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https://github.com/cave-story-randomizer/cave-story-randomizer
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makes last cave accessible via rocket skip if rocket skip is enabled
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@ -39,7 +39,7 @@ And it's locked.<NOD<END
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#0140
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<KEY<FAO0000<TRA0061:0090:0029:0009
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#0150
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<PRI<FLJ1030:0151<MSGIt's still too early to come
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<PRI<FLJ1030:0151<FLJ6400:0151<MSGIt's still too early to come
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here...<NOD<END
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#0151
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<KEY<SOU0011<ANP0150:0000:0002<FAO0002
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@ -155,6 +155,7 @@ function C:_shuffleItems(tscFiles)
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local obj = self:getObjective()[1]
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obj.name = obj.name .. (", %s"):format(self.worldGraph.spawn)
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obj.script = obj.script .. self.worldGraph:getSpawnScript()
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if self.worldGraph.seqbreak and self.worldGraph.dboosts.rocket.enabled then obj.script = "<FL+6400" .. obj.script end
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-- place the objective scripts in Start Point
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self:_fastFillItems({obj}, self.worldGraph:getObjectiveSpot())
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