Alula
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9a7ea5be42
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bullet lifetime fix
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2020-09-13 02:39:43 +02:00 |
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Alula
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82511ca6b7
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xp bar fixes
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2020-09-13 02:29:11 +02:00 |
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Alula
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27e4d72f48
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fix npc shock
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2020-09-13 02:21:12 +02:00 |
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Alula
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d829ece152
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first cave entity fixes
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2020-09-13 02:10:49 +02:00 |
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Alula
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aee221107e
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complete the xp and weapon leveling system
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2020-09-13 01:45:36 +02:00 |
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Alula
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84ac596d50
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add the fucking xp doritos
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2020-09-12 23:43:27 +02:00 |
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Alula
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7b8e0abc5e
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add fireballs
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2020-09-12 23:43:09 +02:00 |
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Alula
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28e72ed707
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force / spikes physics fixes
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2020-09-12 23:41:33 +02:00 |
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Alula
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a737619f56
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background parallax fix
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2020-09-12 07:10:48 +02:00 |
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Alula
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519c7e6349
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weapons are finally functional and ready to be fully implemented
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2020-09-12 06:43:29 +02:00 |
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Alula
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06aed8ad27
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check out weapons
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2020-09-12 02:46:13 +02:00 |
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Alula
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9c41f39d6b
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sword -> blade
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2020-09-12 02:46:00 +02:00 |
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Alula
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e143185f5d
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initial implementation of weapons and bullets
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2020-09-12 02:42:44 +02:00 |
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Alula
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3df8781c25
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fix nxengine stage table picking wrong npc textures
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2020-09-12 00:52:20 +02:00 |
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Alula
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62cb96d4b3
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bullet stuff and many cs+ workarounds
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2020-09-11 18:30:18 +02:00 |
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Alula
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ea3f451dba
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make texture size table case insensitive
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2020-09-11 14:58:50 +02:00 |
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Alula
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2b9e7151dc
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equipment opcodes
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2020-09-11 14:58:21 +02:00 |
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Alula
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95438d8561
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weapon hud
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2020-09-11 02:55:07 +02:00 |
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Alula
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f4dc0def53
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tsc: interaction lock fixes
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2020-09-11 01:41:00 +02:00 |
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Alula
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4bac32f3a3
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debugger: flag preview and bugfixes
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2020-09-11 01:40:45 +02:00 |
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Alula
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931d5a58ee
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implement a lot of item related opcodes and some minor bug fixes
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2020-09-10 15:24:04 +02:00 |
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Alula
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a94aef5e58
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add <GIT item boxes
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2020-09-10 14:34:42 +02:00 |
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Alula
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124f793e4c
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ArmsItem.tsc is loaded ONLY in inventory lol
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2020-09-10 14:09:44 +02:00 |
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Alula
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74e4c79cc2
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rectangle drawing functions
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2020-09-10 13:44:59 +02:00 |
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Alula
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43c145c41e
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shrug
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2020-09-10 13:44:46 +02:00 |
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Alula
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e2449f708b
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some progress has been made
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2020-09-10 13:38:17 +02:00 |
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Alula
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7d41ff45ae
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egg corridor npcs
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2020-09-10 13:29:25 +02:00 |
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Alula
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6bcb498c5d
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add inventory structure
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2020-09-10 12:27:33 +02:00 |
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Alula
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41f72f3c7a
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add Into<ggez::Rect> for our internal Rect<T>
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2020-09-10 12:26:24 +02:00 |
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Alula
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b72d0451a6
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armsitem.tsc loading
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2020-09-10 12:25:40 +02:00 |
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Alula
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bed2641f10
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life refill and <INP opcode
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2020-09-10 00:21:27 +02:00 |
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Alula
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ebcee73af6
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forgot to add chinfish handler
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2020-09-10 00:21:14 +02:00 |
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Alula
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6631774a45
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minor fixes
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2020-09-10 00:20:50 +02:00 |
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Alula
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3c160563d3
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tsc: fix message box inaccuracies
|
2020-09-10 00:07:49 +02:00 |
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Alula
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308149560e
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fix waterway and cave backgrounds
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2020-09-10 00:02:40 +02:00 |
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Alula
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e5372c71c4
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first cave and npc damage
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2020-09-09 18:25:39 +02:00 |
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Alula
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34d94d52c0
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first cave critters and physics fixes
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2020-09-09 15:28:58 +02:00 |
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Alula
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002242ca21
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Merge branch 'master' of github.com:alula/doukutsu-rs
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2020-09-09 15:06:27 +02:00 |
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Alula
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d79657bb6a
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physics abstraction and npc physics implementation
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2020-09-09 15:06:11 +02:00 |
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Julia K
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45dcdac462
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Update README.md
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2020-09-08 11:21:08 +02:00 |
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Julia K
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a06e379372
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Update README.md
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2020-09-07 12:33:58 +02:00 |
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Alula
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51b9184a85
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tsc: overflow and broken varint reader fix
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2020-09-06 17:55:07 +02:00 |
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Alula
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fa342c7568
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a lot of stuff and entities
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2020-09-06 02:37:42 +02:00 |
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Alula
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971a9ef673
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more carets
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2020-09-05 06:43:14 +02:00 |
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Alula
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61b45b45af
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rng inlining
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2020-09-05 06:26:01 +02:00 |
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Alula
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ab7902dac1
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BGM lookup paths instead of one hardcoded
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2020-09-05 05:31:55 +02:00 |
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Alula
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3f7174df66
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tsc: yes/no confirmation box
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2020-09-05 04:56:29 +02:00 |
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Alula
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4e57455a96
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restore state if music has been stopped
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2020-09-05 04:54:43 +02:00 |
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Alula
|
da9bcd3249
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more entities and stuff
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2020-09-05 04:09:52 +02:00 |
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Alula
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f137d84a46
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save prev bgm song id as well
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2020-09-05 04:09:13 +02:00 |
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