Alula
7f33f7b6c8
Support for loading 0.9.x.x beta saves
2024-03-08 01:39:48 +01:00
József Sallai
6c9b4d9a54
fix minor grammar mistake in readme
2024-03-04 00:12:12 +02:00
Edward Stuckey
af9947b931
Fix ORG sampling bug
...
Also included the full org2 wavetable.
2024-02-29 19:54:09 +01:00
Laura K
b275816e76
Update README.md [ci skip]
2024-02-23 11:44:25 +01:00
Laura K
8e3ccea8a1
Add font credits [ci skip]
2024-02-19 22:21:21 +01:00
biroder
76ec4771b3
Add local.properties file [ci skip]
2024-02-09 21:07:29 +00:00
biroder
3b77cdf0c5
Change the search directory for Lua scripts back to data dir[ci skip]
2024-01-26 10:30:08 +02:00
biroder
397cd8f584
Make some changes to the Android port
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- Add application category and description
- Hide system navigation bar
- Change documents provider name to application name
- Disable multi-window mode support because touch controls don't work in this mode
2024-01-16 12:17:52 +00:00
biroder
21c255efb4
Make discord-rich-presence an optional dependency [ci skip]
2024-01-09 11:58:05 +00:00
Sobakin
e1fb118910
Added cutscene auto skip option ( #249 )
2024-01-09 11:17:08 +00:00
Laura K
c56bd2e8ae
Add EGS warning + some cleanup [ci skip]
2023-12-29 03:22:00 +01:00
periwinkle
e09fbf5c63
Make all occurrences of Stage::change_tile spawn an accurate amount of smoke
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Wouldn't it be better to have change_tile itself make the smoke?
2023-12-29 03:08:46 +01:00
biroder
c4cffd54a8
Update sdl2
2023-12-28 17:12:38 +00:00
biroder
99f13a746e
Dummy change to trigger CI build
2023-12-27 03:07:33 +02:00
biroder
690c97e44d
Add nightly builds link for Android
2023-12-26 20:37:22 +02:00
biroder
311ca8b12f
Update ci.yml [ci skip]
2023-12-14 20:04:44 +02:00
biroder
152e31966a
Update ci.yml
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This will need to be fixed later
2023-12-14 19:43:30 +02:00
biroder
b4ede5bcad
Enable Android nightly builds
2023-12-14 19:18:44 +02:00
biroder
a5f49c07e4
Fix #241
2023-12-08 15:07:54 +00:00
biroder
fc66b84d8f
Add commit sha to nightly builds metadata
2023-11-27 09:13:14 +00:00
biroder
87cc7f12e3
Fix nightly build links [ci skip]
2023-11-26 15:56:49 +02:00
biroder
e9cf548cc2
Add builds metadata saving
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And remove the `pkg-config` dependency installation for Linux builds.
2023-11-26 15:31:09 +02:00
biroder
3af1d61e5b
Fix CI
2023-11-12 12:34:38 +02:00
Edward Stuckey
3b14adf949
Fix Player gun desync bug and inventory inconsistencies ( #245 )
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* add inventory and player render fixes
2023-11-12 10:02:59 +00:00
biroder
46710dd31a
Make some changes to README and CI config[ci skip]
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Change links to nightly builds in README.
Change the version of nightly builds (use the build number at the end of the version string for master and part of the commit hash for other branches). Make it so that the workflow can be run manually. Disable cache saving for non-master branches, because in this case the cache is always created new and doesn't update the existing one, which wastes cache space. Temporarily disable build for Android
2023-11-11 00:38:47 +02:00
biroder
10e4d3efff
Change build number
2023-11-06 16:14:48 +00:00
biroder
2b1411787b
Switch to Github Actions and add Android nightly builds
2023-11-06 17:48:00 +00:00
biroder
0e33bcaaf9
Prevent "Missing data files" message box from closing
2023-11-02 13:11:36 +00:00
biroder
45443dfa23
Fix #221
2023-10-30 09:35:35 +00:00
biroder
06ae269b7b
Implement "Open game/user data directory" menus on Android[ci skip]
2023-10-29 17:17:01 +00:00
periwinkle
12a305becb
Accuracy fixes for misc NPCs ( #242 )
2023-10-06 13:14:05 +03:00
periwinkle
bd203cfddb
Fix Misery bubble going the wrong way (oops sorry) ( #240 )
2023-09-28 11:18:51 +03:00
periwinkle
c2ad3dd643
Accuracy fixes for Waterway through Hell ( #237 )
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* Accuracy fixes for Waterway through Balcony
* Hell accuracy fixes
2023-09-27 22:14:26 -04:00
biroder
3468bcf5fd
Disable debug hotkeys in non-debug mode, fix Balrog text scrolling sound from #165
2023-09-25 14:30:12 +03:00
biroder
21221d80e7
Fix #233
2023-09-03 11:40:00 +03:00
József Sallai
a45c630116
add compact jukebox for non-switch CS+ ( #232 )
2023-08-23 02:50:03 +03:00
biroder
73295a6351
<FMU opcode fix
2023-08-10 13:39:40 +03:00
biroder
ab87862646
Fix #222 [ci skip]
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In general this isn't a bug or inaccuracy, because in the vanilla it's normal behaviour. But since most of the pause menu entries don't working during the intro, this had to be fixed anyway
2023-07-14 18:15:21 +03:00
József Sallai
5f24ee52b0
make strafing toggleable ( closes #220 )
2023-07-11 10:20:13 +03:00
biroder
02e1763e1d
Fix a couple of warnings[ci skip]
2023-07-05 11:58:54 +03:00
biroder
44c6af2146
Add guide to setting up game data on Android
2023-07-05 11:37:58 +03:00
periwinkle
d1d008edda
Balfrog accuracy fixes
2023-07-04 08:39:58 +02:00
periwinkle
4d7dfd0266
Accuracy fixes for First Cave through Grasstown
2023-07-04 08:39:58 +02:00
biroder
b70f0007b1
add japanese translation of display touch controls option[ci skip]
2023-06-28 14:39:18 +03:00
biroder
f7148edd96
This implementation is better[ci skip]
2023-06-28 12:15:54 +03:00
biroder
425a26b3a0
Add display touch controls option[ci skip]
2023-06-28 11:37:05 +03:00
periwinkle
f6caffd624
Accuracy fixes for Sand Zone and Labyrinth ( #215 )
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* Accuracy fixes for Sand Zone and Labyrinth
And a couple of smaller things as well
* Remove NPCList::remove_by_type (kill_npcs_by_type does the same thing)
Also rename remove_by_event to kill_npcs_by_event for consistency
2023-06-22 17:26:51 +03:00
biroder
b294f65656
fix of fix [ci skip]
2023-06-21 12:15:08 +03:00
karnak
a5ed1a370e
Fix fullscreen mode on glutin backend[ci skip]
2023-06-21 10:54:52 +03:00
karnak
f07228895c
Add some tsc settings to the Lua API[ci skip]
2023-06-19 16:05:24 +03:00