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Fix Misery bubble going the wrong way (oops sorry) (#240)
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@ -24,7 +24,7 @@ impl NPC {
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self.target_x = npc.x;
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self.target_y = npc.y;
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let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan();
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let angle = f64::atan2((self.y - self.target_y) as f64, (self.x - self.target_x) as f64);
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self.vel_x = (angle.cos() * -1024.0) as i32;
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self.vel_y = (angle.sin() * -1024.0) as i32;
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}
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