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Fix bug with building specifically for freeplay.

This commit is contained in:
EliteMasterEric 2024-02-10 00:51:02 -05:00
parent 3ede16be16
commit bb0b176469

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@ -240,7 +240,7 @@ class InitState extends FlxState
#elseif LEVEL // -DLEVEL=week1 -DDIFFICULTY=hard
startLevel(defineLevel(), defineDifficulty());
#elseif FREEPLAY // -DFREEPLAY
FlxG.switchState(new FreeplayState());
FlxG.switchState(new funkin.ui.freeplay.FreeplayState());
#elseif ANIMATE // -DANIMATE
FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
#elseif WAVEFORM // -DWAVEFORM