tiny logic update to prevent the most edge case of softlocks

imagine if all weaponSNs were somehow locked behind first cave in arthur mode
This commit is contained in:
duncathan 2020-03-02 06:04:25 -06:00
parent 174f3c5f4b
commit 068121a278

View file

@ -31,7 +31,7 @@ function firstCave:new(worldGraph)
if self.world:StartPoint() then
return true
elseif self.world:Arthur() or self.world:Camp() then
return _has(items, "flight") and self.world.regions.mimigaVillage:canAccess(items)
return _has(items, "flight") and _has(items, "weaponSN") and self.world.regions.mimigaVillage:canAccess(items)
end
end