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2026-01-05 20:07:44 -06:00
.github fix(ci): move env vars to .env 2025-09-28 00:25:35 +08:00
.vscode Clean up the Lime target config dropdown by removing unused targets like AIR and Flash. 2025-12-07 01:39:25 -07:00
art@d84cf46a22 Re-export BF to remove that one dot in the confirm animation 2025-12-15 23:07:46 -07:00
assets@87bcf8c6bc Add support for unsupported blend modes in FunkinCamera 2026-01-05 20:07:44 -06:00
build hotfix(ci): bump neko version to 2.4.1 2025-04-19 02:32:22 +02:00
docs Host README.md images on the repository 2025-10-19 19:49:52 -04:00
example_mods api version 0.7.0 2025-08-03 13:41:33 +03:00
source Add support for unsupported blend modes in FunkinCamera 2026-01-05 20:07:44 -06:00
templates/haxe Adjust WinAPI to allow setting theme on specific windows. 2025-12-09 05:38:19 -07:00
tests/unit Use funkin.Assets instead of openfl.utils.Assets. 2025-07-25 16:15:51 +03:00
tools Fix a build issue caused by copy-pasting AnsiUtil to the tools package. 2025-12-23 01:32:01 -07:00
.editorconfig Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
.gitattributes Display syntax formatting in project.hxp on Github.com 2024-08-27 14:21:40 -04:00
.gitignore Exclude all *.iml files instead of just Funkin and unit 2025-10-13 18:54:04 -06:00
.gitmodules Make the 'Art' submodule shallow by default 2025-12-15 23:08:24 -07:00
.prettierignore Make credits no longer pause and no longer autoformat. Add some names. 2024-04-24 01:48:39 -04:00
.prettierrc.js Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
astc-compression-data.json Re-export Nene and Nene (Dark) to texture atlas 2025-12-24 01:43:00 -07:00
CHANGELOG.md KoloInDaKrib 2025-09-19 01:27:42 +08:00
checkstyle.json ignroe VarTypeHint since it's a bit incompatible with final 2025-09-03 17:35:24 +07:00
cliff.toml Move part of the code from the old repository 2025-04-15 21:32:39 +03:00
CODESTYLE.md Consistent hyphens in CODESTYLE.md 2025-04-22 18:41:41 -04:00
documentTypes.plist Huge chunk of the iOS implementation 2025-10-09 18:29:16 +08:00
hmm.json Revert polymod to fix everything 2025-12-25 00:53:52 -07:00
hxformat.json some checkstyle stuff 2024-03-04 19:03:43 -05:00
LaunchScreen.storyboard Set screen metrics for launch storyboard 2025-04-27 04:09:12 +03:00
LICENSE.md "Fixed" the Apache 2.0 LICENSE file part (#3843) 2025-01-16 19:51:15 -05:00
organize_astc_data.ps1 Scripts to organize astc data because its gettin' big and i love alphabetically sorting everything 2025-08-21 18:33:00 -05:00
organize_astc_data.sh Scripts to organize astc data because its gettin' big and i love alphabetically sorting everything 2025-08-21 18:33:00 -05:00
project.hxp Polish the webview stuff. 2025-12-23 01:33:11 -07:00
README.md Host README.md images on the repository 2025-10-19 19:49:52 -04:00

Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Title Screen Main Menu

Getting Started

PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME

To learn how to install the necessary dependencies and compile the game from source, please follow our Compiling Guide.

Contributing

Check out our Contributing Guide to learn how you can actively contribute to the development of Friday Night Funkin'!

Modding

Feel free to start learning to mod the game by reading our documentation and guide to modding.

Credits and Special Thanks

Full credits can be found in-game, or in the credits.json file which is located here.

Programming

Art / Animation / UI

Music

Special Thanks