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make strafing toggleable (closes #220)

This commit is contained in:
József Sallai 2023-07-11 10:20:13 +03:00
parent 02e1763e1d
commit 5f24ee52b0
5 changed files with 38 additions and 13 deletions

View file

@ -130,7 +130,8 @@
"hold": "Hold to Skip",
"fastforward": "Fast-Forward"
},
"discord_rpc": "Discord Rich Presence:"
"discord_rpc": "Discord Rich Presence:",
"allow_strafe": "Allow strafe:"
},
"links": "Links...",
"advanced": "Advanced...",

View file

@ -130,7 +130,8 @@
"hold": "を押し続け",
"fastforward": "はやおくり"
},
"discord_rpc": "Discord Rich Presence:"
"discord_rpc": "Discord Rich Presence:",
"allow_strafe": "ストレイフを許可する:"
},
"links": "リンク",
"advanced": "詳細設定",

View file

@ -237,7 +237,7 @@ impl Player {
self.booster_switch = BoosterSwitch::None;
}
if state.control_flags.control_enabled() {
if state.control_flags.control_enabled() && state.settings.allow_strafe {
if self.controller.trigger_strafe() {
if self.controller.move_up() {
self.strafe_up = true;
@ -273,7 +273,7 @@ impl Player {
&& !self.controller.map()
&& !self.controller.inventory()
&& !self.controller.strafe();
// Leaving the skip button unchecked as a "feature" :)
// Leaving the skip button unchecked as a "feature" :)
if self.controller.trigger_down()
&& only_down
@ -291,7 +291,7 @@ impl Player {
self.vel_x += physics.dash_ground;
}
if !self.controller.strafe() {
if !self.controller.strafe() || !state.settings.allow_strafe {
if self.controller.move_left() {
self.direction = Direction::Left;
}
@ -363,7 +363,7 @@ impl Player {
self.vel_x += physics.dash_air;
}
if !self.controller.strafe() {
if !self.controller.strafe() || !state.settings.allow_strafe {
if self.controller.look_left() {
self.direction = Direction::Left;
}
@ -446,7 +446,7 @@ impl Player {
let mut booster_dir = self.direction;
if self.controller.strafe() {
if self.controller.strafe() && state.settings.allow_strafe {
if self.controller.move_left() {
self.booster_switch = BoosterSwitch::Left;
} else if self.controller.move_right() {
@ -805,13 +805,11 @@ impl Player {
self.anim_num = 0;
self.anim_counter = 0;
}
} else if self.up
{
} else if self.up {
self.skin.set_state(PlayerAnimationState::FallingLookingUp);
self.anim_num = 6;
self.anim_counter = 0;
} else if self.down
{
} else if self.down {
self.skin.set_state(PlayerAnimationState::FallingLookingDown);
self.anim_num = 10;
self.anim_counter = 0;

View file

@ -85,6 +85,8 @@ pub struct Settings {
pub cutscene_skip_mode: CutsceneSkipMode,
#[serde(default = "default_true")]
pub discord_rpc: bool,
#[serde(default = "default_true")]
pub allow_strafe: bool,
}
fn default_true() -> bool {
@ -93,7 +95,7 @@ fn default_true() -> bool {
#[inline(always)]
fn current_version() -> u32 {
23
24
}
#[inline(always)]
@ -341,6 +343,11 @@ impl Settings {
self.display_touch_controls = true;
}
if self.version == 23 {
self.version = 24;
self.allow_strafe = true;
}
if self.version != initial_version {
log::info!("Upgraded configuration file from version {} to {}.", initial_version, self.version);
}
@ -448,6 +455,7 @@ impl Default for Settings {
more_rust: false,
cutscene_skip_mode: CutsceneSkipMode::Hold,
discord_rpc: true,
allow_strafe: true,
}
}
}

View file

@ -114,6 +114,7 @@ impl Default for LanguageMenuEntry {
enum BehaviorMenuEntry {
GameTiming,
PauseOnFocusLoss,
AllowStrafe,
CutsceneSkipMode,
#[cfg(feature = "discord-rpc")]
DiscordRPC,
@ -559,6 +560,14 @@ impl SettingsMenu {
),
);
self.behavior.push_entry(
BehaviorMenuEntry::AllowStrafe,
MenuEntry::Toggle(
state.loc.t("menus.options_menu.behavior_menu.allow_strafe").to_owned(),
state.settings.allow_strafe,
),
);
self.behavior.push_entry(
BehaviorMenuEntry::CutsceneSkipMode,
MenuEntry::Options(
@ -969,6 +978,14 @@ impl SettingsMenu {
*value = state.settings.pause_on_focus_loss;
}
}
MenuSelectionResult::Selected(BehaviorMenuEntry::AllowStrafe, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.allow_strafe = !state.settings.allow_strafe;
let _ = state.settings.save(ctx);
*value = state.settings.allow_strafe;
}
}
MenuSelectionResult::Selected(BehaviorMenuEntry::CutsceneSkipMode, toggle) => {
if let MenuEntry::Options(_, value, _) = toggle {
match state.settings.cutscene_skip_mode {
@ -1031,7 +1048,7 @@ impl SettingsMenu {
fs_container.open_game_directory()?;
}
}
#[cfg(not(any(target_os = "android", target_os = "horizon")))]
MenuSelectionResult::Selected(AdvancedMenuEntry::MakePortable, _) => {
self.current = CurrentMenu::PortableMenu;