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mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-26 23:16:46 +00:00

Fixes to animation looping and holds

This commit is contained in:
EliteMasterEric 2024-03-02 22:46:13 -05:00
parent 0294ea0b79
commit f7a3d43e54
10 changed files with 91 additions and 34 deletions

View file

@ -71,6 +71,7 @@
"haxe.displayPort": "auto",
"haxe.enableCompilationServer": false,
"haxe.enableServerView": true,
"haxe.displayServer": {
"arguments": ["-v"]
},

2
assets

@ -1 +1 @@
Subproject commit 874f7de39ee2dfe2ffe4c02edf701d36f2a393fd
Subproject commit dcfda23b549f84a2314d3b676972af237f321ac7

View file

@ -116,7 +116,9 @@ class FlxAtlasSprite extends FlxAnimate
}
anim.callback = function(_, frame:Int) {
if (frame == (anim.getFrameLabel(id).duration - 1) + anim.getFrameLabel(id).index)
var offset = loop ? 0 : -1;
if (frame == (anim.getFrameLabel(id).duration + offset) + anim.getFrameLabel(id).index)
{
if (loop)
{
@ -183,7 +185,7 @@ class FlxAtlasSprite extends FlxAnimate
public function cleanupAnimation(_:String):Void
{
canPlayOtherAnims = true;
this.currentAnimation = null;
// this.currentAnimation = null;
this.anim.pause();
}
}

View file

@ -46,7 +46,8 @@ class AnimateAtlasCharacter extends BaseCharacter
var _skipTransformChildren:Bool = false;
var animations:Map<String, AnimateAtlasAnimation> = new Map<String, AnimateAtlasAnimation>();
var currentAnimation:String;
var currentAnimName:Null<String> = null;
var animFinished:Bool = false;
public function new(id:String)
{
@ -88,15 +89,21 @@ class AnimateAtlasCharacter extends BaseCharacter
if ((!canPlayOtherAnims && !ignoreOther)) return;
var correctName = correctAnimationName(name);
if (correctName == null) return;
if (correctName == null)
{
trace('Could not find Atlas animation: ' + name);
return;
}
var animData = getAnimationData(correctName);
currentAnimation = correctName;
currentAnimName = correctName;
var prefix:String = animData.prefix;
if (prefix == null) prefix = correctName;
var loop:Bool = animData.looped;
this.mainSprite.playAnimation(prefix, restart, ignoreOther, loop);
animFinished = false;
}
public override function hasAnimation(name:String):Bool
@ -104,6 +111,15 @@ class AnimateAtlasCharacter extends BaseCharacter
return getAnimationData(name) != null;
}
/**
* Returns true if the animation has finished playing.
* Never true if animation is configured to loop.
*/
public override function isAnimationFinished():Bool
{
return animFinished;
}
function loadAtlasSprite():FlxAtlasSprite
{
trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.');
@ -128,6 +144,8 @@ class AnimateAtlasCharacter extends BaseCharacter
{
// Make the game hold on the last frame.
this.mainSprite.cleanupAnimation(prefix);
// currentAnimName = null;
animFinished = true;
// Fallback to idle!
// playAnimation('idle', true, false);
@ -178,7 +196,8 @@ class AnimateAtlasCharacter extends BaseCharacter
public override function getCurrentAnimation():String
{
return this.mainSprite.getCurrentAnimation();
// return this.mainSprite.getCurrentAnimation();
return currentAnimName;
}
function getAnimationData(name:String = null):AnimateAtlasAnimation

View file

@ -16,26 +16,53 @@ class NoteSprite extends FunkinSprite
var hsvShader:HSVShader;
/**
* The time at which the note should be hit, in milliseconds.
* The strum time at which the note should be hit, in milliseconds.
*/
public var strumTime(default, set):Float;
public var strumTime(get, set):Float;
function get_strumTime():Float
{
return this.noteData?.time ?? 0.0;
}
function set_strumTime(value:Float):Float
{
this.strumTime = value;
return this.strumTime;
if (this.noteData == null) return value;
return this.noteData.time = value;
}
/**
* The length for which the note should be held, in milliseconds.
* Defaults to 0 for single notes.
*/
public var length(get, set):Float;
function get_length():Float
{
return this.noteData?.length ?? 0.0;
}
function set_length(value:Float):Float
{
if (this.noteData == null) return value;
return this.noteData.length = value;
}
/**
* An extra attribute for the note.
* For example, whether the note is an "alt" note, or whether it has custom behavior on hit.
*/
public var kind(default, set):String;
public var kind(get, set):Null<String>;
function get_kind():Null<String>
{
return this.noteData?.kind;
}
function set_kind(value:String):String
{
this.kind = value;
return this.kind;
if (this.noteData == null) return value;
return this.noteData.kind = value;
}
/**
@ -100,16 +127,13 @@ class NoteSprite extends FunkinSprite
*/
public var handledMiss:Bool;
public function new(noteStyle:NoteStyle, strumTime:Float = 0, direction:Int = 0)
public function new(noteStyle:NoteStyle, direction:Int = 0)
{
super(0, -9999);
this.strumTime = strumTime;
this.direction = direction;
this.hsvShader = new HSVShader();
if (this.strumTime < 0) this.strumTime = 0;
setupNoteGraphic(noteStyle);
// Disables the update() function for performance.

View file

@ -659,7 +659,6 @@ class Strumline extends FlxSpriteGroup
if (noteSprite != null)
{
noteSprite.strumTime = note.time;
noteSprite.direction = note.getDirection();
noteSprite.noteData = note;

View file

@ -5308,7 +5308,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var startTimestamp:Float = 0;
if (playtestStartTime) startTimestamp = scrollPositionInMs + playheadPositionInMs;
var playbackRate:Float = (menubarItemPlaybackSpeed.value.toFloat() * 2.0) / 100.0;
var playbackRate:Float = ((menubarItemPlaybackSpeed.value ?? 1.0) * 2.0) / 100.0;
playbackRate = Math.floor(playbackRate / 0.05) * 0.05; // Round to nearest 5%
playbackRate = Math.max(0.05, Math.min(2.0, playbackRate)); // Clamp to 5% to 200%

View file

@ -117,18 +117,30 @@ class ChartEditorDropdowns
"ugh" => "Ugh (Week 7)",
"hehPrettyGood" => "Heh, Pretty Good (Week 7)",
// Weekend 1
"weekend-1-lightcan" => "Light Can (2hot)",
"weekend-1-kickcan" => "Kick Can (2hot)",
"weekend-1-kneecan" => "Knee Can (2hot)",
"weekend-1-cockgun" => "Cock Gun (2hot)",
"weekend-1-firegun" => "Fire Gun (2hot)",
"weekend-1-punchlow" => "Punch Low (Blazin)",
"weekend-1-punchhigh" => "Punch High (Blazin)",
"weekend-1-punchlowblocked" => "Punch Low Blocked (Blazin)",
"weekend-1-punchhighblocked" => "Punch High Blocked (Blazin)",
"weekend-1-dodgelow" => "Dodge Low (Blazin)",
"weekend-1-blockhigh" => "Block High (Blazin)",
"weekend-1-fakeout" => "Fakeout (Blazin)",
"weekend-1-punchhigh" => "Punch High (Blazin')",
"weekend-1-punchhighdodged" => "Punch High (Dodge) (Blazin')",
"weekend-1-punchhighblocked" => "Punch High (Block) (Blazin')",
"weekend-1-punchhighspin" => "Punch High (Spin) (Blazin')",
"weekend-1-punchlow" => "Punch Low (Blazin')",
"weekend-1-punchlowdodged" => "Punch Low (Dodge) (Blazin')",
"weekend-1-punchlowblocked" => "Punch Low (Block) (Blazin')",
"weekend-1-punchlowspin" => "Punch High (Spin) (Blazin')",
"weekend-1-picouppercutprep" => "Pico Uppercut (Prep) (Blazin')",
"weekend-1-picouppercut" => "Pico Uppercut (Blazin')",
"weekend-1-blockhigh" => "Block High (Blazin')",
"weekend-1-blocklow" => "Dodge High (Blazin')",
"weekend-1-blockspin" => "Block High (Spin) (Blazin')",
"weekend-1-dodgehigh" => "Block Low (Blazin')",
"weekend-1-dodgelow" => "Dodge Low (Blazin')",
"weekend-1-dodgespin" => "Dodge High (Spin) (Blazin')",
"weekend-1-hithigh" => "Hit High (Blazin')",
"weekend-1-hitlow" => "Hit Low (Blazin')",
"weekend-1-hitspin" => "Hit High (Spin) (Blazin')",
"weekend-1-darnelluppercutprep" => "Darnell Uppercut (Prep) (Blazin')",
"weekend-1-darnelluppercut" => "Darnell Uppercut (Blazin')",
"weekend-1-idle" => "Idle (Blazin')",
"weekend-1-fakeout" => "Fakeout (Blazin')",
"weekend-1-reversefakeout" => "Reverse Fakeout (Blazin')",
];
public static function populateDropdownWithNoteKinds(dropDown:DropDown, startingKindId:String):DropDownEntry

View file

@ -130,7 +130,7 @@ class LatencyState extends MusicBeatSubState
for (i in 0...32)
{
var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), Conductor.instance.beatLengthMs * i);
var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
noteGrp.add(note);
}

View file

@ -23,7 +23,7 @@ class ColorsMenu extends Page
for (i in 0...4)
{
var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), 0, i);
var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), i);
note.x = (100 * i) + i;
note.screenCenter(Y);