Commit graph

  • 4426eb69ec adds ui for music settings duncathan 2020-03-02 23:52:39 -0600
  • 46eb8dc016 adds music randomization duncathan 2020-03-02 23:02:23 -0600
  • a09179fc56 implements org loading hack duncathan 2020-03-02 19:57:07 -0600
  • 730d7b92fd adds orgs in prep for an org loading hack duncathan 2020-03-02 18:19:07 -0600
  • 068121a278 tiny logic update to prevent the most edge case of softlocks duncathan 2020-03-02 06:04:25 -0600
  • 174f3c5f4b permits refighting the sisters in all bosses if they were skipped duncathan 2020-03-01 22:04:53 -0600
  • 69c8a0e2b8 adds signs in labyrinth shop showing what you need for each chest duncathan 2020-03-01 21:05:50 -0600
  • ce7ee57279 removes motionless king/toroko from mimiga village duncathan 2020-03-01 20:42:52 -0600
  • 49a1689010 makes labyrinth B always climbable in Camp mode duncathan 2020-03-01 19:43:25 -0600
  • beeae91283 text change duncathan 2020-03-01 04:51:46 -0600
  • a27745465f makes last cave accessible via rocket skip if rocket skip is enabled duncathan 2020-03-01 04:38:13 -0600
  • 693b04b8cf fixes double gunsmith in arthur/camp modes duncathan 2020-03-01 04:26:43 -0600
  • 1e4d875f1c fixes duplicate curlys in waterway duncathan 2020-03-01 04:22:41 -0600
  • 6ba47caa5f
    Merge pull request #79 from duncathan/sequencebreaks duncathan salt 2020-03-01 04:11:51 -0600
  • 98ef3ca075 implements sharecodes #79 duncathan 2020-03-01 04:03:00 -0600
  • b4e08a2d07 implements UI and settings for sequence breaks duncathan 2020-03-01 03:32:16 -0600
  • 021bac9307 adds optional logic for sequence breaks duncathan 2020-03-01 03:32:06 -0600
  • 9eb5b6e4b1
    Merge pull request #78 from duncathan/spawnpoints duncathan salt 2020-02-29 22:31:46 -0600
  • 58a771289b updates a couple weapon reqs #78 duncathan 2020-02-29 22:31:06 -0600
  • 1a020162b0 makes weapons other than MG successfully generate, adds snake (camp) duncathan 2020-02-29 22:28:38 -0600
  • 6d1c805c56 more map fixes, backtracks, etc duncathan 2020-02-29 19:45:49 -0600
  • f00114143d adds icons to startpoints duncathan 2020-02-29 04:50:31 -0600
  • 175b4790d5 gives hp, locks arthur's front door duncathan 2020-02-29 04:29:03 -0600
  • 523fe7ef65 generation works! duncathan 2020-02-28 17:50:30 -0600
  • ed6234a1c0 possible to backtrack from mimiga village to labyrinth through waterway duncathan 2020-02-28 17:31:24 -0600
  • daf9d4c4b6 implements UI and increases randomness duncathan 2020-02-28 17:23:21 -0600
  • d2ec0d633f adds two spawn points, arthur's house and camp duncathan 2020-02-28 16:58:29 -0600
  • e1811934d4 regions get logged in proper order duncathan 2020-02-28 15:52:01 -0600
  • 2189bee2f5 more fix duncathan 2020-02-28 15:23:59 -0600
  • ea84cf35ec quick fix duncathan 2020-02-28 08:36:19 -0600
  • a8eb4e12ed
    Merge pull request #77 from duncathan/mychars duncathan salt 2020-02-28 08:29:51 -0600
  • e8a8abbecd adds working mychar selection! #77 duncathan 2020-02-28 07:48:45 -0600
  • ff6701d60c adds mychar selector to settings menu UI duncathan 2020-02-28 07:22:56 -0600
  • b73c59a7d9 shrink objectives into a stepper, and make steppers good duncathan 2020-02-28 07:04:44 -0600
  • 4e1dbd19cf
    Merge pull request #76 from duncathan/sharecode duncathan salt 2020-02-28 04:54:34 -0600
  • f8f994b4ae can now import sharecodes #76 duncathan 2020-02-28 04:27:42 -0600
  • d7969ecd65 can now copy sharecode after randomization duncathan 2020-02-28 03:28:46 -0600
  • ee3c595077 creates a unique sharecode for any given combination of settings duncathan 2020-02-28 03:20:05 -0600
  • 45fc1300fc
    Merge pull request #75 from duncathan/mimask duncathan salt 2020-02-28 01:16:16 -0600
  • 45dcc77a17 mimiga mask and boosters are no longer incompatible #75 duncathan 2020-02-28 01:13:18 -0600
  • a40be80975
    Merge pull request #70 from duncathan/objectives duncathan salt 2020-02-27 23:55:02 -0600
  • cb2edb55fb makes settings persist between instances #70 duncathan 2020-02-27 23:54:37 -0600
  • 6ceb103b15 adds bad ending duncathan 2020-02-27 23:19:21 -0600
  • 9d1a2fc8c6
    Merge pull request #74 from periwinkle3125/super-missile-backup duncathan salt 2020-02-27 21:03:45 -0600
  • 8e997d0e45 makes ironhead give you something different during all bosses duncathan 2020-02-27 21:03:18 -0600
  • 0f4186bde8 Make the 2nd Super Missile item strictly a backup Super Missile upgrade #74 periwinkle 2020-02-27 20:12:15 -0500
  • d3cb2402ce Merge remote-tracking branch 'github/master' into objectives duncathan 2020-02-27 19:01:29 -0600
  • 087da92f42
    Merge pull request #73 from duncathan/doubleguns duncathan salt 2020-02-27 18:53:41 -0600
  • 1e09dad380 fixes duplicate weapons #73 duncathan 2020-02-27 18:53:22 -0600
  • 36f282df63 renames game mode to objective duncathan 2020-02-27 18:21:21 -0600
  • 5c530d318e
    Merge pull request #72 from periwinkle3125/fix-lab-i-quote duncathan salt 2020-02-27 18:15:53 -0600
  • ca655e2e55 actually adds ALL bosses.... duncathan 2020-02-27 18:14:55 -0600
  • 823a9116c4 ACTUALLY fix double Quote when loading into Lab I before defeating Toroko+ #72 periwinkle 2020-02-27 19:03:57 -0500
  • 9e6ab35470 adds beast fang, to keep a log of bosses duncathan 2020-02-27 18:03:38 -0600
  • edee93e065 fixes best ending requirements duncathan 2020-02-27 17:03:24 -0600
  • ba3fc3d86f updates hell door to only open on best ending or all bosses duncathan 2020-02-26 22:55:01 -0600
  • bf10950a1e Merge remote-tracking branch 'github/master' into objectives duncathan 2020-02-26 13:29:57 -0600
  • b12b81a856
    fixes puppy stuff (#71) duncathan salt 2020-02-26 13:20:34 -0600
  • 06b83d5d92 Merge remote-tracking branch 'github/master' into pups #71 duncathan 2020-02-26 13:19:50 -0600
  • 5b49601121 fixes crash when collecting more than one puppy duncathan 2020-02-26 13:00:35 -0600
  • 1317d93870 applied flags to each boss duncathan 2020-02-26 02:04:46 -0600
  • d9a60fc3ce disable bad ending for now duncathan 2020-02-26 01:52:08 -0600
  • c7f8d3a66a generation works! duncathan 2020-02-26 01:46:14 -0600
  • 3035764ad4 enables basic generation for objectives duncathan 2020-02-26 01:34:19 -0600
  • 09e4883acf initial setup for objectives duncathan 2020-02-26 01:22:50 -0600
  • afd6e3405b
    Add back some of the original dialogue (#68) periwinkle 2020-02-26 01:25:40 -0500
  • bf3e083980 Merge remote-tracking branch 'origin/master' into add-more-dialogue #68 periwinkle 2020-02-26 00:49:01 -0500
  • 4f68212268 Alex Jebailey had nothing to do with this But heavens, that felt good :3 periwinkle 2020-02-26 00:30:22 -0500
  • f798197223 makes puppy hat only spawn in sand zone duncathan 2020-02-25 23:14:33 -0600
  • df3aff4628 adds support for puppysanity to randomizer duncathan 2020-02-25 22:54:19 -0600
  • 304cee930c makes puppy hat only spawn in sand zone #69 duncathan 2020-02-25 23:14:33 -0600
  • 991606ed51 adds support for puppysanity to randomizer duncathan 2020-02-25 22:54:19 -0600
  • 4b5b26824d Make Super Missiles strictly an upgrade to the regular Missile Launcher periwinkle 2020-02-13 02:35:06 -0500
  • 9d42f9be93 fixes generation errors if CS+ folder was ever dropped onto the window duncathan 2020-02-25 20:06:06 -0600
  • 26f7ef8ed8 Make Super Missiles strictly an upgrade to the regular Missile Launcher #67 periwinkle 2020-02-13 02:35:06 -0500
  • cc5119d079 A couple more text speedups I should really stop doing this before it gets too out of hand :P periwinkle 2020-02-13 00:15:50 -0500
  • 4c8e6933f3 Update tsc notes.txt Brian Christian 2019-10-23 10:31:33 -0400
  • 5e83a639b6 Change csresearch.txt into markdown format Brian Christian 2019-10-23 10:28:59 -0400
  • cd0f31e055 More delay tweaks periwinkle 2019-12-22 16:29:16 -0500
  • 5aa40ac0eb Add the same <WAI0025 delay after item gets to the missile expansions periwinkle 2019-12-22 16:24:05 -0500
  • 1b0cb19da2 Shorten Ballos's dialogue periwinkle 2019-12-22 16:23:15 -0500
  • 45a8eb20f0
    Update tsc notes.txt #66 Brian Christian 2019-10-23 10:31:33 -0400
  • 567e33b45d
    Change csresearch.txt into markdown format Brian Christian 2019-10-23 10:28:59 -0400
  • 322d9ccee0 Speed up dialogue in a couple more places periwinkle 2019-09-20 17:30:56 -0400
  • 6ed279f850 Fix some bugs that I accidentally created (oops) Also fix Dr. Gero's dialogue (he was saying "Go look for some medicine" even after giving him the Cure-All), and remove the sparkly thing at the bottom of Plantation (Kanpachi was supposed to have fished it out). periwinkle 2019-09-20 17:27:59 -0400
  • 490a72819a Add more humor by taking (and/or omitting) fragments of the vanilla dialogue in amusing ways periwinkle 2019-09-20 14:59:53 -0400
  • 0e6c85a98d Work around <TUR text-scrolling bug in Jenka's dialogue periwinkle 2019-09-16 03:10:11 -0400
  • f1d19ae69c Shorten dialogue and add <TURs in a few (mostly non-mandatory) places This doesn't cover all of them, but it does cover all of the remaining unchecked boxes in cave-story-randomizer/cave-story-randomizer#49. periwinkle 2019-09-16 03:36:40 -0400
  • ecc2ae23dd Move Puu Black boss triggers lower (for speedrunning purposes) In the vanilla speedruns, the strat for Puu Black is to shoot four Fireballs while jumping to the chest from the door, so that the boss falls right into them when it spawns. In rando, there's a bit of a delay between opening the chest and the boss spawn, so this strat isn't quite as effective. Moving the triggers down makes the boss spawn timing a little closer to vanilla, so that the speedrun strat actually works. periwinkle 2019-09-16 03:30:09 -0400
  • 203a6761ca Re-<SAT best ending Seal Chamber cutscene I'm still not satisfied with how the best ending sequence as a whole is handled, but I don't know how to make it better. periwinkle 2019-09-16 02:36:02 -0400
  • 951cfd85fc Give Curly something to say upon entering Dark Place Because having her stay silent doesn't quite feel right periwinkle 2019-09-16 02:34:32 -0400
  • bbe1c111b3 Adjust wait time after "It won't STOOOOOOOOP!!" periwinkle 2019-09-16 02:32:00 -0400
  • a5cdc9e604 Tweak Balfrog cutscene dialogue The narrative I'm going for here is "Misery shows up and tries to start a conversation/confrontation, but then Balrog drops in suddenly, so Misery abruptly ends the conversation, turns Balrog into a frog, and then silently leaves". Dunno if this quite achives that, but it's the best I could do using only snippets of the vanilla dialogue. periwinkle 2019-09-16 02:26:03 -0400
  • 6b097d25ba increase version number v0.8C-patch1 duncathan 2019-09-15 17:49:56 -0600
  • e4b35480de
    Merge pull request #65 from duncathan/hashing duncathan salt 2019-09-15 17:38:45 -0600
  • c45f243d15 use a proper hashing algorithm for seeds like i should've from the start #65 duncathan 2019-09-15 17:38:09 -0600
  • 6afa0ad2e5
    Merge pull request #63 from periwinkle3125/fix-mr-little-access-req duncathan salt 2019-09-14 15:12:04 -0600
  • 744eef1bf0
    Merge pull request #64 from Fayti1703/fix-multirand duncathan salt 2019-09-14 15:10:23 -0600
  • bdaf4560b9 Add <TURs in Prefab House periwinkle 2019-09-14 03:29:42 -0400
  • 02fa247e80 Add some ending scene dialogue Also, there's not really any need for the ending cutscenes to be <SAT'ed (and the best ending one isn't anyways), so I removed it from the normal ending cutscene as well. periwinkle 2019-09-14 03:26:16 -0400