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Commit graph

110 commits

Author SHA1 Message Date
Alula aee221107e
complete the xp and weapon leveling system 2020-09-13 01:45:36 +02:00
Alula 84ac596d50
add the fucking xp doritos 2020-09-12 23:43:27 +02:00
Alula 7b8e0abc5e
add fireballs 2020-09-12 23:43:09 +02:00
Alula 28e72ed707
force / spikes physics fixes 2020-09-12 23:41:33 +02:00
Alula a737619f56
background parallax fix 2020-09-12 07:10:48 +02:00
Alula 519c7e6349
weapons are finally functional and ready to be fully implemented 2020-09-12 06:43:29 +02:00
Alula 06aed8ad27
check out weapons 2020-09-12 02:46:13 +02:00
Alula 9c41f39d6b
sword -> blade 2020-09-12 02:46:00 +02:00
Alula e143185f5d
initial implementation of weapons and bullets 2020-09-12 02:42:44 +02:00
Alula 3df8781c25
fix nxengine stage table picking wrong npc textures 2020-09-12 00:52:20 +02:00
Alula 62cb96d4b3
bullet stuff and many cs+ workarounds 2020-09-11 18:30:18 +02:00
Alula ea3f451dba
make texture size table case insensitive 2020-09-11 14:58:50 +02:00
Alula 2b9e7151dc
equipment opcodes 2020-09-11 14:58:21 +02:00
Alula 95438d8561
weapon hud 2020-09-11 02:55:07 +02:00
Alula f4dc0def53
tsc: interaction lock fixes 2020-09-11 01:41:00 +02:00
Alula 4bac32f3a3
debugger: flag preview and bugfixes 2020-09-11 01:40:45 +02:00
Alula 931d5a58ee
implement a lot of item related opcodes and some minor bug fixes 2020-09-10 15:24:04 +02:00
Alula a94aef5e58
add <GIT item boxes 2020-09-10 14:34:42 +02:00
Alula 124f793e4c
ArmsItem.tsc is loaded ONLY in inventory lol 2020-09-10 14:09:44 +02:00
Alula 74e4c79cc2
rectangle drawing functions 2020-09-10 13:44:59 +02:00
Alula 43c145c41e
shrug 2020-09-10 13:44:46 +02:00
Alula e2449f708b
some progress has been made 2020-09-10 13:38:17 +02:00
Alula 7d41ff45ae
egg corridor npcs 2020-09-10 13:29:25 +02:00
Alula 6bcb498c5d
add inventory structure 2020-09-10 12:27:33 +02:00
Alula 41f72f3c7a
add Into<ggez::Rect> for our internal Rect<T> 2020-09-10 12:26:24 +02:00
Alula b72d0451a6
armsitem.tsc loading 2020-09-10 12:25:40 +02:00
Alula bed2641f10
life refill and <INP opcode 2020-09-10 00:21:27 +02:00
Alula ebcee73af6
forgot to add chinfish handler 2020-09-10 00:21:14 +02:00
Alula 6631774a45
minor fixes 2020-09-10 00:20:50 +02:00
Alula 3c160563d3
tsc: fix message box inaccuracies 2020-09-10 00:07:49 +02:00
Alula 308149560e
fix waterway and cave backgrounds 2020-09-10 00:02:40 +02:00
Alula e5372c71c4
first cave and npc damage 2020-09-09 18:25:39 +02:00
Alula 34d94d52c0
first cave critters and physics fixes 2020-09-09 15:28:58 +02:00
Alula 002242ca21
Merge branch 'master' of github.com:alula/doukutsu-rs 2020-09-09 15:06:27 +02:00
Alula d79657bb6a
physics abstraction and npc physics implementation 2020-09-09 15:06:11 +02:00
Julia K 45dcdac462
Update README.md 2020-09-08 11:21:08 +02:00
Julia K a06e379372
Update README.md 2020-09-07 12:33:58 +02:00
Alula 51b9184a85
tsc: overflow and broken varint reader fix 2020-09-06 17:55:07 +02:00
Alula fa342c7568
a lot of stuff and entities 2020-09-06 02:37:42 +02:00
Alula 971a9ef673
more carets 2020-09-05 06:43:14 +02:00
Alula 61b45b45af
rng inlining 2020-09-05 06:26:01 +02:00
Alula ab7902dac1
BGM lookup paths instead of one hardcoded 2020-09-05 05:31:55 +02:00
Alula 3f7174df66
tsc: yes/no confirmation box 2020-09-05 04:56:29 +02:00
Alula 4e57455a96
restore state if music has been stopped 2020-09-05 04:54:43 +02:00
Alula da9bcd3249
more entities and stuff 2020-09-05 04:09:52 +02:00
Alula f137d84a46
save prev bgm song id as well 2020-09-05 04:09:13 +02:00
Alula d335c21f50
fix bgm state restoration 2020-09-05 03:36:19 +02:00
Alula 703303d18f
fade direction fix 2020-09-05 03:14:58 +02:00
Alula 11a8cb9e83
improved and fixed rng 2020-09-05 03:03:43 +02:00
Alula 57176d5d0e
readme update 2020-09-05 01:47:17 +02:00