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Work in progress on fixing Week 6

This commit is contained in:
EliteMasterEric 2024-02-28 00:19:08 -05:00
parent 12a48b9b86
commit 13d6ba378e
22 changed files with 399 additions and 315 deletions

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@ -1,66 +0,0 @@
package flixel.tweens.misc;
/**
* Tweens the background color of a state.
* Tweens the red, green, blue, and/or alpha values of the color.
*
* @see `flixel.tweens.misc.ColorTween` for something that operates on sprites!
*/
class BackgroundColorTween extends FlxTween
{
public var color(default, null):FlxColor;
var startColor:FlxColor;
var endColor:FlxColor;
/**
* State object whose color to tween
*/
public var targetState(default, null):FlxState;
/**
* Clean up references
*/
override public function destroy()
{
super.destroy();
targetState = null;
}
/**
* Tweens the color to a new color and an alpha to a new alpha.
*
* @param duration Duration of the tween.
* @param fromColor Start color.
* @param toColor End color.
* @param targetState Optional sprite object whose color to tween.
* @return The tween for chaining.
*/
public function tween(duration:Float, fromColor:FlxColor, toColor:FlxColor, ?targetState:FlxSprite):ColorTween
{
this.color = startColor = fromColor;
this.endColor = toColor;
this.duration = duration;
this.targetState = targetState;
this.start();
return this;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
color = FlxColor.interpolate(startColor, endColor, scale);
if (targetState != null)
{
targetState.bgColor = color;
// Alpha should apply inherently.
// targetState.alpha = color.alphaFloat;
}
}
override function isTweenOf(object:Dynamic, ?field:String):Bool
{
return targetState == object && (field == null || field == "color");
}
}

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@ -203,6 +203,9 @@ class InitState extends FlxState
// Plugins provide a useful interface for globally active Flixel objects,
// that receive update events regardless of the current state.
// TODO: Move scripted Module behavior to a Flixel plugin.
#if debug
funkin.util.plugins.MemoryGCPlugin.initialize();
#end
funkin.util.plugins.EvacuateDebugPlugin.initialize();
funkin.util.plugins.ForceCrashPlugin.initialize();
funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();

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@ -25,6 +25,9 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
static final MAX_VOLUME:Float = 2.0;
/**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/
static var cache(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
public var muted(default, set):Bool = false;
@ -264,6 +267,8 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
var sound:FunkinSound = cache.recycle(construct);
// Load the sound.
// Sets `exists = true` as a side effect.
sound.loadEmbedded(embeddedSound, looped, autoDestroy, onComplete);
if (embeddedSound is String)

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@ -80,8 +80,9 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
// We have to play, then pause the sound to set the time,
// else the sound will restart immediately when played.
result.play(true, 0.0);
result.pause();
// TODO: Past me experienced that issue but present me didn't? Investigate.
// result.play(true, 0.0);
// result.pause();
result.time = this.time;
result.onComplete = function() {

View file

@ -40,6 +40,15 @@ class FlxVideo extends FlxBasic
netStream.play(videoPath);
}
public function restartVideo():Void
{
// Seek to the beginning of the video.
if (netStream != null)
{
netStream.seek(0);
}
}
public function finishVideo():Void
{
netStream.dispose();

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@ -15,7 +15,6 @@ using funkin.util.tools.ArraySortTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.DynamicTools;
using funkin.util.tools.FloatTools;
using funkin.util.tools.FlxTweenTools;
using funkin.util.tools.Int64Tools;
using funkin.util.tools.IntTools;
using funkin.util.tools.IteratorTools;

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@ -58,12 +58,11 @@ class Controls extends FlxActionSet
var _back = new FlxActionDigital(Action.BACK);
var _pause = new FlxActionDigital(Action.PAUSE);
var _reset = new FlxActionDigital(Action.RESET);
var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
var _cutscene_skip = new FlxActionDigital(Action.CUTSCENE_SKIP);
var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
@ -208,16 +207,21 @@ class Controls extends FlxActionSet
inline function get_PAUSE()
return _pause.check();
public var RESET(get, never):Bool;
inline function get_RESET()
return _reset.check();
public var SCREENSHOT(get, never):Bool;
inline function get_SCREENSHOT()
return _screenshot.check();
public var CUTSCENE_ADVANCE(get, never):Bool;
inline function get_CUTSCENE_ADVANCE()
return _cutscene_advance.check();
public var CUTSCENE_SKIP(get, never):Bool;
inline function get_CUTSCENE_SKIP()
return _cutscene_skip.check();
public var DEBUG_MENU(get, never):Bool;
inline function get_DEBUG_MENU()
@ -233,11 +237,6 @@ class Controls extends FlxActionSet
inline function get_DEBUG_STAGE()
return _debug_stage.check();
public var SCREENSHOT(get, never):Bool;
inline function get_SCREENSHOT()
return _screenshot.check();
public var VOLUME_UP(get, never):Bool;
inline function get_VOLUME_UP()
@ -253,11 +252,6 @@ class Controls extends FlxActionSet
inline function get_VOLUME_MUTE()
return _volume_mute.check();
public var RESET(get, never):Bool;
inline function get_RESET()
return _reset.check();
public function new(name, scheme:KeyboardScheme = null)
{
super(name);
@ -289,16 +283,15 @@ class Controls extends FlxActionSet
add(_accept);
add(_back);
add(_pause);
add(_reset);
add(_screenshot);
add(_cutscene_advance);
add(_cutscene_skip);
add(_debug_menu);
add(_debug_chart);
add(_debug_stage);
add(_screenshot);
add(_volume_up);
add(_volume_down);
add(_volume_mute);
add(_reset);
for (action in digitalActions)
byName[action.name] = action;
@ -383,12 +376,11 @@ class Controls extends FlxActionSet
case BACK: _back;
case PAUSE: _pause;
case RESET: _reset;
case SCREENSHOT: _screenshot;
case CUTSCENE_ADVANCE: _cutscene_advance;
case CUTSCENE_SKIP: _cutscene_skip;
case DEBUG_MENU: _debug_menu;
case DEBUG_CHART: _debug_chart;
case DEBUG_STAGE: _debug_stage;
case SCREENSHOT: _screenshot;
case VOLUME_UP: _volume_up;
case VOLUME_DOWN: _volume_down;
case VOLUME_MUTE: _volume_mute;
@ -449,26 +441,24 @@ class Controls extends FlxActionSet
func(_back, JUST_PRESSED);
case PAUSE:
func(_pause, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
case SCREENSHOT:
func(_screenshot, JUST_PRESSED);
case CUTSCENE_ADVANCE:
func(_cutscene_advance, JUST_PRESSED);
case CUTSCENE_SKIP:
func(_cutscene_skip, PRESSED);
case DEBUG_MENU:
func(_debug_menu, JUST_PRESSED);
case DEBUG_CHART:
func(_debug_chart, JUST_PRESSED);
case DEBUG_STAGE:
func(_debug_stage, JUST_PRESSED);
case SCREENSHOT:
func(_screenshot, JUST_PRESSED);
case VOLUME_UP:
func(_volume_up, JUST_PRESSED);
case VOLUME_DOWN:
func(_volume_down, JUST_PRESSED);
case VOLUME_MUTE:
func(_volume_mute, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
}
}
@ -654,13 +644,12 @@ class Controls extends FlxActionSet
bindKeys(Control.ACCEPT, getDefaultKeybinds(scheme, Control.ACCEPT));
bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
bindKeys(Control.SCREENSHOT, getDefaultKeybinds(scheme, Control.SCREENSHOT));
bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
bindKeys(Control.CUTSCENE_SKIP, getDefaultKeybinds(scheme, Control.CUTSCENE_SKIP));
bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
bindKeys(Control.SCREENSHOT, getDefaultKeybinds(scheme, Control.SCREENSHOT));
bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
@ -683,16 +672,15 @@ class Controls extends FlxActionSet
case Control.ACCEPT: return [Z, SPACE, ENTER];
case Control.BACK: return [X, BACKSPACE, ESCAPE];
case Control.PAUSE: return [P, ENTER, ESCAPE];
case Control.RESET: return [R];
case Control.SCREENSHOT: return [F3]; // TODO: Change this back to PrintScreen
case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
case Control.CUTSCENE_SKIP: return [P, ESCAPE];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
case Control.SCREENSHOT: return [F3]; // TODO: Change this back to PrintScreen
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
case Control.RESET: return [R];
}
case Duo(true):
switch (control) {
@ -707,16 +695,15 @@ class Controls extends FlxActionSet
case Control.ACCEPT: return [G, Z];
case Control.BACK: return [H, X];
case Control.PAUSE: return [ONE];
case Control.RESET: return [R];
case Control.SCREENSHOT: return [PRINTSCREEN];
case Control.CUTSCENE_ADVANCE: return [G, Z];
case Control.CUTSCENE_SKIP: return [ONE];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
case Control.SCREENSHOT: return [PRINTSCREEN];
case Control.VOLUME_UP: return [PLUS];
case Control.VOLUME_DOWN: return [MINUS];
case Control.VOLUME_MUTE: return [ZERO];
case Control.RESET: return [R];
}
case Duo(false):
switch (control) {
@ -731,16 +718,15 @@ class Controls extends FlxActionSet
case Control.ACCEPT: return [ENTER];
case Control.BACK: return [ESCAPE];
case Control.PAUSE: return [ONE];
case Control.RESET: return [R];
case Control.SCREENSHOT: return [PRINTSCREEN];
case Control.CUTSCENE_ADVANCE: return [ENTER];
case Control.CUTSCENE_SKIP: return [ONE];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
case Control.SCREENSHOT: return [PRINTSCREEN];
case Control.VOLUME_UP: return [NUMPADPLUS];
case Control.VOLUME_DOWN: return [NUMPADMINUS];
case Control.VOLUME_MUTE: return [NUMPADZERO];
case Control.RESET: return [R];
}
default:
// Fallthrough.
@ -843,15 +829,14 @@ class Controls extends FlxActionSet
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
Control.RESET => getDefaultGamepadBinds(Control.RESET),
// Control.SCREENSHOT => [],
// Control.VOLUME_UP => [RIGHT_SHOULDER],
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
// Control.DEBUG_MENU
// Control.DEBUG_CHART
Control.RESET => getDefaultGamepadBinds(Control.RESET)
]);
}
@ -868,15 +853,14 @@ class Controls extends FlxActionSet
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
case Control.PAUSE: return [START];
case Control.RESET: return [RIGHT_SHOULDER];
case Control.SCREENSHOT: return [];
case Control.VOLUME_UP: return [];
case Control.VOLUME_DOWN: return [];
case Control.VOLUME_MUTE: return [];
case Control.CUTSCENE_ADVANCE: return [A];
case Control.CUTSCENE_SKIP: return [START];
case Control.DEBUG_MENU: return [];
case Control.DEBUG_CHART: return [];
case Control.RESET: return [RIGHT_SHOULDER];
default:
// Fallthrough.
}
@ -1228,14 +1212,13 @@ enum Control
UI_RIGHT;
UI_DOWN;
RESET;
SCREENSHOT;
ACCEPT;
BACK;
PAUSE;
// CUTSCENE
CUTSCENE_ADVANCE;
CUTSCENE_SKIP;
// SCREENSHOT
SCREENSHOT;
// VOLUME
VOLUME_UP;
VOLUME_DOWN;
@ -1279,15 +1262,14 @@ abstract Action(String) to String from String
var BACK = "back";
var PAUSE = "pause";
var RESET = "reset";
// SCREENSHOT
var SCREENSHOT = "screenshot";
// CUTSCENE
var CUTSCENE_ADVANCE = "cutscene_advance";
var CUTSCENE_SKIP = "cutscene_skip";
// VOLUME
var VOLUME_UP = "volume_up";
var VOLUME_DOWN = "volume_down";
var VOLUME_MUTE = "volume_mute";
// SCREENSHOT
var SCREENSHOT = "screenshot";
// DEBUG
var DEBUG_MENU = "debug_menu";
var DEBUG_CHART = "debug_chart";

View file

@ -1,5 +1,24 @@
package funkin.play;
import flixel.addons.transition.FlxTransitionableState;
import flixel.FlxG;
import flixel.util.FlxTimer;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import funkin.data.song.SongRegistry;
import funkin.graphics.FunkinSprite;
import funkin.play.cutscene.VideoCutscene;
import funkin.play.PlayState;
import funkin.ui.AtlasText;
import funkin.ui.MusicBeatSubState;
import funkin.ui.transition.StickerSubState;
typedef PauseSubStateParams =
{
?mode:PauseMode,
@ -10,29 +29,36 @@ typedef PauseSubStateParams =
*/
class PauseSubState extends MusicBeatSubState
{
static final PAUSE_MENU_ENTRIES_STANDARD = [
static final PAUSE_MENU_ENTRIES_STANDARD:Array<PauseMenuEntry> = [
{text: 'Resume', callback: resume},
{text: 'Restart Song', callback: restartPlayState},
{text: 'Change Difficulty', callback: switchMode.bind(_, Difficulty)},
{text: 'Enable Practice Mode', callback: enablePracticeMode, filter: () -> (PlayState.instance?.isPracticeMode ?? true)},
{text: 'Enable Practice Mode', callback: enablePracticeMode, filter: () -> !(PlayState.instance?.isPracticeMode ?? false)},
{text: 'Exit to Menu', callback: quitToMenu},
];
static final PAUSE_MENU_ENTRIES_CHARTING = [
static final PAUSE_MENU_ENTRIES_CHARTING:Array<PauseMenuEntry> = [
{text: 'Resume', callback: resume},
{text: 'Restart Song', callback: restartPlayState},
{text: 'Return to Chart Editor', callback: quitToChartEditor},
];
static final PAUSE_MENU_ENTRIES_DIFFICULTY = [
static final PAUSE_MENU_ENTRIES_DIFFICULTY:Array<PauseMenuEntry> = [
{text: 'Back', callback: switchMode.bind(_, Standard)}
// Other entries are added dynamically.
];
static final PAUSE_MENU_ENTRIES_CUTSCENE = [
static final PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE:Array<PauseMenuEntry> = [
{text: 'Resume', callback: resume},
{text: 'Restart Cutscene', callback: restartCutscene},
{text: 'Skip Cutscene', callback: skipCutscene},
{text: 'Restart Cutscene', callback: restartVideoCutscene},
{text: 'Skip Cutscene', callback: skipVideoCutscene},
{text: 'Exit to Menu', callback: quitToMenu},
];
static final PAUSE_MENU_ENTRIES_CONVERSATION:Array<PauseMenuEntry> = [
{text: 'Resume', callback: resume},
{text: 'Restart Dialogue', callback: restartConversation},
{text: 'Skip Dialogue', callback: skipConversation},
{text: 'Exit to Menu', callback: quitToMenu},
];
@ -42,15 +68,21 @@ class PauseSubState extends MusicBeatSubState
public static var musicSuffix:String = '';
// Status
var menuEntries:Array<PauseMenuEntry>;
var currentMenuEntries:Array<PauseMenuEntry>;
var currentEntry:Int = 0;
var currentMode:PauseMode;
var allowInput:Bool = true;
/**
* Disallow input until the transition in is complete!
* This prevents the pause menu from immediately closing.
*/
public var allowInput:Bool = false;
// Graphics
var metadata:FlxTypedGroup<FlxText>;
var background:FunkinSprite;
var metadata:FlxTypedSpriteGroup<FlxText>;
var metadataPractice:FlxText;
var menuEntryText:FlxTypedGroup<AtlasText>;
var menuEntryText:FlxTypedSpriteGroup<AtlasText>;
// Audio
var pauseMusic:FunkinSound;
@ -58,9 +90,7 @@ class PauseSubState extends MusicBeatSubState
public function new(?params:PauseSubStateParams)
{
super();
this.currentMode = params?.mode ?? PauseMode.Standard;
this.bgColor = FlxColor.TRANSPARENT; // Transparent, fades into black later.
this.currentMode = params?.mode ?? Standard;
}
public override function create():Void
@ -69,8 +99,16 @@ class PauseSubState extends MusicBeatSubState
startPauseMusic();
buildBackground();
buildMetadata();
menuEntryText = new FlxTypedSpriteGroup<AtlasText>();
menuEntryText.scrollFactor.set(0, 0);
add(menuEntryText);
regenerateMenu();
transitionIn();
}
@ -81,47 +119,69 @@ class PauseSubState extends MusicBeatSubState
handleInputs();
}
public override function destroy():Void
{
super.destroy();
pauseMusic.stop();
}
function startPauseMusic():Void
{
pauseMusic = FunkinSound.load(Paths.music('breakfast-pixel'), true, true);
pauseMusic = FunkinSound.load(Paths.music('breakfast$musicSuffix'), true, true);
// Start playing at a random point in the song.
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
pauseMusic.fadeIn(MUSIC_FADE_IN_TIME, 0, MUSIC_FINAL_VOLUME);
}
function buildBackground():Void
{
// Using state.bgColor causes bugs!
background = new FunkinSprite(0, 0);
background.makeSolidColor(FlxG.width, FlxG.height, FlxColor.BLACK);
background.alpha = 0.0;
background.scrollFactor.set(0, 0);
background.updateHitbox();
add(background);
}
/**
* Render the metadata in the top right.
*/
function buildMetadata():Void
{
metadata = new FlxTypedGroup<FlxSprite>();
metadata = new FlxTypedSpriteGroup<FlxText>();
metadata.scrollFactor.set(0, 0);
add(metadata);
var metadataSong:FlxText = new FlxText(20, 15, 0, 'Song Name - Artist');
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name - Artist');
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentChart != null)
{
metadataSong.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
metadataSong.text = '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
}
metadataSong.scrollFactor.set(0, 0);
metadata.add(metadataSong);
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, 0, 'Difficulty');
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, FlxG.width - 40, 'Difficulty: ');
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentDifficulty != null)
{
metadataDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
}
metadataDifficulty.scrollFactor.set(0, 0);
metadata.add(metadataDifficulty);
var metadataDeaths:FlxText = new FlxText(20, 15 + 64, 0, '0 Blue Balls');
var metadataDeaths:FlxText = new FlxText(20, 15 + 64, FlxG.width - 40, '0 Blue Balls');
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
metadataDeaths.text = '${PlayState.instance?.deathCounter} Blue Balls';
metadataDeaths.scrollFactor.set(0, 0);
metadata.add(metadataDeaths);
metadataPractice = new FlxText(20, 15 + 96, 0, 'PRACTICE MODE');
metadataPractice = new FlxText(20, 15 + 96, FlxG.width - 40, 'PRACTICE MODE');
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
metadataPractice.scrollFactor.set(0, 0);
metadata.add(metadataPractice);
}
@ -149,30 +209,45 @@ class PauseSubState extends MusicBeatSubState
trace('DIFFICULTIES: ${difficultiesInVariation}');
for (difficulty in difficultiesInVariation)
{
difficulties.push({text: difficulty.toTitleCase(), callback: () -> changeDifficulty(this, difficulty)});
entries.push({text: difficulty.toTitleCase(), callback: (state) -> changeDifficulty(state, difficulty)});
}
}
// Add the back button.
currentMenuEntries = entries.concat(PAUSE_MENU_ENTRIES_DIFFICULTY.clone());
case PauseMode.Conversation:
currentMenuEntries = PAUSE_MENU_ENTRIES_CONVERSATION.clone();
case PauseMode.Cutscene:
currentMenuEntries = PAUSE_MENU_ENTRIES_CUTSCENE.clone();
currentMenuEntries = PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE.clone();
}
// Render out the entries depending on the mode.
for (entryIndex in 0...entries)
var entryIndex:Int = 0;
var toRemove = [];
for (entry in currentMenuEntries)
{
var entry:PauseMenuEntry = entries[entryIndex];
if (entry == null || (entry.filter != null && !entry.filter()))
{
// Remove entries that should be hidden.
toRemove.push(entry);
}
else
{
// Handle visible entries.
var yPos:Float = 70 * entryIndex + 30;
var text:AtlasText = new AtlasText(0, yPos, entry.text, AtlasFont.BOLD);
text.scrollFactor.set(0, 0);
text.alpha = 0;
menuEntryText.add(text);
// Remove entries that should be hidden.
if (entry.filter != null && !entry.filter()) currentMenuEntries.remove(entry);
entry.sprite = text;
var yPos:Float = 70 * entryIndex + 30;
var text:AtlasText = new AtlasText(0, yPos, entry.text, AtlasFont.BOLD);
text.alpha = 0;
menuEntryText.add(text);
entry.sprite = text;
entryIndex++;
}
}
for (entry in toRemove)
{
currentMenuEntries.remove(entry);
}
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
@ -182,15 +257,19 @@ class PauseSubState extends MusicBeatSubState
function transitionIn():Void
{
FlxTween.globalManager.bgColor(this, 0.4, FlxColor.fromRGB(0, 0, 0, 0.0), FlxColor.fromRGB(0, 0, 0, 0.6), {ease: FlxEase.quartInOut});
FlxTween.tween(background, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
// Animate each element a little bit downwards.
var delay:Float = 0.3;
var delay:Float = 0.1;
for (child in metadata.members)
{
FlxTween.tween(child, {alpha: 1, y: child.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: delay});
delay += 0.2;
delay += 0.05;
}
new FlxTimer().start(0.2, (_) -> {
allowInput = true;
});
}
function handleInputs():Void
@ -205,22 +284,24 @@ class PauseSubState extends MusicBeatSubState
{
changeSelection(1);
}
if (controls.PAUSE)
{
resume(this);
}
if (controls.ACCEPT)
{
menuEntries[currentEntry].callback(this);
currentMenuEntries[currentEntry].callback(this);
}
else if (controls.PAUSE)
{
resume(this);
}
#if (debug || FORCE_DEBUG_VERSION)
// to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H)
{
var visible = !metaDataGrp.visible;
metadata = visible;
menuEntryText = visible;
var visible = !metadata.visible;
metadata.visible = visible;
menuEntryText.visible = visible;
this.bgColor = visible ? 0x99000000 : 0x00000000; // 60% or fully transparent black
}
#end
@ -232,14 +313,14 @@ class PauseSubState extends MusicBeatSubState
currentEntry += change;
if (currentEntry < 0) currentEntry = menuEntries.length - 1;
if (currentEntry >= menuEntries.length) currentEntry = 0;
if (currentEntry < 0) currentEntry = currentMenuEntries.length - 1;
if (currentEntry >= currentMenuEntries.length) currentEntry = 0;
for (entryIndex in 0...menuEntries.length)
for (entryIndex in 0...currentMenuEntries.length)
{
var isCurrent:Bool = entryIndex == currentEntry;
var entry:PauseMenuEntry = menuEntries[entryIndex];
var entry:PauseMenuEntry = currentMenuEntries[entryIndex];
var text:AtlasText = entry.sprite;
// Set the transparency.
@ -248,6 +329,7 @@ class PauseSubState extends MusicBeatSubState
// Set the position.
var targetX = FlxMath.remapToRange((entryIndex - currentEntry), 0, 1, 0, 1.3) * 20 + 90;
var targetY = FlxMath.remapToRange((entryIndex - currentEntry), 0, 1, 0, 1.3) * 120 + (FlxG.height * 0.48);
trace(targetY);
FlxTween.tween(text, {x: targetX, y: targetY}, 0.16, {ease: FlxEase.linear});
}
}
@ -291,7 +373,35 @@ class PauseSubState extends MusicBeatSubState
if (PlayState.instance == null) return;
PlayState.instance.isPracticeMode = true;
regenerateMenu();
state.regenerateMenu();
}
static function restartVideoCutscene(state:PauseSubState):Void
{
VideoCutscene.restartVideo();
state.close();
}
static function skipVideoCutscene(state:PauseSubState):Void
{
VideoCutscene.finishVideo();
state.close();
}
static function restartConversation(state:PauseSubState):Void
{
if (PlayState.instance?.currentConversation == null) return;
PlayState.instance.currentConversation.resetConversation();
state.close();
}
static function skipConversation(state:PauseSubState):Void
{
if (PlayState.instance?.currentConversation == null) return;
PlayState.instance.currentConversation.skipConversation();
state.close();
}
static function quitToMenu(state:PauseSubState):Void
@ -306,11 +416,11 @@ class PauseSubState extends MusicBeatSubState
if (PlayStatePlaylist.isStoryMode)
{
PlayStatePlaylist.reset();
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker)));
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker)));
}
else
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
}
}
@ -351,7 +461,12 @@ enum PauseMode
Difficulty;
/**
* The menu displayed when the player pauses the game during a cutscene.
* The menu displayed when the player pauses the game during a conversation.
*/
Conversation;
/**
* The menu displayed when the player pauses the game during a video cutscene.
*/
Cutscene;
}

View file

@ -314,6 +314,11 @@ class PlayState extends MusicBeatSubState
**/
var inputReleaseQueue:Array<PreciseInputEvent> = [];
/**
* If we just unpaused the game, we shouldn't be able to pause again for one frame.
*/
var justUnpaused:Bool = false;
/**
* PRIVATE INSTANCE VARIABLES
* Private instance variables should be used for information that must be reset or dereferenced
@ -442,11 +447,6 @@ class PlayState extends MusicBeatSubState
*/
var comboPopUps:PopUpStuff;
/**
* The circular sprite that appears while the user is holding down the Skip Cutscene button.
*/
var skipTimer:FlxPieDial;
/**
* PROPERTIES
*/
@ -474,7 +474,7 @@ class PlayState extends MusicBeatSubState
if (!Std.isOfType(this.subState, PauseSubState)) return false;
var pauseSubState:PauseSubState = cast this.subState;
return pauseSubState.exitingToMenu;
return !pauseSubState.allowInput;
}
/**
@ -629,14 +629,6 @@ class PlayState extends MusicBeatSubState
comboPopUps.cameras = [camHUD];
add(comboPopUps);
// The little dial that shows up when you hold the Skip Cutscene key.
skipTimer = new FlxPieDial(16, 16, 32, FlxColor.WHITE, 36, CIRCLE, true, 24);
skipTimer.amount = 0;
skipTimer.zIndex = 1000;
add(skipTimer);
// Renders only in video cutscene mode.
skipTimer.cameras = [camCutscene];
#if discord_rpc
// Initialize Discord Rich Presence.
initDiscord();
@ -752,6 +744,8 @@ class PlayState extends MusicBeatSubState
public override function update(elapsed:Float):Void
{
// TOTAL: 9.42% CPU Time when profiled in VS 2019.
if (criticalFailure) return;
super.update(elapsed);
@ -853,7 +847,7 @@ class PlayState extends MusicBeatSubState
#end
// Attempt to pause the game.
if ((controls.PAUSE || androidPause) && isInCountdown && mayPauseGame)
if ((controls.PAUSE || androidPause) && isInCountdown && mayPauseGame && !justUnpaused)
{
var event = new PauseScriptEvent(FlxG.random.bool(1 / 1000));
@ -888,12 +882,12 @@ class PlayState extends MusicBeatSubState
boyfriendPos = currentStage.getBoyfriend().getScreenPosition();
}
var pauseSubState:FlxSubState = new PauseSubState(isChartingMode);
var pauseSubState:FlxSubState = new PauseSubState({mode: isChartingMode ? Charting : Standard});
FlxTransitionableSubState.skipNextTransIn = true;
FlxTransitionableSubState.skipNextTransOut = true;
openSubState(pauseSubState);
pauseSubState.camera = camHUD;
openSubState(pauseSubState);
// boyfriendPos.put(); // TODO: Why is this here?
}
@ -1017,6 +1011,8 @@ class PlayState extends MusicBeatSubState
// Moving notes into position is now done by Strumline.update().
processNotes(elapsed);
justUnpaused = false;
}
public override function dispatchEvent(event:ScriptEvent):Void
@ -1105,6 +1101,8 @@ class PlayState extends MusicBeatSubState
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
}
#end
justUnpaused = true;
}
else if (Std.isOfType(subState, Transition))
{
@ -2444,58 +2442,39 @@ class PlayState extends MusicBeatSubState
*/
function handleCutsceneKeys(elapsed:Float):Void
{
if (isGamePaused) return;
if (currentConversation != null)
{
if (controls.CUTSCENE_ADVANCE) currentConversation?.advanceConversation();
if (controls.CUTSCENE_SKIP)
// Pause/unpause may conflict with advancing the conversation!
if (controls.CUTSCENE_ADVANCE && !justUnpaused)
{
currentConversation?.trySkipConversation(elapsed);
currentConversation?.advanceConversation();
}
else
else if (controls.PAUSE && !justUnpaused)
{
currentConversation?.trySkipConversation(-1);
var pauseSubState:FlxSubState = new PauseSubState({mode: Conversation});
persistentUpdate = false;
FlxTransitionableSubState.skipNextTransIn = true;
FlxTransitionableSubState.skipNextTransOut = true;
pauseSubState.camera = camCutscene;
openSubState(pauseSubState);
}
}
else if (VideoCutscene.isPlaying())
{
// This is a video cutscene.
if (controls.CUTSCENE_SKIP)
if (controls.PAUSE && !justUnpaused)
{
trySkipVideoCutscene(elapsed);
var pauseSubState:FlxSubState = new PauseSubState({mode: Cutscene});
persistentUpdate = false;
FlxTransitionableSubState.skipNextTransIn = true;
FlxTransitionableSubState.skipNextTransOut = true;
pauseSubState.camera = camCutscene;
openSubState(pauseSubState);
}
else
{
trySkipVideoCutscene(-1);
}
}
}
/**
* Handle logic for the skip timer.
* If the skip button is being held, pass the amount of time elapsed since last game update.
* If the skip button has been released, pass a negative number.
*/
function trySkipVideoCutscene(elapsed:Float):Void
{
if (skipTimer == null || skipTimer.animation == null) return;
if (elapsed < 0)
{
skipHeldTimer = 0.0;
}
else
{
skipHeldTimer += elapsed;
}
skipTimer.visible = skipHeldTimer >= 0.05;
skipTimer.amount = Math.min(skipHeldTimer / 1.5, 1.0);
if (skipHeldTimer >= 1.5)
{
VideoCutscene.finishVideo();
}
}
@ -2694,7 +2673,7 @@ class PlayState extends MusicBeatSubState
FlxG.sound.music.pause();
if (vocals != null)
{
vocals.pause();
vocals.destroy();
remove(vocals);
}
}

View file

@ -118,6 +118,24 @@ class VideoCutscene
}
#end
public static function restartVideo():Void
{
#if html5
if (vid != null)
{
vid.restartVideo();
}
#end
#if hxCodec
if (vid != null)
{
// Seek to the start of the video.
vid.bitmap.time = 0;
}
#end
}
public static function finishVideo(?transitionTime:Float = 0.5):Void
{
trace('ALERT: Finish video cutscene called!');

View file

@ -31,10 +31,6 @@ import funkin.data.dialogue.DialogueBoxRegistry;
*/
class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass implements IRegistryEntry<ConversationData>
{
static final CONVERSATION_SKIP_TIMER:Float = 1.5;
var skipHeldTimer:Float = 0.0;
/**
* The ID of the conversation.
*/
@ -105,8 +101,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
var currentDialogueBox:DialogueBox;
var skipTimer:FlxPieDial;
public function new(id:String)
{
super();
@ -124,8 +118,8 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
{
// Reset the progress in the dialogue.
currentDialogueEntry = 0;
currentDialogueLine = 0;
this.state = ConversationState.Start;
this.alpha = 1.0;
// Start the dialogue.
dispatchEvent(new DialogueScriptEvent(DIALOGUE_START, this, false));
@ -153,6 +147,12 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
function setupBackdrop():Void
{
if (backdrop != null)
{
backdrop.destroy();
backdrop = null;
}
backdrop = new FunkinSprite(0, 0);
if (_data.backdrop == null) return;
@ -181,12 +181,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
refresh();
}
function setupSkipTimer():Void
{
add(skipTimer = new FlxPieDial(16, 16, 32, FlxColor.WHITE, 36, CIRCLE, true, 24));
skipTimer.amount = 0;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -201,8 +195,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
// Skip the next steps if the current speaker is already displayed.
if (currentSpeaker != null && nextSpeakerId == currentSpeaker.id) return;
var nextSpeaker:Speaker = SpeakerRegistry.instance.fetchEntry(nextSpeakerId);
if (currentSpeaker != null)
{
remove(currentSpeaker);
@ -210,6 +202,8 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
currentSpeaker = null;
}
var nextSpeaker:Speaker = SpeakerRegistry.instance.fetchEntry(nextSpeakerId);
if (nextSpeaker == null)
{
if (nextSpeakerId == null)
@ -222,6 +216,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
}
return;
}
if (!nextSpeaker.alive) nextSpeaker.revive();
ScriptEventDispatcher.callEvent(nextSpeaker, new ScriptEvent(CREATE, true));
@ -266,6 +261,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
trace('Dialogue box could not be retrieved.');
return;
}
if (!nextDialogueBox.alive) nextDialogueBox.revive();
ScriptEventDispatcher.callEvent(nextDialogueBox, new ScriptEvent(CREATE, true));
@ -347,29 +343,21 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
currentDialogueEntry = 0;
this.state = ConversationState.Start;
advanceConversation();
}
if (outroTween != null) outroTween.cancel(); // Canc
outroTween = null;
public function trySkipConversation(elapsed:Float):Void
{
if (skipTimer == null || skipTimer.animation == null) return;
this.alpha = 0.0;
if (this.music != null) this.music.stop();
this.music = null;
if (elapsed < 0)
{
skipHeldTimer = 0.0;
}
else
{
skipHeldTimer += elapsed;
}
if (currentSpeaker != null) currentSpeaker.kill();
currentSpeaker = null;
if (currentDialogueBox != null) currentDialogueBox.kill();
currentDialogueBox = null;
if (backdrop != null) backdrop.kill();
backdrop = null;
skipTimer.visible = skipHeldTimer >= 0.05;
skipTimer.amount = Math.min(skipHeldTimer / CONVERSATION_SKIP_TIMER, 1.0);
if (skipHeldTimer >= CONVERSATION_SKIP_TIMER)
{
skipConversation();
}
startConversation();
}
/**
@ -425,7 +413,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
// Fade in the music and backdrop.
setupMusic();
setupBackdrop();
setupSkipTimer();
// Advance the conversation.
state = ConversationState.Opening;
@ -554,12 +541,16 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
if (this.music != null) this.music.stop();
this.music = null;
this.skipTimer = null;
if (currentSpeaker != null) currentSpeaker.kill();
remove(currentSpeaker);
currentSpeaker = null;
if (currentDialogueBox != null) currentDialogueBox.kill();
remove(currentDialogueBox);
currentDialogueBox = null;
if (backdrop != null) backdrop.kill();
remove(backdrop);
backdrop = null;
this.clear();

View file

@ -8,6 +8,7 @@ import flixel.text.FlxText;
import flixel.addons.text.FlxTypeText;
import funkin.util.assets.FlxAnimationUtil;
import funkin.modding.events.ScriptEvent;
import funkin.audio.FunkinSound;
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
import flixel.util.FlxColor;
import funkin.data.dialogue.DialogueBoxData;
@ -111,9 +112,6 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
this.y = 0;
this.alpha = 1;
this.boxSprite = new FlxSprite(0, 0);
add(this.boxSprite);
loadSpritesheet();
loadAnimations();
@ -122,6 +120,15 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
function loadSpritesheet():Void
{
if (this.boxSprite != null)
{
remove(this.boxSprite);
this.boxSprite = null;
}
this.boxSprite = new FlxSprite(0, 0);
add(this.boxSprite);
trace('[DIALOGUE BOX] Loading spritesheet ${_data.assetPath} for ${id}');
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
@ -190,6 +197,31 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
this.boxSprite.updateHitbox();
}
/**
* Calls `kill()` on the group's members and then on the group itself.
* You can revive this group later via `revive()` after this.
*/
public override function kill():Void
{
super.kill();
if (this.boxSprite != null)
{
this.boxSprite.kill();
this.boxSprite = null;
}
if (this.textDisplay != null)
{
this.textDisplay.kill();
this.textDisplay = null;
}
this.clear();
}
public override function revive():Void
{
super.revive();
}
function loadAnimations():Void
{
trace('[DIALOGUE BOX] Loading ${_data.animations.length} animations for ${id}');
@ -246,7 +278,8 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
textDisplay.setFormat(_data.text.fontFamily, _data.text.size, FlxColor.fromString(_data.text.color), LEFT, SHADOW,
FlxColor.fromString(_data.text.shadowColor ?? '#00000000'), false);
textDisplay.borderSize = _data.text.shadowWidth ?? 2;
textDisplay.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
// TODO: Add an option to configure this.
textDisplay.sounds = [FunkinSound.load(Paths.sound('pixelText'), 0.6)];
textDisplay.completeCallback = onTypingComplete;

View file

@ -106,6 +106,23 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass implements IRe
loadAnimations();
}
/**
* Calls `kill()` on the group's members and then on the group itself.
* You can revive this group later via `revive()` after this.
*/
public override function kill():Void
{
super.kill();
}
public override function revive():Void
{
super.revive();
loadSpritesheet();
loadAnimations();
}
function loadSpritesheet():Void
{
trace('[SPEAKER] Loading spritesheet ${_data.assetPath} for ${id}');

View file

@ -614,9 +614,9 @@ class SongDifficulty
}
// Add player vocals.
if (voiceList[0] != null) result.addPlayerVoice(FunkinSound.load(Assets.getSound(voiceList[0])));
if (voiceList[0] != null) result.addPlayerVoice(FunkinSound.load(voiceList[0]));
// Add opponent vocals.
if (voiceList[1] != null) result.addOpponentVoice(FunkinSound.load(Assets.getSound(voiceList[1])));
if (voiceList[1] != null) result.addOpponentVoice(FunkinSound.load(voiceList[1]));
// Add additional vocals.
if (voiceList.length > 2)

View file

@ -893,12 +893,6 @@ typedef SaveControlsData =
*/
var ?CUTSCENE_ADVANCE:Array<Int>;
/**
* Keybind for skipping a cutscene.
* @default `Escape`
*/
var ?CUTSCENE_SKIP:Array<Int>;
/**
* Keybind for increasing volume.
* @default `Plus`

View file

@ -35,7 +35,6 @@ typedef SaveControlsData_v1_0_0 =
var ?ACCEPT:Array<Int>;
var ?BACK:Array<Int>;
var ?CUTSCENE_ADVANCE:Array<Int>;
var ?CUTSCENE_SKIP:Array<Int>;
var ?NOTE_DOWN:Array<Int>;
var ?NOTE_LEFT:Array<Int>;
var ?NOTE_RIGHT:Array<Int>;

View file

@ -272,7 +272,6 @@ class SaveDataMigrator
ACCEPT: controlsData?.keys?.ACCEPT ?? null,
BACK: controlsData?.keys?.BACK ?? null,
CUTSCENE_ADVANCE: controlsData?.keys?.CUTSCENE_ADVANCE ?? null,
CUTSCENE_SKIP: controlsData?.keys?.CUTSCENE_SKIP ?? null,
NOTE_DOWN: controlsData?.keys?.NOTE_DOWN ?? null,
NOTE_LEFT: controlsData?.keys?.NOTE_LEFT ?? null,
NOTE_RIGHT: controlsData?.keys?.NOTE_RIGHT ?? null,
@ -293,7 +292,6 @@ class SaveDataMigrator
ACCEPT: controlsData?.pad?.ACCEPT ?? null,
BACK: controlsData?.pad?.BACK ?? null,
CUTSCENE_ADVANCE: controlsData?.pad?.CUTSCENE_ADVANCE ?? null,
CUTSCENE_SKIP: controlsData?.pad?.CUTSCENE_SKIP ?? null,
NOTE_DOWN: controlsData?.pad?.NOTE_DOWN ?? null,
NOTE_LEFT: controlsData?.pad?.NOTE_LEFT ?? null,
NOTE_RIGHT: controlsData?.pad?.NOTE_RIGHT ?? null,

View file

@ -51,6 +51,7 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
override function update(elapsed:Float):Void
{
// 3.59% CPU Usage (100% is FlxTypedGroup#update() and most of that is updating each member.)
super.update(elapsed);
// Emergency exit button.
@ -61,8 +62,11 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
// Display Conductor info in the watch window.
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
// 0.09% CPU Usage?
Conductor.watchQuick();
// 4.31% CPU Usage
dispatchEvent(new UpdateScriptEvent(elapsed));
}

View file

@ -62,15 +62,6 @@ class ConversationDebugState extends MusicBeatState
if (conversation != null)
{
if (controls.CUTSCENE_ADVANCE) conversation.advanceConversation();
if (controls.CUTSCENE_SKIP)
{
conversation.trySkipConversation(elapsed);
}
else
{
conversation.trySkipConversation(-1);
}
}
}
}

View file

@ -27,7 +27,7 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
static var controlGroups:Array<Array<Control>> = [
[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
[CUTSCENE_ADVANCE, CUTSCENE_SKIP],
[CUTSCENE_ADVANCE],
[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE],
[DEBUG_MENU, DEBUG_CHART]
];

View file

@ -0,0 +1,37 @@
package funkin.util.plugins;
import flixel.FlxBasic;
/**
* A plugin which adds functionality to press `Ins` to immediately perform memory garbage collection.
*/
class MemoryGCPlugin extends FlxBasic
{
public function new()
{
super();
}
public static function initialize():Void
{
FlxG.plugins.addPlugin(new MemoryGCPlugin());
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (FlxG.keys.justPressed.INSERT)
{
var perfStart:Float = Sys.time();
funkin.util.MemoryUtil.collect(true);
var perfEnd:Float = Sys.time();
trace("Memory GC took " + (perfEnd - perfStart) + " seconds");
}
}
public override function destroy():Void
{
super.destroy();
}
}

View file

@ -1,25 +0,0 @@
package funkin.util.tools;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxTween.FlxTweenManager;
class FlxTweenTools
{
/**
* Tween the background color of a FlxState.
* @param globalManager `flixel.tweens.FlxTween.globalManager`
* @param targetState The FlxState to tween the background color of.
* @param duration The duration of the tween.
* @param fromColor The starting color.
* @param toColor The ending color.
* @param options The options for the tween.
* @return The tween.
*/
public static function bgColor(globalManager:FlxTweenManager, targetState:FlxState, duration:Float = 1.0, fromColor:FlxColor, toColor:FlxColor,
?options:TweenOptions):BackgroundColorTween
{
var tween = new BackgroundColorTween(options, this);
tween.tween(duration, fromColor, toColor, targetState);
globalManager.add(tween);
}
}