makes weapons other than MG successfully generate, adds snake (camp)

This commit is contained in:
duncathan 2020-02-29 22:28:38 -06:00
parent 6d1c805c56
commit 1a020162b0
2 changed files with 2 additions and 2 deletions

View file

@ -78,7 +78,7 @@ local function _itemData()
snake = {
name = "Snake",
script = "<EVE0005",
attributes = {"weapon", "weaponBoss", "nonProgressive"}
attributes = {"weapon", "weaponBoss", "nonProgressive", "weaponStrong"}
},
bubbler = {
name = "Bubbler",

View file

@ -258,7 +258,7 @@ function labyrinthW:new(worldGraph)
self.locations.turboChaba.requirements = function(self, items) return _has(items, "machineGun") end
self.locations.snakeChaba.requirements = function(self, items) return _has(items, "fireball") end
self.locations.whimChaba.requirements = function(self, items) return _count(items, "polarStar", 2) end
self.locations.campChest.requirements = function(self, items) return _has(items, "flight") or self.world:Camp() end
self.locations.campChest.requirements = function(self, items) return _has(items, "flight") or self.region.world:Camp() end
self.locations.puuBlack.requirements = function(self, items) return _has(items, "clinicKey") and _has(items, "weaponBoss") end
end