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Merge pull request #322 from FunkinCrew/storymode-nene-fix
hide storymode menu characters if they dont exist for the level
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commit
1c8fd7251c
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@ -8,6 +8,9 @@ import flash.display.Sprite;
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import flixel.system.FlxBasePreloader;
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import openfl.display.Sprite;
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import funkin.util.CLIUtil;
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import openfl.text.TextField;
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import openfl.text.TextFormat;
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import flixel.system.FlxAssets;
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@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
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@ -21,12 +24,26 @@ class Preloader extends FlxBasePreloader
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}
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var logo:Sprite;
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var _text:TextField;
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override function create():Void
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{
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this._width = Lib.current.stage.stageWidth;
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this._height = Lib.current.stage.stageHeight;
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_text = new TextField();
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_text.width = 500;
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_text.text = "Loading FNF";
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_text.defaultTextFormat = new TextFormat(FlxAssets.FONT_DEFAULT, 16, 0xFFFFFFFF);
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_text.embedFonts = true;
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_text.selectable = false;
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_text.multiline = false;
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_text.wordWrap = false;
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_text.autoSize = LEFT;
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_text.x = 2;
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_text.y = 2;
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addChild(_text);
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var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
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logo = new Sprite();
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@ -34,27 +51,14 @@ class Preloader extends FlxBasePreloader
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logo.scaleX = logo.scaleY = ratio;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
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// addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
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super.create();
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}
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override function update(Percent:Float):Void
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{
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if (Percent < 69)
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{
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logo.scaleX += Percent / 1920;
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logo.scaleY += Percent / 1920;
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logo.x -= Percent * 0.6;
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logo.y -= Percent / 2;
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}
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else
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{
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logo.scaleX = this._width / 1280;
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logo.scaleY = this._width / 1280;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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}
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_text.text = "FNF: " + Math.round(Percent * 100) + "%";
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super.update(Percent);
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}
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@ -187,6 +187,10 @@ class Level implements IRegistryEntry<LevelData>
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if (_data.props.length == 0) return props;
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var hiddenProps:Array<LevelProp> = props.splice(_data.props.length - 1, props.length - 1);
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for (hiddenProp in hiddenProps)
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hiddenProp.visible = false;
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for (propIndex in 0..._data.props.length)
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{
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var propData = _data.props[propIndex];
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@ -198,6 +202,7 @@ class Level implements IRegistryEntry<LevelData>
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{
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existingProp.propData = propData;
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existingProp.x = propData.offsets[0] + FlxG.width * 0.25 * propIndex;
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existingProp.visible = true;
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}
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else
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{
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@ -590,7 +590,9 @@ class StoryMenuState extends MusicBeatState
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{
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// Both the previous and current level were simple backgrounds.
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// Fade between colors directly, rather than fading one background out and another in.
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FlxTween.color(levelBackground, 0.4, previousColor, currentColor);
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// cancels potential tween in progress, and tweens from there
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FlxTween.cancelTweensOf(levelBackground);
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FlxTween.color(levelBackground, 0.9, levelBackground.color, currentColor, {ease: FlxEase.quartOut});
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}
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else
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{
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@ -630,10 +632,10 @@ class StoryMenuState extends MusicBeatState
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function updateProps():Void
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{
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for (prop in currentLevel.buildProps(levelProps.members))
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for (ind => prop in currentLevel.buildProps(levelProps.members))
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{
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prop.zIndex = 1000;
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levelProps.add(prop);
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if (levelProps.members[ind] != prop) levelProps.replace(levelProps.members[ind], prop) ?? levelProps.add(prop);
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}
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refresh();
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