mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-26 23:16:46 +00:00
Fixes to animation looping and holds
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parent
0294ea0b79
commit
f7a3d43e54
1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
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@ -71,6 +71,7 @@
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"haxe.displayPort": "auto",
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"haxe.enableCompilationServer": false,
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"haxe.enableServerView": true,
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"haxe.displayServer": {
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"arguments": ["-v"]
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},
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 874f7de39ee2dfe2ffe4c02edf701d36f2a393fd
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Subproject commit dcfda23b549f84a2314d3b676972af237f321ac7
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@ -116,7 +116,9 @@ class FlxAtlasSprite extends FlxAnimate
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}
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anim.callback = function(_, frame:Int) {
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if (frame == (anim.getFrameLabel(id).duration - 1) + anim.getFrameLabel(id).index)
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var offset = loop ? 0 : -1;
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if (frame == (anim.getFrameLabel(id).duration + offset) + anim.getFrameLabel(id).index)
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{
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if (loop)
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{
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@ -183,7 +185,7 @@ class FlxAtlasSprite extends FlxAnimate
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public function cleanupAnimation(_:String):Void
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{
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canPlayOtherAnims = true;
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this.currentAnimation = null;
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// this.currentAnimation = null;
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this.anim.pause();
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}
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}
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@ -46,7 +46,8 @@ class AnimateAtlasCharacter extends BaseCharacter
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var _skipTransformChildren:Bool = false;
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var animations:Map<String, AnimateAtlasAnimation> = new Map<String, AnimateAtlasAnimation>();
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var currentAnimation:String;
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var currentAnimName:Null<String> = null;
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var animFinished:Bool = false;
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public function new(id:String)
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{
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@ -88,15 +89,21 @@ class AnimateAtlasCharacter extends BaseCharacter
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if ((!canPlayOtherAnims && !ignoreOther)) return;
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var correctName = correctAnimationName(name);
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if (correctName == null) return;
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if (correctName == null)
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{
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trace('Could not find Atlas animation: ' + name);
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return;
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}
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var animData = getAnimationData(correctName);
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currentAnimation = correctName;
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currentAnimName = correctName;
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var prefix:String = animData.prefix;
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if (prefix == null) prefix = correctName;
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var loop:Bool = animData.looped;
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this.mainSprite.playAnimation(prefix, restart, ignoreOther, loop);
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animFinished = false;
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}
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public override function hasAnimation(name:String):Bool
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@ -104,6 +111,15 @@ class AnimateAtlasCharacter extends BaseCharacter
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return getAnimationData(name) != null;
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}
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/**
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* Returns true if the animation has finished playing.
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* Never true if animation is configured to loop.
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*/
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public override function isAnimationFinished():Bool
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{
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return animFinished;
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}
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function loadAtlasSprite():FlxAtlasSprite
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{
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trace('[ATLASCHAR] Loading sprite atlas for ${characterId}.');
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@ -128,6 +144,8 @@ class AnimateAtlasCharacter extends BaseCharacter
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{
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// Make the game hold on the last frame.
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this.mainSprite.cleanupAnimation(prefix);
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// currentAnimName = null;
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animFinished = true;
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// Fallback to idle!
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// playAnimation('idle', true, false);
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@ -178,7 +196,8 @@ class AnimateAtlasCharacter extends BaseCharacter
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public override function getCurrentAnimation():String
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{
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return this.mainSprite.getCurrentAnimation();
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// return this.mainSprite.getCurrentAnimation();
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return currentAnimName;
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}
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function getAnimationData(name:String = null):AnimateAtlasAnimation
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@ -16,26 +16,53 @@ class NoteSprite extends FunkinSprite
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var hsvShader:HSVShader;
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/**
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* The time at which the note should be hit, in milliseconds.
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* The strum time at which the note should be hit, in milliseconds.
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*/
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public var strumTime(default, set):Float;
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public var strumTime(get, set):Float;
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function get_strumTime():Float
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{
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return this.noteData?.time ?? 0.0;
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}
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function set_strumTime(value:Float):Float
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{
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this.strumTime = value;
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return this.strumTime;
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if (this.noteData == null) return value;
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return this.noteData.time = value;
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}
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/**
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* The length for which the note should be held, in milliseconds.
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* Defaults to 0 for single notes.
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*/
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public var length(get, set):Float;
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function get_length():Float
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{
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return this.noteData?.length ?? 0.0;
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}
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function set_length(value:Float):Float
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{
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if (this.noteData == null) return value;
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return this.noteData.length = value;
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}
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/**
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* An extra attribute for the note.
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* For example, whether the note is an "alt" note, or whether it has custom behavior on hit.
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*/
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public var kind(default, set):String;
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public var kind(get, set):Null<String>;
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function get_kind():Null<String>
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{
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return this.noteData?.kind;
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}
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function set_kind(value:String):String
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{
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this.kind = value;
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return this.kind;
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if (this.noteData == null) return value;
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return this.noteData.kind = value;
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}
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/**
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@ -100,16 +127,13 @@ class NoteSprite extends FunkinSprite
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*/
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public var handledMiss:Bool;
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public function new(noteStyle:NoteStyle, strumTime:Float = 0, direction:Int = 0)
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public function new(noteStyle:NoteStyle, direction:Int = 0)
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{
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super(0, -9999);
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this.strumTime = strumTime;
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this.direction = direction;
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this.hsvShader = new HSVShader();
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if (this.strumTime < 0) this.strumTime = 0;
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setupNoteGraphic(noteStyle);
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// Disables the update() function for performance.
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@ -659,7 +659,6 @@ class Strumline extends FlxSpriteGroup
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if (noteSprite != null)
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{
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noteSprite.strumTime = note.time;
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noteSprite.direction = note.getDirection();
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noteSprite.noteData = note;
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@ -5308,7 +5308,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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var startTimestamp:Float = 0;
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if (playtestStartTime) startTimestamp = scrollPositionInMs + playheadPositionInMs;
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var playbackRate:Float = (menubarItemPlaybackSpeed.value.toFloat() * 2.0) / 100.0;
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var playbackRate:Float = ((menubarItemPlaybackSpeed.value ?? 1.0) * 2.0) / 100.0;
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playbackRate = Math.floor(playbackRate / 0.05) * 0.05; // Round to nearest 5%
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playbackRate = Math.max(0.05, Math.min(2.0, playbackRate)); // Clamp to 5% to 200%
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@ -117,18 +117,30 @@ class ChartEditorDropdowns
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"ugh" => "Ugh (Week 7)",
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"hehPrettyGood" => "Heh, Pretty Good (Week 7)",
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// Weekend 1
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"weekend-1-lightcan" => "Light Can (2hot)",
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"weekend-1-kickcan" => "Kick Can (2hot)",
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"weekend-1-kneecan" => "Knee Can (2hot)",
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"weekend-1-cockgun" => "Cock Gun (2hot)",
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"weekend-1-firegun" => "Fire Gun (2hot)",
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"weekend-1-punchlow" => "Punch Low (Blazin)",
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"weekend-1-punchhigh" => "Punch High (Blazin)",
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"weekend-1-punchlowblocked" => "Punch Low Blocked (Blazin)",
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"weekend-1-punchhighblocked" => "Punch High Blocked (Blazin)",
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"weekend-1-dodgelow" => "Dodge Low (Blazin)",
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"weekend-1-blockhigh" => "Block High (Blazin)",
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"weekend-1-fakeout" => "Fakeout (Blazin)",
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"weekend-1-punchhigh" => "Punch High (Blazin')",
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"weekend-1-punchhighdodged" => "Punch High (Dodge) (Blazin')",
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"weekend-1-punchhighblocked" => "Punch High (Block) (Blazin')",
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"weekend-1-punchhighspin" => "Punch High (Spin) (Blazin')",
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"weekend-1-punchlow" => "Punch Low (Blazin')",
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"weekend-1-punchlowdodged" => "Punch Low (Dodge) (Blazin')",
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"weekend-1-punchlowblocked" => "Punch Low (Block) (Blazin')",
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"weekend-1-punchlowspin" => "Punch High (Spin) (Blazin')",
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"weekend-1-picouppercutprep" => "Pico Uppercut (Prep) (Blazin')",
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"weekend-1-picouppercut" => "Pico Uppercut (Blazin')",
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"weekend-1-blockhigh" => "Block High (Blazin')",
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"weekend-1-blocklow" => "Dodge High (Blazin')",
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"weekend-1-blockspin" => "Block High (Spin) (Blazin')",
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"weekend-1-dodgehigh" => "Block Low (Blazin')",
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"weekend-1-dodgelow" => "Dodge Low (Blazin')",
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"weekend-1-dodgespin" => "Dodge High (Spin) (Blazin')",
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"weekend-1-hithigh" => "Hit High (Blazin')",
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"weekend-1-hitlow" => "Hit Low (Blazin')",
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"weekend-1-hitspin" => "Hit High (Spin) (Blazin')",
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"weekend-1-darnelluppercutprep" => "Darnell Uppercut (Prep) (Blazin')",
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"weekend-1-darnelluppercut" => "Darnell Uppercut (Blazin')",
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"weekend-1-idle" => "Idle (Blazin')",
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"weekend-1-fakeout" => "Fakeout (Blazin')",
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"weekend-1-reversefakeout" => "Reverse Fakeout (Blazin')",
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];
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public static function populateDropdownWithNoteKinds(dropDown:DropDown, startingKindId:String):DropDownEntry
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@ -130,7 +130,7 @@ class LatencyState extends MusicBeatSubState
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for (i in 0...32)
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{
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), Conductor.instance.beatLengthMs * i);
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
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noteGrp.add(note);
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}
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@ -23,7 +23,7 @@ class ColorsMenu extends Page
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for (i in 0...4)
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{
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), 0, i);
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault(), i);
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note.x = (100 * i) + i;
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note.screenCenter(Y);
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