fixes double gunsmith in arthur/camp modes

This commit is contained in:
duncathan 2020-03-01 04:26:43 -06:00
parent 1e4d875f1c
commit 693b04b8cf

View file

@ -495,8 +495,8 @@ function worldGraph:Camp() return self.spawn == "Camp" end
function worldGraph:getSpawnScript()
if self:StartPoint() then return "<FL+6200<EVE0091" end
if self:Arthur() then return "<FL+6201<FL+0301<FL+0302<TRA0001:0094:0008:0004" end
if self:Camp() then return "<FL+6202<FL+0301<FL+0302<TRA0040:0094:0014:0009" end
if self:Arthur() then return "<FL+6201<FL+0301<FL+0302<FL+1641<FL+1642<TRA0001:0094:0008:0004" end
if self:Camp() then return "<FL+6202<FL+0301<FL+0302<FL+1641<FL+1642<TRA0040:0094:0014:0009" end
end
function worldGraph:getLocations()