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tiny logic update to prevent the most edge case of softlocks
imagine if all weaponSNs were somehow locked behind first cave in arthur mode
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@ -31,7 +31,7 @@ function firstCave:new(worldGraph)
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if self.world:StartPoint() then
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return true
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elseif self.world:Arthur() or self.world:Camp() then
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return _has(items, "flight") and self.world.regions.mimigaVillage:canAccess(items)
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return _has(items, "flight") and _has(items, "weaponSN") and self.world.regions.mimigaVillage:canAccess(items)
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end
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end
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