EliteMasterEric
ae5f48c29c
Fix issues with story mode colors breaking
2024-03-05 00:22:29 -05:00
Eric
3aa4c23340
Merge branch 'rewrite/master' into bugfix/chart-editor-vocal-crash
2024-03-04 23:00:38 -05:00
Eric
3c88113d93
Merge branch 'rewrite/master' into bugfix/audio-focus
2024-03-04 22:46:14 -05:00
EliteMasterEric
08fb8be419
Redo combine tally implementation
2024-03-04 22:22:19 -05:00
Cameron Taylor
acc75c5c5c
use totalNotes instead of currentChart.notes.length
2024-03-04 21:25:56 -05:00
EliteMasterEric
d0f81add95
Fix a bug where Chart Editor Playtest destroys the vocals and crashes
2024-03-04 21:19:24 -05:00
Cameron Taylor
fa72fa44b1
tallies for story mode
2024-03-04 21:18:40 -05:00
Cameron Taylor
d2b124efca
some highscore tallies debugging stuf in progress
2024-03-04 20:47:23 -05:00
Cameron Taylor
7f4c36c8f4
some checkstyle stuff
2024-03-04 19:03:43 -05:00
Cameron Taylor
ae7d8b9046
Merge branch 'rewrite/master' into feature/blazin-animation-work
2024-03-04 18:11:11 -05:00
EliteMasterEric
73cf6b9fd2
Rewrite save data to fix scripted story levels. Add a "pre-transition death delay"
2024-03-04 16:37:42 -05:00
Mike Welsh
5d00f57bfb
Properly handle pausing sounds with negative startTime
2024-03-04 03:43:17 -08:00
Mike Welsh
5557dbf28f
Avoid unpausing music when debugger is toggled
...
Workaround a Flixel issue where sounds can unpause after toggling
the Flixel debugger with F2, caused by the debugger throwing a
spurious onFocus event without an onFocusLost event.
2024-03-04 03:22:51 -08:00
Mike Welsh
fcce345454
Avoid null reference error with music
2024-03-04 02:26:54 -08:00
Hazel
0a19c7a8cb
fix(ci), feat(ci), refactor: i don't need sleep, i need answers ( #357 )
...
* hx the codec
* fix(ci,html5): use haxe.Timer instead of Sys.time
* refactor(compat): use haxe.Timer instead of Sys.time(), introduce TimerUtil to reduce code dupe
* fix: redundant types
* refactor(style): use TimerTools in place of haxe.Timer
* refactor: consistent timer code
* feat: build timings
* refactor(ci): cleanup ci configs
* sigh
* sigh, 2
* fix: haxelib deleterepo does not silently fail
* retrigger ci
* verbose output
* debug info after haxelib gti
* force haxelib git override
* more debug info
* force bash
* at least haxelib is consistent now
* fix the runners first, then do that
* update ci-haxe
* it is time?
* deleterepo may fail
* finishing touches
2024-03-02 23:49:27 -05:00
EliteMasterEric
761a3d53df
Taunt improvements.
2024-03-02 23:23:52 -05:00
EliteMasterEric
f7a3d43e54
Fixes to animation looping and holds
2024-03-02 22:46:13 -05:00
fabs
f8481a0efe
fixed pico game over loop from playing a duplicate track ( #356 )
...
* fixed pico game over loop from playing a duplicate track that persists in menus
* assets submod
---------
Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2024-03-02 13:56:44 -05:00
EliteMasterEric
0294ea0b79
Implemented FlxAnimate characters into Blazin'.
2024-03-01 08:13:06 -05:00
Cameron Taylor
be348d0f13
moved vis code
2024-03-01 00:15:51 -05:00
Cameron Taylor
35d0feceb8
assets submod
2024-03-01 00:15:30 -05:00
EliteMasterEric
684eb919b5
Make the playback rate option explicit so it doesn't break in the future.
2024-02-29 18:49:20 -05:00
Cameron Taylor
e36629a41f
Merge branch 'rewrite/master' into feature/new-pause-menu
2024-02-29 13:53:55 -05:00
Cameron Taylor
88f57cf520
pause menu tween polish
2024-02-29 13:53:09 -05:00
EliteMasterEric
0139d5c4f6
Fix a crash on atlas characters.
2024-02-29 01:19:32 -05:00
EliteMasterEric
1d70ff95f9
Several chart editor fixes (more precise playback speed, live input mode loads properly from save)
2024-02-28 21:19:21 -05:00
EliteMasterEric
2252040241
Fix custom pause music in Week 6, improve documentation
2024-02-28 14:51:39 -05:00
EliteMasterEric
8683900922
Fixes to cutscene pausing.
2024-02-28 03:53:36 -05:00
EliteMasterEric
5d030b8a31
Merge remote-tracking branch 'origin/rewrite/master' into feature/new-pause-menu
2024-02-28 03:04:56 -05:00
EliteMasterEric
cecddbc2ee
Fixed issues with audio in Week 6 after skipping the cutscene.
2024-02-28 03:01:20 -05:00
EliteMasterEric
13d6ba378e
Work in progress on fixing Week 6
2024-02-28 00:19:08 -05:00
Cameron Taylor
3764a5db3f
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into a-bot-bars
2024-02-27 22:41:08 -05:00
Cameron Taylor
ddeac1db15
deubbershish...
2024-02-27 22:02:04 -05:00
EliteMasterEric
12a48b9b86
Work in progress on revamped, more extensible pause menu.
2024-02-26 23:18:56 -05:00
EliteMasterEric
90360de0d0
Working Blazin cutscene and fixed time travel
2024-02-26 19:03:04 -05:00
Cameron Taylor
6f88865e0b
viz in progress
2024-02-23 04:00:31 -05:00
EliteMasterEric
66c91d8b3e
Sort the chart editor note kind dropdown.
2024-02-23 03:23:00 -05:00
EliteMasterEric
4168962fec
Revert "Fix FunkinSound
not resuming after focus"
...
This reverts commit d6b3e2a9cf
.
2024-02-23 03:19:34 -05:00
EliteMasterEric
fb9fd57210
Improve json parsing error handling.
2024-02-23 03:16:51 -05:00
Cameron Taylor
b25aa3badb
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into a-bot-bars
2024-02-23 02:19:46 -05:00
Cameron Taylor
b261729fa3
abot positioning
2024-02-23 02:18:50 -05:00
Cameron Taylor
40a056078c
vispos
2024-02-23 02:03:34 -05:00
EliteMasterEric
e349b0bb49
New pre-caching techniques should reduce stuttering on Weekend 1.
2024-02-23 00:16:11 -05:00
EliteMasterEric
ddfb0c6a61
Working on more asset caching improvements.
2024-02-22 23:37:52 -05:00
EliteMasterEric
11bb69002b
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
2024-02-22 21:01:07 -05:00
EliteMasterEric
01ed1730f4
Fix some issues with cutscenes.
2024-02-22 20:56:41 -05:00
Eric
905d47c005
Merge branch 'rewrite/master' into anim-editor-stuffs
2024-02-22 19:07:31 -05:00
EliteMasterEric
572ecc8aa8
Merge remote-tracking branch 'origin/rewrite/master' into anim-editor-stuffs
2024-02-22 19:05:20 -05:00
Cameron Taylor
e9dc03f8f1
Merge branch 'rewrite/master' into feature/screenshot-sound
2024-02-22 19:04:07 -05:00
EliteMasterEric
539b688055
Exploration in expanding FunkinSprite for optimization
2024-02-22 18:55:24 -05:00
Cameron Taylor
201c81cfef
changed keybind to ctrl+shift+L
2024-02-22 18:51:18 -05:00
EliteMasterEric
5b486e5634
Merge remote-tracking branch 'origin/bugfix/audio-focus' into feature/2hot-death-animation
2024-02-22 12:59:34 -05:00
EliteMasterEric
818e80ed74
Add a screenshot sound provided by Isaac.
2024-02-22 03:15:06 -05:00
Cameron Taylor
8a9a8bb179
abot bars in probress
2024-02-22 01:50:55 -05:00
EliteMasterEric
0b49a88cdd
Move the crash keybind into a global plugin.
2024-02-22 01:47:35 -05:00
EliteMasterEric
744e2f95bd
Add additional memory utilities and logging.
2024-02-22 00:06:02 -05:00
EliteMasterEric
907d9150c0
Add additional memory utilities and logging.
2024-02-21 17:10:18 -05:00
EliteMasterEric
36c0c61946
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
2024-02-20 18:44:51 -05:00
EliteMasterEric
d888fb860d
Remove support for >100% audio since it didn't actually boost the gain.
2024-02-20 13:37:53 -05:00
Cameron Taylor
2cfeb2c94d
anim editor dropdown fix
2024-02-20 00:29:11 -05:00
Cameron Taylor
85b3441a03
tiny levelitems positioning
2024-02-19 21:40:52 -05:00
Jenny Crowe
7d7cf32f44
Chart editor grid now updates when changing the song BPM. HItsound volumes converted to two separate sliders.
2024-02-19 18:18:32 -07:00
EliteMasterEric
44623071cd
Redo event stuff for abot and game over audio logic
2024-02-18 03:02:36 -05:00
Eric
1c8fd7251c
Merge pull request #322 from FunkinCrew/storymode-nene-fix
...
hide storymode menu characters if they dont exist for the level
2024-02-17 19:26:05 -05:00
EliteMasterEric
12335fef9d
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
2024-02-17 15:18:23 -05:00
Cameron Taylor
0a83f2f1e8
Merge branch 'rewrite/master' into feature/chart-editor-note-kind
2024-02-17 05:26:58 -05:00
Cameron Taylor
01250852c5
simplified preloader
2024-02-17 04:45:12 -05:00
Cameron Taylor
2baac0e983
dont infinitely add new props, replace the old ones
2024-02-17 04:21:03 -05:00
Cameron Taylor
41cb3d93b2
nicer color tweens
2024-02-17 04:01:06 -05:00
Cameron Taylor
fc3b83367f
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into storymode-nene-fix
2024-02-17 03:49:54 -05:00
Cameron Taylor
316fa72b19
Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into bugfix/loading-state
2024-02-17 03:44:16 -05:00
EliteMasterEric
16df3f0e9d
Move E to a final constant as Mike suggested.
2024-02-17 03:41:08 -05:00
EliteMasterEric
8a9a7f3b97
Additional chart editor fixes.
2024-02-17 02:13:11 -05:00
Mike Welsh
a523b82439
Fix songs failing to load on HTML5 target
...
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.
This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00
EliteMasterEric
de8fe2e271
Merge branch 'feature/chart-editor-note-kind' into feature/2hot-death-animation
2024-02-16 22:46:06 -05:00
EliteMasterEric
1bc96afd6d
Move E to a final constant as Mike suggested.
2024-02-16 22:13:51 -05:00
EliteMasterEric
98e6d4091e
Revamp note kind handling in the chart editor.
2024-02-16 22:01:47 -05:00
Mike Welsh
ef96bd4358
Fix variable name in MathUtils.smoothLerp
2024-02-16 17:22:55 -08:00
Cameron Taylor
516c5e8596
Merge pull request #329 from FunkinCrew/feature/screenshots
...
Implemented a screenshot button.
2024-02-16 19:31:53 -05:00
Cameron Taylor
0b58a4f664
camera flash fix
2024-02-16 18:58:27 -05:00
Cameron Taylor
928f941c2f
Merge pull request #331 from FunkinCrew/bugfix/countdown-pause-music
...
Fix issue with incorrect music after pausing during countdown
2024-02-16 17:36:23 -05:00
Cameron Taylor
29e1c480fd
unwrap openFolder from #if sys
2024-02-16 16:35:57 -05:00
EliteMasterEric
e4cd694c15
ScreenshotPlugin now uses Player.controls. VolumePlugin is now outside MusicBeatState
2024-02-16 14:42:28 -05:00
EliteMasterEric
77ff261be1
Make functions non-inline so they work on HScript
2024-02-16 13:08:34 -05:00
Mike Welsh
e90c37ad75
Fix issue with incorrect music after pausing during countdown
...
Whenever you pause gameplay, the `PlayState` pauses the music.
But if you start a song from the main menu, pause during the 3,2,1
countdown, and then unpause, the main menu music will incorrectly
start playing again due to `FlxG.sound.music` still referencing it
before the gameplay song starts playing.
Only restart the music if it was actually playing to begin with by
storing the play state in `PlayState.openSubState` when we pause.
This hopefully avoids any other cases where the pause state gets
pushed while the music is stopped.
2024-02-16 04:54:27 -08:00
Cameron Taylor
94938313dd
click preview to open screenshots folder (and moved openFolder
to FileUtil
2024-02-16 05:24:43 -05:00
Cameron Taylor
0036a334bc
display fancy preview as a sprite on top of FlxG.stage, to properly render over substates
2024-02-16 04:48:54 -05:00
Mike Welsh
d6b3e2a9cf
Fix FunkinSound
not resuming after focus
...
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric
e24c78ae16
Implemented a screenshot button. FancyPreview is broken.
2024-02-15 21:34:24 -05:00
EliteMasterEric
5ec0939263
Bunch of changes to NoteScriptEvent and death logic
2024-02-15 17:25:28 -05:00
EliteMasterEric
c896300b63
NoteData stringifies nicer now.
2024-02-15 17:23:43 -05:00
Eric
10f4ad704e
Additional mathematical utilities.
2024-02-15 14:17:44 -05:00
Mike Welsh
91ab1cb520
Remove hmm
dependency to fix HTML5 target
...
Remove the `hmm` haxelib dependency from the build.
Linking to `hmm` caused `utest` to be transitively linked, which
eventually caused OpenFL to act strangely and instatiate the
application twice on the HTML5 target.
`hmm` was only used for `HaxelibVersions.getLibraryVersions` macro
call. Instead, manually parse the `hmm.json` ourselves to avoid
the dependency. This fixes the HTML5 target.
`hmm` is still used for package management, but no longer linked
in to the build itself.
2024-02-15 00:23:24 -08:00
EliteMasterEric
9209bac02c
Port improved AtlasSprite from char-select-rebase
2024-02-14 03:27:34 -05:00
Cameron Taylor
b96232787a
hide storymode menu characters if they dont exist for the level
2024-02-13 05:23:59 -05:00
Cameron Taylor
923f8f423e
swag truthers we are BACK
2024-02-13 03:32:20 -05:00
EliteMasterEric
bd4103fd11
Merge remote-tracking branch 'origin/rewrite/master' into feature/hashlink-hot-reload
2024-02-13 03:06:20 -05:00
EliteMasterEric
e37fc09e89
Hashlink actually working!
2024-02-13 03:03:11 -05:00
EliteMasterEric
fa4b896d9a
Merge branch 'rewrite/master' into feature/hashlink-hot-reload
2024-02-13 02:23:14 -05:00
EliteMasterEric
c4522fe177
Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev
2024-02-13 02:17:06 -05:00