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shrug
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README.md
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README.md
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@ -75,18 +75,9 @@ Vanilla Cave Story does not work yet because some important data files are embed
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#### why rust, it's a hipster language lol
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The project is a result of me wanting to build something in a new programming language for memes.
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I had an idea of writing my own CS engine long time before and I would've very likely picked C++17/20 and SDL2, but after
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all I've picked Rust instead because it seemed quite interesting for me.
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Would 90% of end-users running this thing care about the programming language software was written in? After all who tf cares if the performance is the same (and maybe a slightly better), but you also get a lot of various benefits?
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#### Credits
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- Studio Pixel for Cave Story
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- [Cave Story Tribute Site](https://cavestory.org) - for LOTS of useful resources related to the game.
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- [Clownacy for CSE2](https://github.com/Clownacy/CSE2) - some game logic reference / mutual help in reverse engineering bitfields and other shit.
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- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - for reimplementing Organya in Rust, which is used by us as `.org` playback engine.
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- [Clownacy/Cucky for CSE2](https://github.com/Clownacy/CSE2) - some game logic reference / mutual help in reverse engineering bitfields and other shit.
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- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - which is being used by us as `.org` playback engine.
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