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https://github.com/cave-story-randomizer/cave-story-randomizer
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updates a couple weapon reqs
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@ -107,6 +107,7 @@ function eggCorridor1:new(worldGraph)
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self.requirements = function(self, items) return self.world.regions.arthur:canAccess(items) end
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self.locations.cthulhu.requirements = function(self, items) return _has(items, "weaponSN") or _has(items, "flight") end
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self.locations.eventSue.requirements = function(self, items) return _has(items, "idCard") and _has(items, "weaponBoss") end
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self.locations.eventSue:setItem(self.world.items:getByKey("eventSue"))
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end
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@ -345,7 +346,7 @@ function eggCorridor2:new(worldGraph)
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return false
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end
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self.locations.dragonChest.requirements = function(self, items) return _has(items, "weapon") end
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self.locations.dragonChest.requirements = function(self, items) return _has(items, "weaponSN") or _has(items, "eventCore") end
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self.locations.sisters.requirements = function(self, items) return _has(items, "weaponBoss") end
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end
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