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https://github.com/cave-story-randomizer/cave-story-randomizer
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use a proper hashing algorithm for seeds like i should've from the start
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@ -17,7 +17,6 @@ function love.conf(t)
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t.gammacorrect = false
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t.modules.audio = false
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t.modules.data = false
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t.modules.joystick = false
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t.modules.physics = false
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t.modules.sound = false
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@ -7,6 +7,7 @@ _ = require 'lib.moses'
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lf = love.filesystem
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lg = love.graphics
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ld = love.data
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U = require 'util'
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@ -93,14 +93,12 @@ function C:_mountDirectory(path)
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end
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function C:_seedRngesus()
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local seed = self.customseed or os.time()
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seed = tonumber(seed) or tonumber(seed, 36) -- convert alphanumeric strings to numbers
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local seedstring = self.customseed or tostring(seed)
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if seed == nil then
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seed = os.time()
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seedstring = ('%d ("%s" was invalid)'):format(seed, self.customseed)
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end
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love.math.setRandomSeed(seed)
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local seedstring = self.customseed or tostring(os.time())
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local seed = ld.encode('string', 'hex', ld.hash('sha256', seedstring))
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local s1 = tonumber(seed:sub(-8, -1), 16) -- first 32 bits (from right)
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local s2 = tonumber(seed:sub(-16, -9), 16) -- next 32 bits
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love.math.setRandomSeed(s1, s2)
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logNotice(('Offering seed "%s" to RNGesus' ):format(seedstring))
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return seedstring
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