_text.text = "FNF: " + Math.round(Percent * 100) + "%";
super.update(Percent);
}