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https://github.com/cave-story-randomizer/cave-story-randomizer
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initial setup for objectives
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@ -55,16 +55,74 @@ going to fall!<NOD<END
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#0299
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<DNP0299<FLJ2999:0000<EVE0300
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#0300
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<ITJ0039:0301<EVE0303
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<FLJ6000:0301<FLJ6001:0301<FLJ6002:0301
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<KEY<FON0300:0016<MYB0002<MSG<FAC0021<TURThere is nothing for you
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here!<NOD<CLRFlee the island while
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you still can...<NOD<FOM0008<END
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Normal ending, flag 6000
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#0301
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<FLJ2800:0302<EVE0303
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<FLJ2800:0302<EVE0303 Check for Sue being saved
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#0302
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<FLA<DNA0013<DNP0299<DNP0300<SOU0035<END
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<FLJ6001:0401<FLJ6002:0401<EVE0600 Keep checking if it's best end or all bosses
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#0303
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<FLJ6001:0403<FLJ6002:0514
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<KEY<FON0300:0016<MYB0002<MSG<FAC0021<GIT1039<TURBring me Sue from the Egg
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Corridor as well as the
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=Iron Bond=!<NOD<CLROnly then will I break this
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Corridor!<NOD<CLROnly then will I break this
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barrier.<NOD<FOM0008<END
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Best ending, flag 6001
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#0401
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<ITJ0039:0402<EVE0403 Check for Iron Bond
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#0402
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<FLJ6002:0501<EVE0600 Keep checking if it's all bosses
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#0403
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<FLJ6002:0514
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<KEY<FON0300:0016<MYB0002<MSG<FAC0021<TURBring me Sue from the Egg
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Corridor, the =Iron Bond=,
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and the =Booster 2.0=!<NOD<CLROnly then will I break this
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barrier.<NOD<FOM0008<END
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All bosses, flag 6002
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#0501
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<FLJ6100:0502<EVE0514 Balrog 1
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#0502
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<FLJ6101:0503<EVE0514 Igor
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#0503
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<FLJ6102:0504<EVE0514 Balrog 2
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#0504
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<FLJ6103:0505<EVE0514 Balfrog
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#0505
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<FLJ6104:0506<EVE0514 Omega
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#0506
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<FLJ6105:0507<EVE0514 Toroko+
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#0507
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<FLJ6106:0508<EVE0514 Monster X
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#0508
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<FLJ6107:0509<EVE0514 Balrog 3
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#0509
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<FLJ6108:0510<EVE0514 The Core
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#0510
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<FLJ6109:0511<EVE0514 Ironhead
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#0511
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<FLJ6110:0512<EVE0514 The Sisters
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#0512
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<FLJ6111:0513<EVE0514 Red Demon
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#0513
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<EVE0600
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#0514
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<KEY<FON0300:0016<MYB0002
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<MSG<FAC0021<TURYou must defeat all of my
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boss monsters before facing
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me here, and:<NOD<CLR
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Bring me Sue from the Egg
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Corridor, the =Iron Bond=,
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and the =Booster 2.0=!<NOD<CLROnly then will I break this
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barrier.<NOD<FOM0008<END
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#0600
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<FLA<DNA0013<DNP0299<DNP0300<SOU0035<END
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@ -36,6 +36,14 @@ local function event(n)
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}
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end
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local function gameMode(n, eve)
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return {
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name = "Game Mode: " .. n,
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attributes = {"gamemode"},
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placed = true,
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script = eve
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}
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local function _itemData()
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local data = {
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-------------
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eventToroko = event("Defeated Toroko+"),
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eventCore = event("Defeated the Core"),
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eventCurly = event("Saved Curly"),
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eventRocket = event("Built Rocket")
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eventRocket = event("Built Rocket"),
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----------------
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-- GAME MODES --
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----------------
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gameBadEnd = gameMode("Bad Ending", "<FL+6003<EVE0091"),
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gameNormalEnd = gameMode("Normal Ending", "<FL+6000<EVE0091"),
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gameBestEnd = gameMode("Best Ending", "<FL+6001<EVE0091"),
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gameAllBosses = gameMode("All Bosses", "<FL+6002<EVE0091")
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}
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local array = {}
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@ -1,14 +1,23 @@
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return { style = 'dialog',
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{ style = 'dialogHead', text = 'Settings' },
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{ style = 'dialogBody', padding = 24,
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{ type = 'label', text = 'Seed' },
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{ style = 'dialogBody', padding = 24, flow = 'x',
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{
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{ type = 'radio', group = 'seed', text = 'Use random seed', value = true },
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{ flow = 'y', { type = 'radio', group = 'seed', text = 'Use custom seed', id = 'seedselect'}, { type = 'text', id = 'customseed', width = 150 }, {height = false} }
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{ type = 'label', text = 'Seed' },
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{
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{ type = 'radio', group = 'seed', text = 'Use random seed', value = true },
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{ flow = 'y', { type = 'radio', group = 'seed', text = 'Use custom seed', id = 'seedselect'}, { type = 'text', id = 'customseed', width = 150 }, {height = false} }
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},
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{ type = 'label', text = 'Randomization Options' },
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{ type = 'check', value = false, id = 'puppy', text = "Puppysanity"},
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{ height = false },
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},
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{
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{ type = 'label', text = 'Objective' },
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{ type = 'radio', group = 'objective', text = 'Bad ending' },
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{ type = 'radio', group = 'objective', text = 'Normal ending' },
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{ type = 'radio', group = 'objective', text = 'Best ending', value = true },
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{ type = 'radio', group = 'objective', text = 'All bosses' },
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},
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{ type = 'label', text = 'Randomization Options' },
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{ type = 'check', value = false, id = 'puppy', text = "Puppysanity"},
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{ height = false },
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},
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{ style = 'dialogFoot',
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{},
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