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Fix #241
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@ -769,8 +769,15 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
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controller: &mut CombinedMenuController,
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state: &mut SharedGameState,
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) -> MenuSelectionResult<T> {
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// the engine does 4 times more ticks during cutscene skipping
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let max_anim_wait = if state.textscript_vm.flags.cutscene_skip() {
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32
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} else {
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8
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};
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self.anim_wait += 1;
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if self.anim_wait > 8 {
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if self.anim_wait > max_anim_wait {
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self.anim_wait = 0;
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self.anim_num += 1;
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